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Small tweak to generate_castle_moves()
Move the castling condition test out of the function. This avoids a function call most of the times. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 35 additions and 36 deletions
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@ -46,7 +46,7 @@ namespace {
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};
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};
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template<CastlingSide Side>
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
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template<Color Us, MoveType Type>
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
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@ -193,8 +193,11 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
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if (T != MV_CAPTURE)
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if (T != MV_CAPTURE)
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{
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{
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
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if (pos.can_castle_kingside(us))
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mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
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if (pos.can_castle_queenside(us))
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mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
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}
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}
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return mlist;
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return mlist;
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@ -622,13 +625,8 @@ namespace {
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}
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}
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template<CastlingSide Side>
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
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MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
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Color us = pos.side_to_move();
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if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
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||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
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{
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Color them = opposite_color(us);
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Color them = opposite_color(us);
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Square ksq = pos.king_square(us);
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Square ksq = pos.king_square(us);
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@ -660,7 +658,8 @@ namespace {
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if (!illegal)
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if (!illegal)
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(*mlist++).move = make_castle_move(ksq, rsq);
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(*mlist++).move = make_castle_move(ksq, rsq);
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}
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return mlist;
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return mlist;
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}
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}
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}
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} // namespace
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