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Avoid misuse of StepAttacksBB for pawns
Make it explicit that first index of StepAttacksBB is a piece, not a piece type. No functional change Closes #1083
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d06a8d0c18
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2 changed files with 3 additions and 2 deletions
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@ -117,7 +117,7 @@ namespace {
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if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
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if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
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|| ksq[WHITE] == psq
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|| ksq[WHITE] == psq
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|| ksq[BLACK] == psq
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|| ksq[BLACK] == psq
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|| (us == WHITE && (StepAttacksBB[PAWN][psq] & ksq[BLACK])))
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|| (us == WHITE && (StepAttacksBB[W_PAWN][psq] & ksq[BLACK])))
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result = INVALID;
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result = INVALID;
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// Immediate win if a pawn can be promoted without getting captured
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// Immediate win if a pawn can be promoted without getting captured
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@ -130,7 +130,7 @@ namespace {
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// Immediate draw if it is a stalemate or a king captures undefended pawn
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// Immediate draw if it is a stalemate or a king captures undefended pawn
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else if ( us == BLACK
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else if ( us == BLACK
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&& ( !(StepAttacksBB[KING][ksq[us]] & ~(StepAttacksBB[KING][ksq[~us]] | StepAttacksBB[PAWN][psq]))
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&& ( !(StepAttacksBB[KING][ksq[us]] & ~(StepAttacksBB[KING][ksq[~us]] | StepAttacksBB[W_PAWN][psq]))
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|| (StepAttacksBB[KING][ksq[us]] & psq & ~StepAttacksBB[KING][ksq[~us]])))
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|| (StepAttacksBB[KING][ksq[us]] & psq & ~StepAttacksBB[KING][ksq[~us]])))
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result = DRAW;
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result = DRAW;
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@ -273,6 +273,7 @@ inline Square Position::castling_rook_square(CastlingRight cr) const {
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template<PieceType Pt>
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template<PieceType Pt>
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inline Bitboard Position::attacks_from(Square s) const {
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inline Bitboard Position::attacks_from(Square s) const {
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assert(Pt != PAWN);
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return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
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return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
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: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
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: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
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: StepAttacksBB[Pt][s];
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: StepAttacksBB[Pt][s];
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