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Preserve options order when printed

Use a vector instead of a map so that options
are printed according to their original order.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-09-01 16:03:01 +02:00
parent 6c64f68ccf
commit 35010b4938

View file

@ -22,7 +22,6 @@
////
#include <cassert>
#include <map>
#include <string>
#include <sstream>
#include <vector>
@ -53,23 +52,22 @@ namespace {
typedef std::vector<std::string> ComboValues;
struct OptionValue
struct Option
{
std::string defaultValue, currentValue;
std::string name, defaultValue, currentValue;
OptionType type;
int minValue, maxValue;
ComboValues comboValues;
// Helper to convert a bool or an int in a std::string
// Helper to convert a bool or an int to a std::string
template<typename T> std::string stringify(const T& v);
OptionValue(); // this is needed to use a std::map
OptionValue(const char* defaultValue, OptionType = STRING);
OptionValue(bool defaultValue);
OptionValue(int defaultValue, int minValue, int maxValue);
Option(const char* name, const char* defaultValue, OptionType = STRING);
Option(const char* name, bool defaultValue);
Option(const char* name, int defaultValue, int minValue, int maxValue);
};
typedef std::map<std::string, OptionValue> Options;
typedef std::vector<Option> Options;
///
/// Constants
@ -77,71 +75,70 @@ namespace {
// load-defaults populates the options map with the hard
// coded options names and their default values.
void load_defaults(Options& options) {
void load_defaults(Options& o) {
options["Use Search Log"] = OptionValue(false);
options["Search Log Filename"] = OptionValue("SearchLog.txt");
options["Book File"] = OptionValue("book.bin");
options["Mobility (Middle Game)"] = OptionValue(100, 0, 200);
options["Mobility (Endgame)"] = OptionValue(100, 0, 200);
options["Pawn Structure (Middle Game)"] = OptionValue(100, 0, 200);
options["Pawn Structure (Endgame)"] = OptionValue(100, 0, 200);
options["Passed Pawns (Middle Game)"] = OptionValue(100, 0, 200);
options["Passed Pawns (Endgame)"] = OptionValue(100, 0, 200);
options["Aggressiveness"] = OptionValue(100, 0, 200);
options["Cowardice"] = OptionValue(100, 0, 200);
options["King Safety Curve"] = OptionValue("Quadratic", COMBO);
o.push_back(Option("Use Search Log", false));
o.push_back(Option("Search Log Filename", "SearchLog.txt"));
o.push_back(Option("Book File", "book.bin"));
o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
o.push_back(Option("Aggressiveness", 100, 0, 200));
o.push_back(Option("Cowardice", 100, 0, 200));
o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
options["King Safety Curve"].comboValues.push_back("Quadratic");
options["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
o.back().comboValues.push_back("Quadratic");
o.back().comboValues.push_back("Linear"); /*, "From File"*/
options["King Safety Coefficient"] = OptionValue(40, 1, 100);
options["King Safety X Intercept"] = OptionValue(0, 0, 20);
options["King Safety Max Slope"] = OptionValue(30, 10, 100);
options["King Safety Max Value"] = OptionValue(500, 100, 1000);
options["Queen Contact Check Bonus"] = OptionValue(4, 0, 8);
options["Rook Contact Check Bonus"] = OptionValue(2, 0, 4);
options["Queen Check Bonus"] = OptionValue(2, 0, 4);
options["Rook Check Bonus"] = OptionValue(1, 0, 4);
options["Bishop Check Bonus"] = OptionValue(1, 0, 4);
options["Knight Check Bonus"] = OptionValue(1, 0, 4);
options["Discovered Check Bonus"] = OptionValue(3, 0, 8);
options["Mate Threat Bonus"] = OptionValue(3, 0, 8);
options["Check Extension (PV nodes)"] = OptionValue(2, 0, 2);
options["Check Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
options["Single Reply Extension (PV nodes)"] = OptionValue(2, 0, 2);
options["Single Reply Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
