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40548c9153
4 changed files with 66 additions and 34 deletions
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@ -412,10 +412,10 @@ namespace {
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// attacked and undefended squares around our king and the quality of
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// the pawn shelter (current 'score' value).
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attackUnits = std::min(74, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
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+ 8 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 8 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 25 * popcount<Max15>(undefended)
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+ 11 * (ei.pinnedPieces[Us] != 0)
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- mg_value(score) * 31 / 256
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+ 11 * (ei.pinnedPieces[Us] != 0)
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- mg_value(score) / 8
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- !pos.count<QUEEN>(Them) * 60;
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// Analyse the enemy's safe queen contact checks. Firstly, find the
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@ -1034,7 +1034,9 @@ moves_loop: // When in check and at SpNode search starts from here
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&& Threads.size() >= 2
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&& depth >= Threads.minimumSplitDepth
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&& ( !thisThread->activeSplitPoint
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|| !thisThread->activeSplitPoint->allSlavesSearching)
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|| !thisThread->activeSplitPoint->allSlavesSearching
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|| ( Threads.size() > MAX_SLAVES_PER_SPLITPOINT
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&& thisThread->activeSplitPoint->slavesMask.count() == MAX_SLAVES_PER_SPLITPOINT))
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&& thisThread->splitPointsSize < MAX_SPLITPOINTS_PER_THREAD)
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{
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assert(bestValue > -VALUE_INFINITE && bestValue < beta);
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@ -1579,34 +1581,61 @@ void Thread::idle_loop() {
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// Try to late join to another split point if none of its slaves has
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// already finished.
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if (Threads.size() > 2)
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for (size_t i = 0; i < Threads.size(); ++i)
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SplitPoint* bestSp = NULL;
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Thread* bestThread = NULL;
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int bestScore = INT_MAX;
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for (size_t i = 0; i < Threads.size(); ++i)
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{
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const size_t size = Threads[i]->splitPointsSize; // Local copy
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sp = size ? &Threads[i]->splitPoints[size - 1] : nullptr;
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if ( sp
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&& sp->allSlavesSearching
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&& sp->slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
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&& available_to(Threads[i]))
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{
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const int size = Threads[i]->splitPointsSize; // Local copy
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sp = size ? &Threads[i]->splitPoints[size - 1] : nullptr;
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assert(this != Threads[i]);
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assert(!(this_sp && this_sp->slavesMask.none()));
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assert(Threads.size() > 2);
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if ( sp
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&& sp->allSlavesSearching
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&& available_to(Threads[i]))
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// Prefer to join to SP with few parents to reduce the probability
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// that a cut-off occurs above us, and hence we waste our work.
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int level = -1;
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for (SplitPoint* spp = Threads[i]->activeSplitPoint; spp; spp = spp->parentSplitPoint)
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level++;
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int score = level * 256 * 256 + (int)sp->slavesMask.count() * 256 - sp->depth * 1;
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if (score < bestScore)
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{
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// Recheck the conditions under lock protection
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Threads.mutex.lock();
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sp->mutex.lock();
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if ( sp->allSlavesSearching
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&& available_to(Threads[i]))
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{
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sp->slavesMask.set(idx);
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activeSplitPoint = sp;
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searching = true;
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}
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sp->mutex.unlock();
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Threads.mutex.unlock();
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break; // Just a single attempt
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bestSp = sp;
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bestThread = Threads[i];
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bestScore = score;
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}
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}
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}
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if (bestSp)
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{
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sp = bestSp;
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// Recheck the conditions under lock protection
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Threads.mutex.lock();
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sp->mutex.lock();
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if ( sp->allSlavesSearching
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&& sp->slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
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&& available_to(bestThread))
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{
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sp->slavesMask.set(idx);
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activeSplitPoint = sp;
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searching = true;
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}
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sp->mutex.unlock();
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Threads.mutex.unlock();
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}
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}
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// Grab the lock to avoid races with Thread::notify_one()
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@ -1668,7 +1697,7 @@ void check_time() {
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// Loop across all split points and sum accumulated SplitPoint nodes plus
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// all the currently active positions nodes.
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for (Thread* th : Threads)
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for (int i = 0; i < th->splitPointsSize; ++i)
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for (size_t i = 0; i < th->splitPointsSize; ++i)
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{
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SplitPoint& sp = th->splitPoints[i];
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@ -81,7 +81,8 @@ void ThreadBase::wait_for(volatile const bool& condition) {
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Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC
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searching = false;
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maxPly = splitPointsSize = 0;
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maxPly = 0;
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splitPointsSize = 0;
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activeSplitPoint = nullptr;
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activePosition = nullptr;
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idx = Threads.size(); // Starts from 0
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@ -115,7 +116,7 @@ bool Thread::available_to(const Thread* master) const {
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// Make a local copy to be sure it doesn't become zero under our feet while
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// testing next condition and so leading to an out of bounds access.
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const int size = splitPointsSize;
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const size_t size = splitPointsSize;
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// No split points means that the thread is available as a slave for any
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// other thread otherwise apply the "helpful master" concept if possible.
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@ -174,7 +175,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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Thread* slave;
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while ((slave = Threads.available_slave(this)) != nullptr)
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while ( sp.slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
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&& (slave = Threads.available_slave(this)) != nullptr)
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{
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sp.slavesMask.set(slave->idx);
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slave->activeSplitPoint = &sp;
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@ -34,8 +34,9 @@
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struct Thread;
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const int MAX_THREADS = 128;
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const int MAX_SPLITPOINTS_PER_THREAD = 8;
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const size_t MAX_THREADS = 128;
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const size_t MAX_SPLITPOINTS_PER_THREAD = 8;
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const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
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/// SplitPoint struct stores information shared by the threads searching in
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/// parallel below the same split point. It is populated at splitting time.
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@ -108,7 +109,7 @@ struct Thread : public ThreadBase {
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size_t idx;
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int maxPly;
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SplitPoint* volatile activeSplitPoint;
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volatile int splitPointsSize;
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volatile size_t splitPointsSize;
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volatile bool searching;
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};
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