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https://github.com/sockspls/badfish
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Rewrite ucioptions.cpp to use C++
Instead of old-style C string functions use standard library to greatly streamline the implementation. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
6ef44d4c4e
commit
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2 changed files with 198 additions and 135 deletions
10
src/uci.cpp
10
src/uci.cpp
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@ -6,12 +6,12 @@
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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@ -107,7 +107,7 @@ namespace {
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// UCIInputParser object to parse this text string as a UCI command,
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// and calls the appropriate functions. In addition to the UCI
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// commands, the function also supports a few debug commands.
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void handle_command(const std::string &command) {
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UCIInputParser uip(command);
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@ -171,8 +171,8 @@ namespace {
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<< " material key: " << RootPosition.get_material_key()
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<< " pawn key: " << RootPosition.get_pawn_key()
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<< std::endl;
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}
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else
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}
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else
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{
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std::cout << "Unknown command: " << command << std::endl;
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while (!uip.eof())
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@ -6,12 +6,12 @@
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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@ -22,8 +22,10 @@
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////
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#include <cassert>
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#include <cstdarg>
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#include <cstdio>
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#include <map>
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#include <string>
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#include <sstream>
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#include <vector>
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#include "misc.h"
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#include "thread.h"
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@ -47,93 +49,113 @@ namespace {
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/// Types
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///
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enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE};
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enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE };
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struct Option {
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char name[50], defaultValue[300], currentValue[300];
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typedef std::vector<std::string> ComboValues;
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struct OptionValue
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{
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std::string defaultValue, currentValue;
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OptionType type;
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int minValue, maxValue;
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char comboValues[8][64];
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ComboValues comboValues;
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// Helper to convert a bool or an int in a std::string
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template<typename T> std::string stringify(const T& v);
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OptionValue(); // this is needed to use a std::map
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OptionValue(const char* defaultValue, OptionType = STRING);
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OptionValue(bool defaultValue);
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OptionValue(int defaultValue, int minValue, int maxValue);
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};
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typedef std::map<std::string, OptionValue> Options;
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///
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/// Constants
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///
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// load-defaults populates the options map with the hard
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// coded options names and their default values.
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void load_defaults(Options& options) {
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options["Use Search Log"] = OptionValue(false);
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options["Search Log Filename"] = OptionValue("SearchLog.txt");
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options["Book File"] = OptionValue("book.bin");
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options["Mobility (Middle Game)"] = OptionValue(100, 0, 200);
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options["Mobility (Endgame)"] = OptionValue(100, 0, 200);
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options["Pawn Structure (Middle Game)"] = OptionValue(100, 0, 200);
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options["Pawn Structure (Endgame)"] = OptionValue(100, 0, 200);
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options["Passed Pawns (Middle Game)"] = OptionValue(100, 0, 200);
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options["Passed Pawns (Endgame)"] = OptionValue(100, 0, 200);
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options["Aggressiveness"] = OptionValue(100, 0, 200);
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options["Cowardice"] = OptionValue(100, 0, 200);
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options["King Safety Curve"] = OptionValue("Quadratic", COMBO);
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options["King Safety Curve"].comboValues.push_back("Quadratic");
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options["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
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options["King Safety Coefficient"] = OptionValue(40, 1, 100);
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options["King Safety X Intercept"] = OptionValue(0, 0, 20);
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options["King Safety Max Slope"] = OptionValue(30, 10, 100);
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options["King Safety Max Value"] = OptionValue(500, 100, 1000);
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options["Queen Contact Check Bonus"] = OptionValue(4, 0, 8);
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options["Rook Contact Check Bonus"] = OptionValue(2, 0, 4);