options["Mate Threat Extension (PV nodes)"] = OptionValue(2, 0, 2);
options["Mate Threat Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
options["Pawn Push to 7th Extension (PV nodes)"] = OptionValue(1, 0, 2);
options["Pawn Push to 7th Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
options["Passed Pawn Extension (PV nodes)"] = OptionValue(1, 0, 2);
options["Passed Pawn Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
options["Pawn Endgame Extension (PV nodes)"] = OptionValue(2, 0, 2);
options["Pawn Endgame Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
options["Full Depth Moves (PV nodes)"] = OptionValue(14, 1, 100);
options["Full Depth Moves (non-PV nodes)"] = OptionValue(3, 1, 100);
options["Threat Depth"] = OptionValue(5, 0, 100);
options["Selective Plies"] = OptionValue(7, 0, 10);
options["Futility Pruning (Main Search)"] = OptionValue(true);
options["Futility Pruning (Quiescence Search)"] = OptionValue(true);
options["Futility Margin 0"] = OptionValue(50, 0, 1000);
options["Futility Margin 1"] = OptionValue(100, 0, 1000);
options["Futility Margin 2"] = OptionValue(300, 0, 1000);
options["Maximum Razoring Depth"] = OptionValue(3, 0, 4);
options["Razoring Margin"] = OptionValue(300, 150, 600);
options["Randomness"] = OptionValue(0, 0, 10);
options["Minimum Split Depth"] = OptionValue(4, 4, 7);
options["Maximum Number of Threads per Split Point"] = OptionValue(5, 4, 8);
options["Threads"] = OptionValue(1, 1, 8);
options["Hash"] = OptionValue(32, 4, 4096);
options["Clear Hash"] = OptionValue(false);
options["Ponder"] = OptionValue(true);
options["OwnBook"] = OptionValue(true);
options["MultiPV"] = OptionValue(1, 1, 500);
options["UCI_ShowCurrLine"] = OptionValue(false);
options["UCI_Chess960"] = OptionValue(false);
o.push_back(Option("King Safety Coefficient", 40, 1, 100));
o.push_back(Option("King Safety X Intercept", 0, 0, 20));
o.push_back(Option("King Safety Max Slope", 30, 10, 100));
o.push_back(Option("King Safety Max Value", 500, 100, 1000));
o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
o.push_back(Option("Queen Check Bonus", 2, 0, 4));
o.push_back(Option("Rook Check Bonus", 1, 0, 4));
o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
o.push_back(Option("Knight Check Bonus", 1, 0, 4));
o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
o.push_back(Option("Mate Threat Extension (PV nodes)", 2, 0, 2));
o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
o.push_back(Option("Threat Depth", 5, 0, 100));
o.push_back(Option("Selective Plies", 7, 0, 10));
o.push_back(Option("Futility Pruning (Main Search)", true));
o.push_back(Option("Futility Pruning (Quiescence Search)", true));
o.push_back(Option("Futility Margin 0", 50, 0, 1000));
o.push_back(Option("Futility Margin 1", 100, 0, 1000));
o.push_back(Option("Futility Margin 2", 300, 0, 1000));
o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
o.push_back(Option("Razoring Margin", 300, 150, 600));
o.push_back(Option("Randomness", 0, 0, 10));
o.push_back(Option("Minimum Split Depth", 4, 4, 7));
o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
o.push_back(Option("Threads", 1, 1, 8));
o.push_back(Option("Hash", 32, 4, 4096));
o.push_back(Option("Clear Hash", false));
o.push_back(Option("Ponder", true));
o.push_back(Option("OwnBook", true));
o.push_back(Option("MultiPV", 1, 1, 500));
o.push_back(Option("UCI_ShowCurrLine", false));
o.push_back(Option("UCI_Chess960", false));
}
@ -153,6 +150,7 @@ namespace {
// Local functions
template<typename T> T get_option_value(const std::string& optionName);
Options::iterator option_from_name(const std::string& optionName);
}
@ -172,20 +170,24 @@ void init_uci_options() {
// According to Ken Dail's tests, Glaurung plays much better with 7 than
// with 8 threads. This is weird, but it is probably difficult to find out
// why before I have a 8-core computer to experiment with myself.
