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https://github.com/sockspls/badfish
synced 2025-04-29 08:13:08 +00:00
Preserve options order when printed
Use a vector instead of a map so that options are printed according to their original order. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 119 additions and 102 deletions
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@ -22,7 +22,6 @@
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////
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#include <cassert>
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#include <map>
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#include <string>
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#include <sstream>
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#include <vector>
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@ -53,23 +52,22 @@ namespace {
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typedef std::vector<std::string> ComboValues;
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struct OptionValue
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struct Option
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{
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std::string defaultValue, currentValue;
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std::string name, defaultValue, currentValue;
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OptionType type;
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int minValue, maxValue;
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ComboValues comboValues;
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// Helper to convert a bool or an int in a std::string
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// Helper to convert a bool or an int to a std::string
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template<typename T> std::string stringify(const T& v);
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OptionValue(); // this is needed to use a std::map
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OptionValue(const char* defaultValue, OptionType = STRING);
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OptionValue(bool defaultValue);
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OptionValue(int defaultValue, int minValue, int maxValue);
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Option(const char* name, const char* defaultValue, OptionType = STRING);
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Option(const char* name, bool defaultValue);
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Option(const char* name, int defaultValue, int minValue, int maxValue);
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};
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typedef std::map<std::string, OptionValue> Options;
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typedef std::vector<Option> Options;
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///
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/// Constants
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@ -77,71 +75,70 @@ namespace {
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// load-defaults populates the options map with the hard
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// coded options names and their default values.
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void load_defaults(Options& options) {
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void load_defaults(Options& o) {
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options["Use Search Log"] = OptionValue(false);
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options["Search Log Filename"] = OptionValue("SearchLog.txt");
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options["Book File"] = OptionValue("book.bin");
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options["Mobility (Middle Game)"] = OptionValue(100, 0, 200);
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options["Mobility (Endgame)"] = OptionValue(100, 0, 200);
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options["Pawn Structure (Middle Game)"] = OptionValue(100, 0, 200);
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options["Pawn Structure (Endgame)"] = OptionValue(100, 0, 200);
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options["Passed Pawns (Middle Game)"] = OptionValue(100, 0, 200);
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options["Passed Pawns (Endgame)"] = OptionValue(100, 0, 200);
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options["Aggressiveness"] = OptionValue(100, 0, 200);
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options["Cowardice"] = OptionValue(100, 0, 200);
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options["King Safety Curve"] = OptionValue("Quadratic", COMBO);
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o.push_back(Option("Use Search Log", false));
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o.push_back(Option("Search Log Filename", "SearchLog.txt"));
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o.push_back(Option("Book File", "book.bin"));
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o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
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o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
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o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
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o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
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o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
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o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
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o.push_back(Option("Aggressiveness", 100, 0, 200));
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o.push_back(Option("Cowardice", 100, 0, 200));
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o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
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options["King Safety Curve"].comboValues.push_back("Quadratic");
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options["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
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o.back().comboValues.push_back("Quadratic");
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o.back().comboValues.push_back("Linear"); /*, "From File"*/
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options["King Safety Coefficient"] = OptionValue(40, 1, 100);
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options["King Safety X Intercept"] = OptionValue(0, 0, 20);
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options["King Safety Max Slope"] = OptionValue(30, 10, 100);
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options["King Safety Max Value"] = OptionValue(500, 100, 1000);
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options["Queen Contact Check Bonus"] = OptionValue(4, 0, 8);
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options["Rook Contact Check Bonus"] = OptionValue(2, 0, 4);
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options["Queen Check Bonus"] = OptionValue(2, 0, 4);
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options["Rook Check Bonus"] = OptionValue(1, 0, 4);
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options["Bishop Check Bonus"] = OptionValue(1, 0, 4);
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options["Knight Check Bonus"] = OptionValue(1, 0, 4);
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options["Discovered Check Bonus"] = OptionValue(3, 0, 8);
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options["Mate Threat Bonus"] = OptionValue(3, 0, 8);
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options["Check Extension (PV nodes)"] = OptionValue(2, 0, 2);
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options["Check Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
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options["Single Reply Extension (PV nodes)"] = OptionValue(2, 0, 2);
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options["Single Reply Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
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options["Mate Threat Extension (PV nodes)"] = OptionValue(2, 0, 2);
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options["Mate Threat Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
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options["Pawn Push to 7th Extension (PV nodes)"] = OptionValue(1, 0, 2);