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options["Queen Check Bonus"] = OptionValue(2, 0, 4);
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options["Rook Check Bonus"] = OptionValue(1, 0, 4);
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options["Bishop Check Bonus"] = OptionValue(1, 0, 4);
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options["Knight Check Bonus"] = OptionValue(1, 0, 4);
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options["Discovered Check Bonus"] = OptionValue(3, 0, 8);
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options["Mate Threat Bonus"] = OptionValue(3, 0, 8);
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options["Check Extension (PV nodes)"] = OptionValue(2, 0, 2);
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options["Check Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
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options["Single Reply Extension (PV nodes)"] = OptionValue(2, 0, 2);
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options["Single Reply Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
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options["Mate Threat Extension (PV nodes)"] = OptionValue(2, 0, 2);
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options["Mate Threat Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
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options["Pawn Push to 7th Extension (PV nodes)"] = OptionValue(1, 0, 2);
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options["Pawn Push to 7th Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
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options["Passed Pawn Extension (PV nodes)"] = OptionValue(1, 0, 2);
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options["Passed Pawn Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
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options["Pawn Endgame Extension (PV nodes)"] = OptionValue(2, 0, 2);
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options["Pawn Endgame Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
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options["Full Depth Moves (PV nodes)"] = OptionValue(14, 1, 100);
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options["Full Depth Moves (non-PV nodes)"] = OptionValue(3, 1, 100);
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options["Threat Depth"] = OptionValue(5, 0, 100);
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options["Selective Plies"] = OptionValue(7, 0, 10);
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options["Futility Pruning (Main Search)"] = OptionValue(true);
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options["Futility Pruning (Quiescence Search)"] = OptionValue(true);
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options["Futility Margin 0"] = OptionValue(50, 0, 1000);
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options["Futility Margin 1"] = OptionValue(100, 0, 1000);
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options["Futility Margin 2"] = OptionValue(300, 0, 1000);
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options["Maximum Razoring Depth"] = OptionValue(3, 0, 4);
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options["Razoring Margin"] = OptionValue(300, 150, 600);
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options["Randomness"] = OptionValue(0, 0, 10);
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options["Minimum Split Depth"] = OptionValue(4, 4, 7);
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options["Maximum Number of Threads per Split Point"] = OptionValue(5, 4, 8);
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options["Threads"] = OptionValue(1, 1, 8);
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options["Hash"] = OptionValue(32, 4, 4096);
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options["Clear Hash"] = OptionValue(false);
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options["Ponder"] = OptionValue(true);
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options["OwnBook"] = OptionValue(true);
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options["MultiPV"] = OptionValue(1, 1, 500);
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options["UCI_ShowCurrLine"] = OptionValue(false);
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options["UCI_Chess960"] = OptionValue(false);
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}
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///
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/// Variables
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///
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Option Options[] = {
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{ "Use Search Log", "false", "false", CHECK, 0, 0, {""} },
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{ "Search Log Filename", "SearchLog.txt", "SearchLog.txt", STRING, 0, 0, {""} },
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{ "Book File", "book.bin", "book.bin", STRING, 0, 0, {""} },
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{ "Mobility (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
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{ "Mobility (Endgame)", "100", "100", SPIN, 0, 200, {""} },
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{ "Pawn Structure (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
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{ "Pawn Structure (Endgame)", "100", "100", SPIN, 0, 200, {""} },
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{ "Passed Pawns (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
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{ "Passed Pawns (Endgame)", "100", "100", SPIN, 0, 200, {""} },
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{ "Aggressiveness", "100", "100", SPIN, 0, 200, {""} },
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{ "Cowardice", "100", "100", SPIN, 0, 200, {""} },
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{ "King Safety Curve", "Quadratic", "Quadratic", COMBO, 0, 0,
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{ "Quadratic", "Linear" /*, "From File"*/ } },
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{ "King Safety Coefficient", "40", "40", SPIN, 1, 100 , {""} },
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{ "King Safety X Intercept", "0", "0", SPIN, 0, 20, {""} },
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{ "King Safety Max Slope", "30", "30", SPIN, 10, 100, {""} },
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{ "King Safety Max Value", "500", "500", SPIN, 100, 1000, {""} },
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{ "Queen Contact Check Bonus", "4", "4", SPIN, 0, 8, {""} },
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{ "Rook Contact Check Bonus", "2", "2", SPIN, 0, 4, {""} },
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{ "Queen Check Bonus", "2", "2", SPIN, 0, 4, {""} },
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{ "Rook Check Bonus", "1", "1", SPIN, 0, 4, {""} },
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{ "Bishop Check Bonus", "1", "1", SPIN, 0, 4, {""} },
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{ "Knight Check Bonus", "1", "1", SPIN, 0, 4, {""} },
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{ "Discovered Check Bonus", "3", "3", SPIN, 0, 8, {""} },
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{ "Mate Threat Bonus", "3", "3", SPIN, 0, 8, {""} },
