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Small tweak to generate_castle_moves()
Move the castling condition test out of the function. This avoids a function call most of the times. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 35 additions and 36 deletions
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@ -46,7 +46,7 @@ namespace {
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};
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};
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template<CastlingSide Side>
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
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template<Color Us, MoveType Type>
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
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@ -193,8 +193,11 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
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if (T != MV_CAPTURE)
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if (T != MV_CAPTURE)
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{
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{
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
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if (pos.can_castle_kingside(us))
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mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
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if (pos.can_castle_queenside(us))
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mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
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}
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}
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return mlist;
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return mlist;
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@ -622,45 +625,41 @@ namespace {
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}
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}
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template<CastlingSide Side>
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
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MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
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Color us = pos.side_to_move();
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Color them = opposite_color(us);
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Square ksq = pos.king_square(us);
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if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
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assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
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||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
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{
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Color them = opposite_color(us);
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Square ksq = pos.king_square(us);
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assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
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Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
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Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
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Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
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Square s;
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bool illegal = false;
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Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
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assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
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Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
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Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
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Square s;
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bool illegal = false;
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assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
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// It is a bit complicated to correctly handle Chess960
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for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
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// It is a bit complicated to correctly handle Chess960
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if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
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for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
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||(pos.attackers_to(s) & pos.pieces_of_color(them)))
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if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
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||(pos.attackers_to(s) & pos.pieces_of_color(them)))
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illegal = true;
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for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
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if (s != ksq && s != rsq && pos.square_is_occupied(s))
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illegal = true;
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if ( Side == QUEEN_SIDE
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&& square_file(rsq) == FILE_B
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&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
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|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
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illegal = true;
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illegal = true;
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if (!illegal)
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for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
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(*mlist++).move = make_castle_move(ksq, rsq);
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if (s != ksq && s != rsq && pos.square_is_occupied(s))
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}
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illegal = true;
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if ( Side == QUEEN_SIDE
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&& square_file(rsq) == FILE_B
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&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
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|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
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illegal = true;
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if (!illegal)
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(*mlist++).move = make_castle_move(ksq, rsq);
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return mlist;
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return mlist;
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}
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}
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}
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} // namespace
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