assert(options.find("Threads") != options.end());
Options::iterator it = option_from_name("Threads");
options["Threads"].defaultValue = Min(cpu_count(), 7);
options["Threads"].currentValue = Min(cpu_count(), 7);
assert(it != options.end());
it->defaultValue = Min(cpu_count(), 7);
it->currentValue = Min(cpu_count(), 7);
// Increase the minimum split depth when the number of CPUs is big.
// It would probably be better to let this depend on the number of threads
// instead.
if(cpu_count() > 4)
{
assert(options.find("Minimum Split Depth") != options.end());
it = option_from_name("Minimum Split Depth");
options["Minimum Split Depth"].defaultValue = 6;
options["Minimum Split Depth"].currentValue = 6;
assert(it != options.end());
it->defaultValue = 6;
it->currentValue = 6;
}
}
@ -201,22 +203,21 @@ void print_uci_options() {
for (Options::iterator it = options.begin(); it != options.end(); ++it)
{
const OptionValue& o = it->second;
std::cout << "option name " << it->name
<< " type " << optionTypeName[it->type];
std::cout << "option name " << it->first
<< " type " << optionTypeName[o.type];
if (o.type != BUTTON)
if (it->type != BUTTON)
{
std::cout << " default " << o.defaultValue;
std::cout << " default " << it->defaultValue;
if (o.type == SPIN)
std::cout << " min " << o.minValue
<< " max " << o.maxValue;
if (it->type == SPIN)
std::cout << " min " << it->minValue
<< " max " << it->maxValue;
else if (o.type == COMBO)
for(ComboValues::size_type i = 0; i < o.comboValues.size(); ++i)
std::cout << " var " << o.comboValues[i];
else if (it->type == COMBO)
for(ComboValues::iterator itc = it->comboValues.begin();
itc != it->comboValues.end(); ++itc)
std::cout << " var " << *itc;
}
std::cout << std::endl;
}
@ -273,8 +274,10 @@ bool button_was_pressed(const std::string& buttonName) {
void set_option_value(const std::string& optionName,
const std::string& newValue) {
if (options.find(optionName) != options.end())
options[optionName].currentValue = newValue;
Options::iterator it = option_from_name(optionName);
if (it != options.end())
it->currentValue = newValue;
else
std::cout << "No such option: " << optionName << std::endl;
}
@ -291,10 +294,10 @@ void push_button(const std::string& buttonName) {
namespace {
// methods and c'tors of OptionValue class.
// methods and c'tors of Option class.
template<typename T>
std::string OptionValue::stringify(const T& v)
std::string Option::stringify(const T& v)
{
std::ostringstream ss;
ss << v;
@ -302,16 +305,15 @@ namespace {
return ss.str();
}
OptionValue::OptionValue() {}
Option::Option(const char* nm, const char* def, OptionType t)
: name(nm), defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
OptionValue::OptionValue(const char* def, OptionType t)
: defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
Option::Option(const char* nm, bool def)
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {}
OptionValue::OptionValue(bool def)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {}
Option::Option(const char* nm, int def, int minv, int maxv)
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
OptionValue::OptionValue(int def, int minv, int maxv)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
// get_option_value is the implementation of the various
// get_option_value_<type>, because only the option value
@ -322,12 +324,27 @@ namespace {
T ret;
if (options.find(optionName) != options.end())
Options::iterator it = option_from_name(optionName);
if (it != options.end())
{
std::istringstream ss(options[optionName].currentValue);
std::istringstream ss(it->currentValue);
ss >> ret;
}
return ret;
}
// option_from_name returns an iterator to the option
// with name optionName.
Options::iterator option_from_name(const std::string& optionName) {
for (Options::iterator it = options.begin(); it != options.end(); ++it)
if (it->name == optionName)
return it;
return options.end();
}
}