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Simplify legality check in generate_evasions()
Now that we have removed sliders checkers attacks from evasion's set we can simplyfy legality check. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 5 additions and 12 deletions
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@ -223,7 +223,8 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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// Find squares attacked by slider checkers, we will
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// remove them from king evasions set so to avoid a couple
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// of cycles in the slow king evasions legality check loop.
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// of cycles in the slow king evasions legality check loop
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// and to be able to use square_is_attacked().
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Bitboard checkers = pos.checkers();
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Bitboard checkersAttacks = EmptyBoardBB;
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Bitboard b = checkers & (pos.queens() | pos.bishops());
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@ -245,17 +246,9 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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while (b1)
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{
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to = pop_1st_bit(&b1);
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// Make sure 'to' is not attacked by the other side. This is a bit ugly,
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// because we can't use Position::square_is_attacked. Instead we use
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// the low-level bishop_attacks_bb and rook_attacks_bb with the bitboard
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// b2 (the occupied squares with the king removed) in order to test whether
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// the king will remain in check on the destination square.
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if (!( (pos.piece_attacks<KNIGHT>(to) & pos.knights(them))
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|| (pos.pawn_attacks(us, to) & pos.pawns(them))
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|| (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them))
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|| (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them))
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|| (pos.piece_attacks<KING>(to) & pos.kings(them))))
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// Note that we can use square_is_attacked() only because we
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// have already removed sliders checkers.
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if (!pos.square_is_attacked(to, them))
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(*mlist++).move = make_move(ksq, to);
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}
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