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options["Pawn Push to 7th Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
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options["Passed Pawn Extension (PV nodes)"] = OptionValue(1, 0, 2);
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options["Passed Pawn Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
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options["Pawn Endgame Extension (PV nodes)"] = OptionValue(2, 0, 2);
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options["Pawn Endgame Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
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options["Full Depth Moves (PV nodes)"] = OptionValue(14, 1, 100);
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options["Full Depth Moves (non-PV nodes)"] = OptionValue(3, 1, 100);
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options["Threat Depth"] = OptionValue(5, 0, 100);
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options["Selective Plies"] = OptionValue(7, 0, 10);
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options["Futility Pruning (Main Search)"] = OptionValue(true);
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options["Futility Pruning (Quiescence Search)"] = OptionValue(true);
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options["Futility Margin 0"] = OptionValue(50, 0, 1000);
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options["Futility Margin 1"] = OptionValue(100, 0, 1000);
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options["Futility Margin 2"] = OptionValue(300, 0, 1000);
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options["Maximum Razoring Depth"] = OptionValue(3, 0, 4);
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options["Razoring Margin"] = OptionValue(300, 150, 600);
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options["Randomness"] = OptionValue(0, 0, 10);
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options["Minimum Split Depth"] = OptionValue(4, 4, 7);
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options["Maximum Number of Threads per Split Point"] = OptionValue(5, 4, 8);
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options["Threads"] = OptionValue(1, 1, 8);
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options["Hash"] = OptionValue(32, 4, 4096);
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options["Clear Hash"] = OptionValue(false);
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options["Ponder"] = OptionValue(true);
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options["OwnBook"] = OptionValue(true);
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options["MultiPV"] = OptionValue(1, 1, 500);
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options["UCI_ShowCurrLine"] = OptionValue(false);
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options["UCI_Chess960"] = OptionValue(false);
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o.push_back(Option("King Safety Coefficient", 40, 1, 100));
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o.push_back(Option("King Safety X Intercept", 0, 0, 20));
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o.push_back(Option("King Safety Max Slope", 30, 10, 100));
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o.push_back(Option("King Safety Max Value", 500, 100, 1000));
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o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
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o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
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o.push_back(Option("Queen Check Bonus", 2, 0, 4));
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o.push_back(Option("Rook Check Bonus", 1, 0, 4));
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o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
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o.push_back(Option("Knight Check Bonus", 1, 0, 4));
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o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
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o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
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o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
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o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
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o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
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o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
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o.push_back(Option("Mate Threat Extension (PV nodes)", 2, 0, 2));
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o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
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o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
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o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
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o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
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o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
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o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
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o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
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o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
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o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
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o.push_back(Option("Threat Depth", 5, 0, 100));
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o.push_back(Option("Selective Plies", 7, 0, 10));
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o.push_back(Option("Futility Pruning (Main Search)", true));
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o.push_back(Option("Futility Pruning (Quiescence Search)", true));
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o.push_back(Option("Futility Margin 0", 50, 0, 1000));
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o.push_back(Option("Futility Margin 1", 100, 0, 1000));
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o.push_back(Option("Futility Margin 2", 300, 0, 1000));
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o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
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o.push_back(Option("Razoring Margin", 300, 150, 600));
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o.push_back(Option("Randomness", 0, 0, 10));
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o.push_back(Option("Minimum Split Depth", 4, 4, 7));
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o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
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o.push_back(Option("Threads", 1, 1, 8));
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o.push_back(Option("Hash", 32, 4, 4096));
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o.push_back(Option("Clear Hash", false));
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o.push_back(Option("Ponder", true));
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o.push_back(Option("OwnBook", true));
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o.push_back(Option("MultiPV", 1, 1, 500));
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o.push_back(Option("UCI_ShowCurrLine", false));
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o.push_back(Option("UCI_Chess960", false));
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}
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@ -153,6 +150,7 @@ namespace {
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// Local functions
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template<typename T> T get_option_value(const std::string& optionName);
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Options::iterator option_from_name(const std::string& optionName);
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}
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@ -172,20 +170,24 @@ void init_uci_options() {
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// According to Ken Dail's tests, Glaurung plays much better with 7 than
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// with 8 threads. This is weird, but it is probably difficult to find out
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// why before I have a 8-core computer to experiment with myself.
