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Retire square_from_string()

And rename move_from/to_string() in a more specific
move_from/to_uci() that is a simple coordinate notation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-12-09 12:10:02 +01:00
parent 556b63b6b6
commit 56de5ae561
5 changed files with 34 additions and 38 deletions

View file

@ -34,13 +34,13 @@
//// Functions
////
/// move_from_string() takes a position and a string as input, and attempts to
/// move_from_uci() takes a position and a string as input, and attempts to
/// convert the string to a move, using simple coordinate notation (g1f3,
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
/// moves, we need the position. This function is not robust, and expects that
/// the input move is legal and correctly formatted.
Move move_from_string(const Position& pos, const std::string& str) {
Move move_from_uci(const Position& pos, const std::string& str) {
Square from, to;
Piece piece;
@ -50,15 +50,15 @@ Move move_from_string(const Position& pos, const std::string& str) {
return MOVE_NONE;
// Read the from and to squares
from = square_from_string(str.substr(0, 2));
to = square_from_string(str.substr(2, 4));
from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
// Find the moving piece
piece = pos.piece_on(from);
// If the string has more than 4 characters, try to interpret the 5th
// character as a promotion
if (type_of_piece(piece) == PAWN && str.length() > 4)
// character as a promotion.
if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
{
switch (tolower(str[4])) {
case 'n':
@ -69,47 +69,47 @@ Move move_from_string(const Position& pos, const std::string& str) {
return make_promotion_move(from, to, ROOK);
case 'q':
return make_promotion_move(from, to, QUEEN);
}
}
}
// En passant move? We assume that a pawn move is an en passant move
// if the destination square is epSquare.
if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
make_ep_move(from, to);
// Is this a castling move? A king move is assumed to be a castling move
// if the destination square is occupied by a friendly rook, or if the
// distance between the source and destination squares is more than 1.
if (piece == piece_of_color_and_type(us, KING))
{
// Is this a castling move? A king move is assumed to be a castling
// move if the destination square is occupied by a friendly rook, or
// if the distance between the source and destination squares is more
// than 1.
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
return make_castle_move(from, to);
else if (square_distance(from, to) > 1)
if (square_distance(from, to) > 1)
{
// This is a castling move, but we have to translate it to the
// internal "king captures rook" representation.
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
Square s = from + delta;
while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
s += delta;
Square s = from;
return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
do s += delta;
while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
&& relative_rank(us, s) == RANK_1);
return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
}
}
else if (piece == piece_of_color_and_type(us, PAWN))
{
// En passant move? We assume that a pawn move is an en passant move
// without further testing if the destination square is epSquare.
if (to == pos.ep_square())
return make_ep_move(from, to);
}
return make_move(from, to);
}
/// move_to_string() converts a move to a string in coordinate notation
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
/// Chess960 mode.
const std::string move_to_string(Move move, bool chess960) {
const std::string move_to_uci(Move move, bool chess960) {
std::string str;
Square from = move_from(move);
@ -140,7 +140,7 @@ const std::string move_to_string(Move move, bool chess960) {
std::ostream& operator << (std::ostream& os, Move m) {
bool chess960 = (os.iword(0) != 0); // See set960()
return os << move_to_string(m, chess960);
return os << move_to_uci(m, chess960);
}

View file

@ -204,8 +204,8 @@ inline Move make_ep_move(Square from, Square to) {
////
extern std::ostream& operator<<(std::ostream& os, Move m);
extern Move move_from_string(const Position& pos, const std::string &str);
extern const std::string move_to_string(Move m, bool chess960);
extern Move move_from_uci(const Position& pos, const std::string &str);
extern const std::string move_to_uci(Move m, bool chess960);
extern bool move_is_ok(Move m);

View file

@ -92,12 +92,12 @@ inline SquareDelta pawn_push(Color c) {
return (c == WHITE ? DELTA_N : DELTA_S);
}
inline bool piece_type_is_ok(PieceType pc) {
return pc >= PAWN && pc <= KING;
inline bool piece_type_is_ok(PieceType pt) {
return pt >= PAWN && pt <= KING;
}
inline bool piece_is_ok(Piece pc) {
return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc));
inline bool piece_is_ok(Piece p) {
return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
}
inline char piece_type_to_char(PieceType pt) {

View file

@ -160,10 +160,6 @@ inline char rank_to_char(Rank r) {
return char(r - RANK_1 + int('1'));
}
inline Square square_from_string(const std::string& str) {
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
}
inline const std::string square_to_string(Square s) {
return std::string(1, file_to_char(square_file(s)))
+ std::string(1, rank_to_char(square_rank(s)));

View file

@ -194,7 +194,7 @@ namespace {
StateInfo st;
while (uip >> token)
{
move = move_from_string(pos, token);
move = move_from_uci(pos, token);
pos.do_move(move, st);
if (pos.rule_50_counter() == 0)
pos.reset_game_ply();
@ -293,7 +293,7 @@ namespace {
{
int numOfMoves = 0;
while (uip >> token)
searchMoves[numOfMoves++] = move_from_string(pos, token);
searchMoves[numOfMoves++] = move_from_uci(pos, token);
searchMoves[numOfMoves] = MOVE_NONE;
}