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Preserve options order when printed

Use a vector instead of a map so that options
are printed according to their original order.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-09-01 16:03:01 +02:00
parent 6c64f68ccf
commit 35010b4938

View file

@ -22,7 +22,6 @@
//// ////
#include <cassert> #include <cassert>
#include <map>
#include <string> #include <string>
#include <sstream> #include <sstream>
#include <vector> #include <vector>
@ -53,23 +52,22 @@ namespace {
typedef std::vector<std::string> ComboValues; typedef std::vector<std::string> ComboValues;
struct OptionValue struct Option
{ {
std::string defaultValue, currentValue; std::string name, defaultValue, currentValue;
OptionType type; OptionType type;
int minValue, maxValue; int minValue, maxValue;
ComboValues comboValues; ComboValues comboValues;
// Helper to convert a bool or an int in a std::string // Helper to convert a bool or an int to a std::string
template<typename T> std::string stringify(const T& v); template<typename T> std::string stringify(const T& v);
OptionValue(); // this is needed to use a std::map Option(const char* name, const char* defaultValue, OptionType = STRING);
OptionValue(const char* defaultValue, OptionType = STRING); Option(const char* name, bool defaultValue);
OptionValue(bool defaultValue); Option(const char* name, int defaultValue, int minValue, int maxValue);
OptionValue(int defaultValue, int minValue, int maxValue);
}; };
typedef std::map<std::string, OptionValue> Options; typedef std::vector<Option> Options;
/// ///
/// Constants /// Constants
@ -77,71 +75,70 @@ namespace {
// load-defaults populates the options map with the hard // load-defaults populates the options map with the hard
// coded options names and their default values. // coded options names and their default values.
void load_defaults(Options& options) { void load_defaults(Options& o) {
options["Use Search Log"] = OptionValue(false); o.push_back(Option("Use Search Log", false));
options["Search Log Filename"] = OptionValue("SearchLog.txt"); o.push_back(Option("Search Log Filename", "SearchLog.txt"));
options["Book File"] = OptionValue("book.bin"); o.push_back(Option("Book File", "book.bin"));
options["Mobility (Middle Game)"] = OptionValue(100, 0, 200); o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
options["Mobility (Endgame)"] = OptionValue(100, 0, 200); o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
options["Pawn Structure (Middle Game)"] = OptionValue(100, 0, 200); o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
options["Pawn Structure (Endgame)"] = OptionValue(100, 0, 200); o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
options["Passed Pawns (Middle Game)"] = OptionValue(100, 0, 200); o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
options["Passed Pawns (Endgame)"] = OptionValue(100, 0, 200); o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
options["Aggressiveness"] = OptionValue(100, 0, 200); o.push_back(Option("Aggressiveness", 100, 0, 200));
options["Cowardice"] = OptionValue(100, 0, 200); o.push_back(Option("Cowardice", 100, 0, 200));
options["King Safety Curve"] = OptionValue("Quadratic", COMBO); o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
options["King Safety Curve"].comboValues.push_back("Quadratic"); o.back().comboValues.push_back("Quadratic");
options["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/ o.back().comboValues.push_back("Linear"); /*, "From File"*/
options["King Safety Coefficient"] = OptionValue(40, 1, 100); o.push_back(Option("King Safety Coefficient", 40, 1, 100));
options["King Safety X Intercept"] = OptionValue(0, 0, 20); o.push_back(Option("King Safety X Intercept", 0, 0, 20));
options["King Safety Max Slope"] = OptionValue(30, 10, 100); o.push_back(Option("King Safety Max Slope", 30, 10, 100));
options["King Safety Max Value"] = OptionValue(500, 100, 1000); o.push_back(Option("King Safety Max Value", 500, 100, 1000));
options["Queen Contact Check Bonus"] = OptionValue(4, 0, 8); o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
options["Rook Contact Check Bonus"] = OptionValue(2, 0, 4); o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
options["Queen Check Bonus"] = OptionValue(2, 0, 4); o.push_back(Option("Queen Check Bonus", 2, 0, 4));
options["Rook Check Bonus"] = OptionValue(1, 0, 4); o.push_back(Option("Rook Check Bonus", 1, 0, 4));
options["Bishop Check Bonus"] = OptionValue(1, 0, 4); o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
options["Knight Check Bonus"] = OptionValue(1, 0, 4); o.push_back(Option("Knight Check Bonus", 1, 0, 4));
options["Discovered Check Bonus"] = OptionValue(3, 0, 8); o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
options["Mate Threat Bonus"] = OptionValue(3, 0, 8); o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
