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Simplify Castle Extension
Remove depth condition in castle extension, also don't extend if Singular Extension and Check Extansion fail to extend. STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 42070 W: 9118 L: 9036 D: 23916 http://tests.stockfishchess.org/tests/view/5be899cc0ebc595e0ae32f07 LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 78278 W: 12490 L: 12458 D: 53330 http://tests.stockfishchess.org/tests/view/5be8ac420ebc595e0ae33010 Bench: 3611041
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2 changed files with 3 additions and 4 deletions
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@ -257,6 +257,7 @@ namespace {
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attackedBy[Us][PAWN] = pe->pawn_attacks(Us);
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attackedBy[Us][ALL_PIECES] = attackedBy[Us][KING] | attackedBy[Us][PAWN];
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attackedBy2[Us] = attackedBy[Us][KING] & attackedBy[Us][PAWN];
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kingRing[Us] = kingAttackersCount[Them] = 0;
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// Init our king safety tables only if we are going to use them
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@ -944,10 +944,8 @@ moves_loop: // When in check, search starts from here
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&& pos.see_ge(move))
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extension = ONE_PLY;
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// Extension for king moves that change castling rights
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if ( pos.can_castle(us)
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&& type_of(movedPiece) == KING
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&& depth < 12 * ONE_PLY)
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else if ( pos.can_castle(us) // Extension for king moves that change castling rights
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&& type_of(movedPiece) == KING)
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extension = ONE_PLY;
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// Calculate new depth for this move
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