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assert(options.find("Threads") != options.end());
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Options::iterator it = option_from_name("Threads");
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options["Threads"].defaultValue = Min(cpu_count(), 7);
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options["Threads"].currentValue = Min(cpu_count(), 7);
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assert(it != options.end());
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it->defaultValue = Min(cpu_count(), 7);
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it->currentValue = Min(cpu_count(), 7);
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// Increase the minimum split depth when the number of CPUs is big.
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// It would probably be better to let this depend on the number of threads
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// instead.
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if(cpu_count() > 4)
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{
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assert(options.find("Minimum Split Depth") != options.end());
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it = option_from_name("Minimum Split Depth");
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options["Minimum Split Depth"].defaultValue = 6;
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options["Minimum Split Depth"].currentValue = 6;
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assert(it != options.end());
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it->defaultValue = 6;
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it->currentValue = 6;
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}
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}
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@ -201,22 +203,21 @@ void print_uci_options() {
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for (Options::iterator it = options.begin(); it != options.end(); ++it)
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{
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const OptionValue& o = it->second;
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std::cout << "option name " << it->name
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<< " type " << optionTypeName[it->type];
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std::cout << "option name " << it->first
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<< " type " << optionTypeName[o.type];
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if (o.type != BUTTON)
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if (it->type != BUTTON)
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{
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std::cout << " default " << o.defaultValue;
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std::cout << " default " << it->defaultValue;
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if (o.type == SPIN)
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std::cout << " min " << o.minValue
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<< " max " << o.maxValue;
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if (it->type == SPIN)
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std::cout << " min " << it->minValue
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<< " max " << it->maxValue;
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else if (o.type == COMBO)
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for(ComboValues::size_type i = 0; i < o.comboValues.size(); ++i)
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std::cout << " var " << o.comboValues[i];
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else if (it->type == COMBO)
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for(ComboValues::iterator itc = it->comboValues.begin();
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itc != it->comboValues.end(); ++itc)
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std::cout << " var " << *itc;
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}
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std::cout << std::endl;
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}
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void set_option_value(const std::string& optionName,
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const std::string& newValue) {
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if (options.find(optionName) != options.end())
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options[optionName].currentValue = newValue;
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Options::iterator it = option_from_name(optionName);
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if (it != options.end())
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it->currentValue = newValue;
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else
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std::cout << "No such option: " << optionName << std::endl;
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}
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@ -291,10 +294,10 @@ void push_button(const std::string& buttonName) {
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namespace {
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// methods and c'tors of OptionValue class.
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// methods and c'tors of Option class.
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template<typename T>
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std::string OptionValue::stringify(const T& v)
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std::string Option::stringify(const T& v)
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{
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std::ostringstream ss;
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ss << v;
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return ss.str();
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}
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OptionValue::OptionValue() {}
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Option::Option(const char* nm, const char* def, OptionType t)
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: name(nm), defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
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OptionValue::OptionValue(const char* def, OptionType t)
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: defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
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Option::Option(const char* nm, bool def)
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: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {}
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OptionValue::OptionValue(bool def)
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: defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {}
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Option::Option(const char* nm, int def, int minv, int maxv)
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: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
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OptionValue::OptionValue(int def, int minv, int maxv)
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: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
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// get_option_value is the implementation of the various
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// get_option_value_<type>, because only the option value
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@ -322,12 +324,27 @@ namespace {
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T ret;
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if (options.find(optionName) != options.end())
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Options::iterator it = option_from_name(optionName);
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if (it != options.end())
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{
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std::istringstream ss(options[optionName].currentValue);
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std::istringstream ss(it->currentValue);
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ss >> ret;
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}
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return ret;
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}
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// option_from_name returns an iterator to the option
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// with name optionName.
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Options::iterator option_from_name(const std::string& optionName) {
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for (Options::iterator it = options.begin(); it != options.end(); ++it)
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if (it->name == optionName)
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return it;
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return options.end();
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}
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}
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