options["Check Extension (PV nodes)"] = OptionValue(2, 0, 2); o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
options["Check Extension (non-PV nodes)"] = OptionValue(1, 0, 2); o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
options["Single Reply Extension (PV nodes)"] = OptionValue(2, 0, 2); o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
options["Single Reply Extension (non-PV nodes)"] = OptionValue(2, 0, 2); o.push_back(Option("Mate Threat Extension (PV nodes)", 2, 0, 2));
options["Mate Threat Extension (PV nodes)"] = OptionValue(2, 0, 2); o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
options["Mate Threat Extension (non-PV nodes)"] = OptionValue(0, 0, 2); o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
options["Pawn Push to 7th Extension (PV nodes)"] = OptionValue(1, 0, 2); o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
options["Pawn Push to 7th Extension (non-PV nodes)"] = OptionValue(1, 0, 2); o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
options["Passed Pawn Extension (PV nodes)"] = OptionValue(1, 0, 2); o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
options["Passed Pawn Extension (non-PV nodes)"] = OptionValue(0, 0, 2); o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
options["Pawn Endgame Extension (PV nodes)"] = OptionValue(2, 0, 2); o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
options["Pawn Endgame Extension (non-PV nodes)"] = OptionValue(2, 0, 2); o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
options["Full Depth Moves (PV nodes)"] = OptionValue(14, 1, 100); o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
options["Full Depth Moves (non-PV nodes)"] = OptionValue(3, 1, 100); o.push_back(Option("Threat Depth", 5, 0, 100));
options["Threat Depth"] = OptionValue(5, 0, 100); o.push_back(Option("Selective Plies", 7, 0, 10));
options["Selective Plies"] = OptionValue(7, 0, 10); o.push_back(Option("Futility Pruning (Main Search)", true));
options["Futility Pruning (Main Search)"] = OptionValue(true); o.push_back(Option("Futility Pruning (Quiescence Search)", true));
options["Futility Pruning (Quiescence Search)"] = OptionValue(true); o.push_back(Option("Futility Margin 0", 50, 0, 1000));
options["Futility Margin 0"] = OptionValue(50, 0, 1000); o.push_back(Option("Futility Margin 1", 100, 0, 1000));
options["Futility Margin 1"] = OptionValue(100, 0, 1000); o.push_back(Option("Futility Margin 2", 300, 0, 1000));
options["Futility Margin 2"] = OptionValue(300, 0, 1000); o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
options["Maximum Razoring Depth"] = OptionValue(3, 0, 4); o.push_back(Option("Razoring Margin", 300, 150, 600));
options["Razoring Margin"] = OptionValue(300, 150, 600); o.push_back(Option("Randomness", 0, 0, 10));
options["Randomness"] = OptionValue(0, 0, 10); o.push_back(Option("Minimum Split Depth", 4, 4, 7));
options["Minimum Split Depth"] = OptionValue(4, 4, 7); o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
options["Maximum Number of Threads per Split Point"] = OptionValue(5, 4, 8); o.push_back(Option("Threads", 1, 1, 8));
options["Threads"] = OptionValue(1, 1, 8); o.push_back(Option("Hash", 32, 4, 4096));
options["Hash"] = OptionValue(32, 4, 4096); o.push_back(Option("Clear Hash", false));
options["Clear Hash"] = OptionValue(false); o.push_back(Option("Ponder", true));
options["Ponder"] = OptionValue(true); o.push_back(Option("OwnBook", true));
options["OwnBook"] = OptionValue(true); o.push_back(Option("MultiPV", 1, 1, 500));
options["MultiPV"] = OptionValue(1, 1, 500); o.push_back(Option("UCI_ShowCurrLine", false));
options["UCI_ShowCurrLine"] = OptionValue(false); o.push_back(Option("UCI_Chess960", false));
options["UCI_Chess960"] = OptionValue(false);
} }
@ -153,6 +150,7 @@ namespace {
// Local functions // Local functions
template<typename T> T get_option_value(const std::string& optionName); template<typename T> T get_option_value(const std::string& optionName);
Options::iterator option_from_name(const std::string& optionName);
} }
@ -172,20 +170,24 @@ void init_uci_options() {
// According to Ken Dail's tests, Glaurung plays much better with 7 than // According to Ken Dail's tests, Glaurung plays much better with 7 than
// with 8 threads. This is weird, but it is probably difficult to find out // with 8 threads. This is weird, but it is probably difficult to find out
// why before I have a 8-core computer to experiment with myself. // why before I have a 8-core computer to experiment with myself.
assert(options.find("Threads") != options.end()); Options::iterator it = option_from_name("Threads");
options["Threads"].defaultValue = Min(cpu_count(), 7); assert(it != options.end());
options["Threads"].currentValue = Min(cpu_count(), 7);
it->defaultValue = Min(cpu_count(), 7);
it->currentValue = Min(cpu_count(), 7);
// Increase the minimum split depth when the number of CPUs is big. // Increase the minimum split depth when the number of CPUs is big.
