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Small cleanup of previous patches

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-08-02 07:50:14 +01:00
parent b88f7df387
commit 409930e98c

View file

@ -57,10 +57,6 @@ namespace {
// -VALUE_INFINITE for all non-pv moves.
struct RootMove {
RootMove();
RootMove(const RootMove& rm) { *this = rm; }
RootMove& operator=(const RootMove& rm);
// RootMove::operator<() is the comparison function used when
// sorting the moves. A move m1 is considered to be better
// than a move m2 if it has an higher pv_score
@ -71,13 +67,15 @@ namespace {
int64_t nodes;
Value pv_score;
Move pv[PLY_MAX_PLUS_2];
std::vector<Move> pv;
};
// RootMoveList struct is mainly a std::vector of RootMove objects
struct RootMoveList : public std::vector<RootMove> {
void init(Position& pos, Move searchMoves[]);
RootMove* find(const Move &m, const int startIndex = 0);
RootMove* find(const Move& m, int startIndex = 0);
int bestMoveChanges;
};
@ -206,9 +204,9 @@ namespace {
void do_skill_level(Move* best, Move* ponder);
int current_search_time(int set = 0);
string score_to_uci(Value v, Value alpha, Value beta);
string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
string speed_to_uci(int64_t nodes);
string pv_to_uci(Move pv[], int pvNum, bool chess960);
string pv_to_uci(const Move pv[], int pvNum, bool chess960);
string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]);
string depth_to_uci(Depth depth);
void poll(const Position& pos);
@ -224,10 +222,10 @@ namespace {
};
// In case of a SpNode we use split point's shared MovePicker object as moves source
template<> struct MovePickerExt<SplitPointNonPV> : public MovePickerExt<NonPV> {
template<> struct MovePickerExt<SplitPointNonPV> : public MovePicker {
MovePickerExt(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss, Value b)
: MovePickerExt<NonPV>(p, ttm, d, h, ss, b), mp(ss->sp->mp) {}
: MovePicker(p, ttm, d, h, ss, b), mp(ss->sp->mp) {}
Move get_next_move() { return mp->get_next_move(); }
MovePicker* mp;
@ -536,23 +534,16 @@ namespace {
// Iterative deepening loop until requested to stop or target depth reached
while (!StopRequest && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth))
{
Rml.bestMoveChanges = 0;
// Remember best moves and values from previous iteration
std::vector<Move> prevMoves;
std::vector<Value> prevValues;
RootMoveList prevRml = Rml;
for (int i = 0; i < Min(MultiPV, (int)Rml.size()); i++)
{
prevMoves.push_back(Rml[i].pv[0]);
prevValues.push_back(Rml[i].pv_score);
}
Rml.bestMoveChanges = 0;
// MultiPV iteration loop
for (MultiPVIteration = 0; MultiPVIteration < Min(MultiPV, (int)Rml.size()); MultiPVIteration++)
{
// Calculate dynamic aspiration window based on previous iterations
if (depth >= 5 && abs(prevValues[MultiPVIteration]) < VALUE_KNOWN_WIN)
if (depth >= 5 && abs(prevRml[MultiPVIteration].pv_score) < VALUE_KNOWN_WIN)
{
int prevDelta1 = bestValues[depth - 1] - bestValues[depth - 2];
int prevDelta2 = bestValues[depth - 2] - bestValues[depth - 3];
@ -560,8 +551,8 @@ namespace {
aspirationDelta = Min(Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
aspirationDelta = (aspirationDelta + 7) / 8 * 8; // Round to match grainSize
alpha = Max(prevValues[MultiPVIteration] - aspirationDelta, -VALUE_INFINITE);
beta = Min(prevValues[MultiPVIteration] + aspirationDelta, VALUE_INFINITE);
alpha = Max(prevRml[MultiPVIteration].pv_score - aspirationDelta, -VALUE_INFINITE);
beta = Min(prevRml[MultiPVIteration].pv_score + aspirationDelta, VALUE_INFINITE);
}
else
{
@ -601,19 +592,18 @@ namespace {
for (int i = 0; i < Min(UCIMultiPV, (int)Rml.size()); i++)
{
bool updated = (i <= MultiPVIteration);
bool match = (i == MultiPVIteration);
if (!updated && depth == 1)
if (depth == 1 && !updated)
continue;
const RootMoveList& rml = (updated ? Rml : prevRml);
cout << "info"
<< depth_to_uci((updated ? depth : depth - 1) * ONE_PLY)
<< score_to_uci(updated ? Rml[i].pv_score : prevValues[i],
match ? alpha : -VALUE_INFINITE,
match ? beta : VALUE_INFINITE)
