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Final touches to generate_evasions()
Small code tidy up and a little optimization to avoid calling generate_piece_blocking_evasions() when blockSquares is empty (30% of cases). Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 40 additions and 38 deletions
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@ -201,8 +201,7 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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/// generate_evasions() generates all check evasions when the side to move is
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/// generate_evasions() generates all check evasions when the side to move is
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/// in check. Unlike the other move generation functions, this one generates
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/// in check. Unlike the other move generation functions, this one generates
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/// only legal moves. It returns the number of generated moves. This
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/// only legal moves. It returns the number of generated moves.
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/// function is very ugly, and needs cleaning up some time later. FIXME
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int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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@ -218,8 +217,8 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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assert(pos.piece_on(ksq) == king_of_color(us));
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assert(pos.piece_on(ksq) == king_of_color(us));
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// The bitboard of occupied pieces without our king
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// The bitboard of occupied pieces without our king
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Bitboard b2 = pos.occupied_squares();
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Bitboard b_noKing = pos.occupied_squares();
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clear_bit(&b2, ksq);
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clear_bit(&b_noKing, ksq);
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// Find squares attacked by slider checkers, we will
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// Find squares attacked by slider checkers, we will
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// remove them from king evasions set so to avoid a couple
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// remove them from king evasions set so to avoid a couple
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@ -231,14 +230,14 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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while (b)
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while (b)
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{
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{
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from = pop_1st_bit(&b);
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from = pop_1st_bit(&b);
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checkersAttacks |= bishop_attacks_bb(from, b2);
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checkersAttacks |= bishop_attacks_bb(from, b_noKing);
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}
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}
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b = checkers & (pos.queens() | pos.rooks());
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b = checkers & (pos.queens() | pos.rooks());
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while (b)
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while (b)
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{
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{
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from = pop_1st_bit(&b);
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from = pop_1st_bit(&b);
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checkersAttacks |= rook_attacks_bb(from, b2);
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checkersAttacks |= rook_attacks_bb(from, b_noKing);
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}
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}
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// Generate evasions for king
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// Generate evasions for king
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@ -247,7 +246,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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{
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{
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to = pop_1st_bit(&b1);
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to = pop_1st_bit(&b1);
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// Note that we can use square_is_attacked() only because we
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// Note that we can use square_is_attacked() only because we
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// have already removed sliders checkers.
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// have already removed slider checkers.
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if (!pos.square_is_attacked(to, them))
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if (!pos.square_is_attacked(to, them))
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(*mlist++).move = make_move(ksq, to);
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(*mlist++).move = make_move(ksq, to);
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}
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}
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@ -297,6 +296,8 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
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assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
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if (blockSquares != EmptyBoardBB)
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{
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// Pieces moves
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// Pieces moves
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mlist = generate_piece_blocking_evasions<PAWN>(pos, mlist, us, pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<PAWN>(pos, mlist, us, pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<KNIGHT>(pos, mlist, us, pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<KNIGHT>(pos, mlist, us, pinned, blockSquares);
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@ -304,8 +305,9 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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mlist = generate_piece_blocking_evasions<ROOK>(pos, mlist, us, pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<ROOK>(pos, mlist, us, pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<QUEEN>(pos, mlist, us, pinned, blockSquares);
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mlist = generate_piece_blocking_evasions<QUEEN>(pos, mlist, us, pinned, blockSquares);
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}
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}
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}
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// Finally, the ugly special case of en passant captures. An en passant
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// Finally, the special case of en passant captures. An en passant
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// capture can only be a check evasion if the check is not a discovered
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// capture can only be a check evasion if the check is not a discovered
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// check. If pos.ep_square() is set, the last move made must have been
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// check. If pos.ep_square() is set, the last move made must have been
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// a double pawn push. If, furthermore, the checking piece is a pawn,
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// a double pawn push. If, furthermore, the checking piece is a pawn,
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