mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 16:53:09 +00:00
Small tweak to generate_castle_moves()
Move the castling condition test out of the function. This avoids a function call most of the times. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
57b3ca916f
commit
44fbbeafc9
1 changed files with 35 additions and 36 deletions
|
@ -46,7 +46,7 @@ namespace {
|
|||
};
|
||||
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position&, MoveStack*);
|
||||
MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
|
||||
|
||||
template<Color Us, MoveType Type>
|
||||
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
|
||||
|
@ -193,8 +193,11 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
|
|||
|
||||
if (T != MV_CAPTURE)
|
||||
{
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
|
||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
|
||||
if (pos.can_castle_kingside(us))
|
||||
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
|
||||
|
||||
if (pos.can_castle_queenside(us))
|
||||
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
|
||||
}
|
||||
|
||||
return mlist;
|
||||
|
@ -622,45 +625,41 @@ namespace {
|
|||
}
|
||||
|
||||
template<CastlingSide Side>
|
||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
|
||||
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
Color them = opposite_color(us);
|
||||
Square ksq = pos.king_square(us);
|
||||
|
||||
if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
|
||||
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Square ksq = pos.king_square(us);
|
||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
||||
|
||||
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
||||
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
|
||||
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
Square s;
|
||||
bool illegal = false;
|
||||
|
||||
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
|
||||
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
Square s;
|
||||
bool illegal = false;
|
||||
assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
|
||||
|
||||
assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
|
||||
|
||||
// It is a bit complicated to correctly handle Chess960
|
||||
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
|
||||
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
|
||||
illegal = true;
|
||||
|
||||
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
|
||||
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
illegal = true;
|
||||
|
||||
if ( Side == QUEEN_SIDE
|
||||
&& square_file(rsq) == FILE_B
|
||||
&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
|
||||
|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
|
||||
// It is a bit complicated to correctly handle Chess960
|
||||
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
|
||||
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
|
||||
illegal = true;
|
||||
|
||||
if (!illegal)
|
||||
(*mlist++).move = make_castle_move(ksq, rsq);
|
||||
}
|
||||
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
|
||||
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
||||
illegal = true;
|
||||
|
||||
if ( Side == QUEEN_SIDE
|
||||
&& square_file(rsq) == FILE_B
|
||||
&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
|
||||
|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
|
||||
illegal = true;
|
||||
|
||||
if (!illegal)
|
||||
(*mlist++).move = make_castle_move(ksq, rsq);
|
||||
|
||||
return mlist;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
Loading…
Add table
Reference in a new issue