// It would probably be better to let this depend on the number of threads // It would probably be better to let this depend on the number of threads
// instead. // instead.
if(cpu_count() > 4) if(cpu_count() > 4)
{ {
assert(options.find("Minimum Split Depth") != options.end()); it = option_from_name("Minimum Split Depth");
options["Minimum Split Depth"].defaultValue = 6; assert(it != options.end());
options["Minimum Split Depth"].currentValue = 6;
it->defaultValue = 6;
it->currentValue = 6;
} }
} }
@ -201,22 +203,21 @@ void print_uci_options() {
for (Options::iterator it = options.begin(); it != options.end(); ++it) for (Options::iterator it = options.begin(); it != options.end(); ++it)
{ {
const OptionValue& o = it->second; std::cout << "option name " << it->name
<< " type " << optionTypeName[it->type];
std::cout << "option name " << it->first if (it->type != BUTTON)
<< " type " << optionTypeName[o.type];
if (o.type != BUTTON)
{ {
std::cout << " default " << o.defaultValue; std::cout << " default " << it->defaultValue;
if (o.type == SPIN) if (it->type == SPIN)
std::cout << " min " << o.minValue std::cout << " min " << it->minValue
<< " max " << o.maxValue; << " max " << it->maxValue;
else if (o.type == COMBO) else if (it->type == COMBO)
for(ComboValues::size_type i = 0; i < o.comboValues.size(); ++i) for(ComboValues::iterator itc = it->comboValues.begin();
std::cout << " var " << o.comboValues[i]; itc != it->comboValues.end(); ++itc)
std::cout << " var " << *itc;
} }
std::cout << std::endl; std::cout << std::endl;
} }
@ -273,8 +274,10 @@ bool button_was_pressed(const std::string& buttonName) {
void set_option_value(const std::string& optionName, void set_option_value(const std::string& optionName,
const std::string& newValue) { const std::string& newValue) {
if (options.find(optionName) != options.end()) Options::iterator it = option_from_name(optionName);
options[optionName].currentValue = newValue;
if (it != options.end())
it->currentValue = newValue;
else else
std::cout << "No such option: " << optionName << std::endl; std::cout << "No such option: " << optionName << std::endl;
} }
@ -291,10 +294,10 @@ void push_button(const std::string& buttonName) {
namespace { namespace {
// methods and c'tors of OptionValue class. // methods and c'tors of Option class.
template<typename T> template<typename T>
std::string OptionValue::stringify(const T& v) std::string Option::stringify(const T& v)
{ {
std::ostringstream ss; std::ostringstream ss;
ss << v; ss << v;
@ -302,16 +305,15 @@ namespace {
return ss.str(); return ss.str();
} }
OptionValue::OptionValue() {} Option::Option(const char* nm, const char* def, OptionType t)
: name(nm), defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
OptionValue::OptionValue(const char* def, OptionType t) Option::Option(const char* nm, bool def)
: defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {} : name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {}
OptionValue::OptionValue(bool def) Option::Option(const char* nm, int def, int minv, int maxv)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {} : name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
OptionValue::OptionValue(int def, int minv, int maxv)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
// get_option_value is the implementation of the various // get_option_value is the implementation of the various
// get_option_value_<type>, because only the option value // get_option_value_<type>, because only the option value
@ -322,12 +324,27 @@ namespace {
T ret; T ret;
if (options.find(optionName) != options.end()) Options::iterator it = option_from_name(optionName);
if (it != options.end())
{ {
std::istringstream ss(options[optionName].currentValue); std::istringstream ss(it->currentValue);
ss >> ret; ss >> ret;
} }
return ret; return ret;
} }
// option_from_name returns an iterator to the option
// with name optionName.
Options::iterator option_from_name(const std::string& optionName) {
for (Options::iterator it = options.begin(); it != options.end(); ++it)
if (it->name == optionName)
return it;
return options.end();
}
} }