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{ "Check Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
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{ "Check Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
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{ "Single Reply Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
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{ "Single Reply Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
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{ "Mate Threat Extension (PV nodes)", "0", "0", SPIN, 0, 2, {""} },
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{ "Mate Threat Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
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{ "Pawn Push to 7th Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
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{ "Pawn Push to 7th Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
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{ "Passed Pawn Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
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{ "Passed Pawn Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
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{ "Pawn Endgame Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
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{ "Pawn Endgame Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
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{ "Full Depth Moves (PV nodes)", "14", "14", SPIN, 1, 100, {""} },
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{ "Full Depth Moves (non-PV nodes)", "3", "3", SPIN, 1, 100, {""} },
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{ "Threat Depth", "5", "5", SPIN, 0, 100, {""} },
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{ "Selective Plies", "7", "7", SPIN, 0, 10, {""} },
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{ "Futility Pruning (Main Search)", "true", "true", CHECK, 0, 0, {""} },
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{ "Futility Pruning (Quiescence Search)", "true", "true", CHECK, 0, 0, {""} },
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{ "Futility Margin 0", "50", "50", SPIN, 0, 1000, {""} },
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{ "Futility Margin 1", "100", "100", SPIN, 0, 1000, {""} },
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{ "Futility Margin 2", "300", "300", SPIN, 0, 1000, {""} },
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{ "Maximum Razoring Depth", "3", "3", SPIN, 0, 4, {""} },
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{ "Razoring Margin", "300", "300", SPIN, 150, 600, {""} },
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{ "Randomness", "0", "0", SPIN, 0, 10, {""} },
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{ "Minimum Split Depth", "4", "4", SPIN, 4, 7, {""} },
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{ "Maximum Number of Threads per Split Point", "5", "5", SPIN, 4, 8, {""} },
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{ "Threads", "1", "1", SPIN, 1, 8, {""} },
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{ "Hash", "32", "32", SPIN, 4, 4096, {""} },
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{ "Clear Hash", "false", "false", BUTTON, 0, 0, {""} },
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{ "Ponder", "true", "true", CHECK, 0, 0, {""} },
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{ "OwnBook", "true", "true", CHECK, 0, 0, {""} },
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{ "MultiPV", "1", "1", SPIN, 1, 500, {""} },
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{ "UCI_ShowCurrLine", "false", "false", CHECK, 0, 0, {""} },
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{ "UCI_Chess960", "false", "false", CHECK, 0, 0, {""} },
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{ "", "", "", OPTION_TYPE_NONE, 0, 0, {""}}
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};
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Options options;
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///
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/// Functions
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///
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Option *option_with_name(const char *optionName);
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// Local functions
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template<typename T> T get_option_value(const std::string& optionName);
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}
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////
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//// Functions
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////
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/// "Threads" parameter to the number of available CPU cores.
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void init_uci_options() {
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Option *o;
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o = option_with_name("Threads");
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assert(o != NULL);
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load_defaults(options);
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// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
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// According to Ken Dail's tests, Glaurung plays much better with 7 than
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// with 8 threads. This is weird, but it is probably difficult to find out
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// why before I have a 8-core computer to experiment with myself.
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sprintf(o->defaultValue, "%d", Min(cpu_count(), 7));
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sprintf(o->currentValue, "%d", Min(cpu_count(), 7));
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assert(options.find("Threads") != options.end());
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options["Threads"].defaultValue = Min(cpu_count(), 7);
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options["Threads"].currentValue = Min(cpu_count(), 7);
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// Increase the minimum split depth when the number of CPUs is big.
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// It would probably be better to let this depend on the number of threads
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// instead.
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o = option_with_name("Minimum Split Depth");
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assert(o != NULL);
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if(cpu_count() > 4) {
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sprintf(o->defaultValue, "%d", 6);
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sprintf(o->defaultValue, "%d", 6);
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if(cpu_count() > 4)
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{
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assert(options.find("Minimum Split Depth") != options.end());
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options["Minimum Split Depth"].defaultValue = 6;
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options["Minimum Split Depth"].currentValue = 6;
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}
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}
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/// in the format defined by the UCI protocol.