<< (i == MultiPVIteration ? score_to_uci(rml[i].pv_score, alpha, beta)
: score_to_uci(rml[i].pv_score))
<< speed_to_uci(pos.nodes_searched())
<< pv_to_uci(updated ? Rml[i].pv : Rml.find(prevMoves[i])->pv,
i + 1, pos.is_chess960())
<< pv_to_uci(&rml[i].pv[0], i + 1, pos.is_chess960())
<< endl;
}
@ -649,7 +639,7 @@ namespace {
do_skill_level(&skillBest, &skillPonder);
if (LogFile.is_open())
LogFile << pretty_pv(pos, depth, value, current_search_time(), Rml[0].pv) << endl;
LogFile << pretty_pv(pos, depth, value, current_search_time(), &Rml[0].pv[0]) << endl;
// Init easyMove after first iteration or drop if differs from the best move
if (depth == 1 && (Rml.size() == 1 || Rml[0].pv_score > Rml[1].pv_score + EasyMoveMargin))
@ -1221,14 +1211,15 @@ split_point_start: // At split points actual search starts from here
break;
// Remember searched nodes counts for this move
Rml.find(move)->nodes += pos.nodes_searched() - nodes;
RootMove* rm = Rml.find(move);
rm->nodes += pos.nodes_searched() - nodes;
// PV move or new best move ?
if (isPvMove || value > alpha)
{
// Update PV
Rml.find(move)->pv_score = value;
Rml.find(move)->extract_pv_from_tt(pos);
rm->pv_score = value;
rm->extract_pv_from_tt(pos);
// We record how often the best move has been changed in each
// iteration. This information is used for time management: When
@ -1244,7 +1235,7 @@ split_point_start: // At split points actual search starts from here
// All other moves but the PV are set to the lowest value, this
// is not a problem when sorting becuase sort is stable and move
// position in the list is preserved, just the PV is pushed up.
Rml.find(move)->pv_score = -VALUE_INFINITE;
rm->pv_score = -VALUE_INFINITE;
} // RootNode
@ -1803,7 +1794,7 @@ split_point_start: // At split points actual search starts from here
// pv_to_uci() returns a string with information on the current PV line
// formatted according to UCI specification.
string pv_to_uci(Move pv[], int pvNum, bool chess960) {
string pv_to_uci(const Move pv[], int pvNum, bool chess960) {
std::stringstream s;
@ -2062,26 +2053,6 @@ split_point_start: // At split points actual search starts from here
/// RootMove and RootMoveList method's definitions
RootMove::RootMove() {
nodes = 0;
pv_score = -VALUE_INFINITE;
pv[0] = MOVE_NONE;
}
RootMove& RootMove::operator=(const RootMove& rm) {
const Move* src = rm.pv;
Move* dst = pv;
// Avoid a costly full rm.pv[] copy
do *dst++ = *src; while (*src++ != MOVE_NONE);
nodes = rm.nodes;
pv_score = rm.pv_score;
return *this;
}
void RootMoveList::init(Position& pos, Move searchMoves[]) {
Move* sm;
@ -2099,22 +2070,21 @@ split_point_start: // At split points actual search starts from here
continue;
RootMove rm;
rm.pv[0] = ml.move();
rm.pv[1] = MOVE_NONE;
rm.pv.push_back(ml.move());
rm.pv.push_back(MOVE_NONE);
rm.pv_score = -VALUE_INFINITE;
rm.nodes = 0;
push_back(rm);
}
}
RootMove* RootMoveList::find(const Move &m, const int startIndex) {
RootMove* RootMoveList::find(const Move& m, int startIndex) {
for (int i = startIndex; i < int(size()); i++)
{
if ((*this)[i].pv[0] == m)
return &(*this)[i];
}
for (size_t i = startIndex; i < size(); i++)
if ((*this)[i].pv[0] == m)
return &(*this)[i];
return NULL;
return NULL;
}
// extract_pv_from_tt() builds a PV by adding moves from the transposition table.
@ -2127,10 +2097,13 @@ split_point_start: // At split points actual search starts from here
StateInfo state[PLY_MAX_PLUS_2], *st = state;
TTEntry* tte;
int ply = 1;
Move m = pv[0];
assert(pv[0] != MOVE_NONE && pos.move_is_pl(pv[0]));
assert(m != MOVE_NONE && pos.move_is_pl(m));
pos.do_move(pv[0], *st++);
pv.clear();
pv.push_back(m);
pos.do_move(m, *st++);
while ( (tte = TT.probe(pos.get_key())) != NULL
&& tte->move() != MOVE_NONE
@ -2139,10 +2112,11 @@ split_point_start: // At split points actual search starts from here
&& ply < PLY_MAX
&& (!pos.is_draw<false>() || ply < 2))
{
pv[ply] = tte->move();
pos.do_move(pv[ply++], *st++);
pv.push_back(tte->move());
pos.do_move(tte->move(), *st++);
ply++;
}
pv[ply] = MOVE_NONE;
pv.push_back(MOVE_NONE);
do pos.undo_move(pv[--ply]); while (ply);
}