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void print_uci_options() {
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static const char optionTypeName[][16] = {
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"spin", "combo", "check", "string", "button"
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};
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for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++) {
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printf("option name %s type %s", o->name, optionTypeName[o->type]);
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if(o->type != BUTTON) {
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printf(" default %s", o->defaultValue);
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if(o->type == SPIN)
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printf(" min %d max %d", o->minValue, o->maxValue);
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else if(o->type == COMBO)
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for(int i = 0; strlen(o->comboValues[i]) > 0; i++)
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printf(" var %s", o->comboValues[i]);
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}
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printf("\n");
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for (Options::iterator it = options.begin(); it != options.end(); ++it)
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{
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const OptionValue& o = it->second;
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std::cout << "option name " << it->first
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<< " type " << optionTypeName[o.type];
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if (o.type != BUTTON)
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{
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std::cout << " default " << o.defaultValue;
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if (o.type == SPIN)
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std::cout << " min " << o.minValue
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<< " max " << o.maxValue;
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else if (o.type == COMBO)
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for(ComboValues::size_type i = 0; i < o.comboValues.size(); ++i)
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std::cout << " var " << o.comboValues[i];
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}
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std::cout << std::endl;
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}
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}
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/// get_option_value_bool() returns the current value of a UCI parameter of
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/// type "check".
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bool get_option_value_bool(const std::string &optionName) {
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Option *o = option_with_name(optionName.c_str());
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return o != NULL && strcmp(o->currentValue, "true") == 0;
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bool get_option_value_bool(const std::string& optionName) {
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return get_option_value<bool>(optionName);
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}
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@ -203,31 +236,33 @@ bool get_option_value_bool(const std::string &optionName) {
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/// it could also be used with a "combo" parameter, where all the available
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/// values are integers.
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int get_option_value_int(const std::string &optionName) {
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Option *o = option_with_name(optionName.c_str());
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return atoi(o->currentValue);
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int get_option_value_int(const std::string& optionName) {
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return get_option_value<int>(optionName);
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}
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/// get_option_value_string() returns the current value of a UCI parameter as
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/// a string. It is used with parameters of type "combo" and "string".
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const std::string get_option_value_string(const std::string &optionName) {
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Option *o = option_with_name(optionName.c_str());
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return o->currentValue;
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const std::string get_option_value_string(const std::string& optionName) {
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return get_option_value<std::string>(optionName);
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}
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/// button_was_pressed() tests whether a UCI parameter of type "button" has
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/// been selected since the last time the function was called.
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bool button_was_pressed(const std::string &buttonName) {
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if(get_option_value_bool(buttonName)) {
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bool button_was_pressed(const std::string& buttonName) {
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if (get_option_value<bool>(buttonName))
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{
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set_option_value(buttonName, "false");
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return true;
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}
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else
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return false;
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return false;
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}
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@ -235,36 +270,64 @@ bool button_was_pressed(const std::string &buttonName) {
|
|||
/// the function does not check that the new value is legal for the given
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
|
||||
void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
void set_option_value(const std::string& optionName,
|
||||
const std::string& newValue) {
|
||||
|
||||
if(o != NULL)
|
||||
strcpy(o->currentValue, newValue.c_str());
|
||||
if (options.find(optionName) != options.end())
|
||||
options[optionName].currentValue = newValue;
|
||||
else
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||
/// "button" has been selected:
|
||||
|
||||
void push_button(const std::string &buttonName) {
|
||||
void push_button(const std::string& buttonName) {
|
||||
|
||||
set_option_value(buttonName, "true");
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// option_with_name() tries to find a UCI option with a given
|
||||
// name. It returns a pointer to the UCI option or the null pointer,
|
||||
// depending on whether an option with the given name exists.
|
||||
|
||||
Option *option_with_name(const char *optionName) {
|
||||
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++)
|
||||
if(strcmp(o->name, optionName) == 0)
|
||||
return o;
|
||||
return NULL;
|
||||
}
|
||||
// methods and c'tors of OptionValue class.
|
||||
|
||||
template<typename T>
|
||||
std::string OptionValue::stringify(const T& v)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << v;
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
OptionValue::OptionValue() {}
|
||||
|
||||
OptionValue::OptionValue(const char* def, OptionType t)
|
||||
: defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
|
||||
|
||||
OptionValue::OptionValue(bool def)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {}
|
||||
|
||||
OptionValue::OptionValue(int def, int minv, int maxv)
|
||||
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
|
||||
|
||||
// get_option_value is the implementation of the various
|
||||
// get_option_value_<type>, because only the option value
|
||||
// type changes a template is the proper solution.
|
||||
|
||||
template<typename T>
|
||||
T get_option_value(const std::string& optionName) {
|
||||
|
||||
T ret;
|
||||
|
||||
if (options.find(optionName) != options.end())
|
||||
{
|
||||
std::istringstream ss(options[optionName].currentValue);
|
||||
ss >> ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue