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https://github.com/sockspls/badfish
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Reduction lookup table
No functional change Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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439aea9ab7
commit
5b1043ee11
1 changed files with 25 additions and 65 deletions
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@ -218,9 +218,13 @@ namespace {
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bool UseLogFile;
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std::ofstream LogFile;
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// Natural logarithmic lookup table and its getter function
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float lnArray[512];
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inline float ln(int i) { return lnArray[i]; }
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// Reduction lookup tables and their getter functions
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// Initialized at startup
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int8_t PVReductionMatrix[64][64]; // [depth][moveNumber]
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int8_t NonPVReductionMatrix[64][64]; // [depth][moveNumber]
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inline Depth pv_reduction(Depth d, int mn) { return (Depth) PVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
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inline Depth nonpv_reduction(Depth d, int mn) { return (Depth) NonPVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
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// MP related variables
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int ActiveThreads = 1;
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@ -268,8 +272,6 @@ namespace {
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bool ok_to_prune(const Position& pos, Move m, Move threat);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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void reduction_parameters(float base, float Inhibitor, Depth depth, float& logLimit, float& gradient);
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Depth reduction(int moveCount, const float LogLimit, const float BaseRed, const float Gradient);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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void update_killers(Move m, SearchStack& ss);
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void update_gains(const Position& pos, Move move, Value before, Value after);
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@ -551,12 +553,15 @@ void init_threads() {
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pthread_t pthread[1];
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#endif
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// Init our logarithmic lookup table
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for (i = 0; i < 512; i++)
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lnArray[i] = float(log(double(i))); // log() returns base-e logarithm
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for (i = 0; i < THREAD_MAX; i++)
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Threads[i].activeSplitPoints = 0;
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// Init our reduction lookup tables
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for (i = 1; i < 64; i++) // i == depth
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for (int j = 1; j < 64; j++) // j == moveNumber
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{
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double pvRed = 0.5 + log(double(i)) * log(double(j)) / 6.0;
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double nonPVRed = 0.5 + log(double(i)) * log(double(j)) / 3.0;
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PVReductionMatrix[i][j] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0);
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NonPVReductionMatrix[i][j] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0);
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}
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// Init futility margins array
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FutilityMargins[0] = FutilityMargins[1] = Value(0);
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@ -566,6 +571,9 @@ void init_threads() {
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FutilityMargins[i] = Value(112 * bitScanReverse32(i * i / 2)); // FIXME: test using log instead of BSR
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}
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for (i = 0; i < THREAD_MAX; i++)
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Threads[i].activeSplitPoints = 0;
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// Initialize global locks
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lock_init(&MPLock, NULL);
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lock_init(&IOLock, NULL);
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@ -913,10 +921,6 @@ namespace {
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value = - VALUE_INFINITE;
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// Precalculate reduction parameters
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float LogLimit, Gradient, BaseReduction = 0.5;
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reduction_parameters(BaseReduction, 6.0, depth, LogLimit, Gradient);
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while (1) // Fail high loop
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{
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@ -952,7 +956,7 @@ namespace {
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&& !captureOrPromotion
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&& !move_is_castle(move))
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{
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ss[0].reduction = reduction(RootMoveNumber - MultiPV + 1, LogLimit, BaseReduction, Gradient);
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ss[0].reduction = pv_reduction(depth, RootMoveNumber - MultiPV + 1);
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if (ss[0].reduction)
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{
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value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
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@ -1209,10 +1213,6 @@ namespace {
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CheckInfo ci(pos);
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MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
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// Precalculate reduction parameters
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float LogLimit, Gradient, BaseReduction = 0.5;
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reduction_parameters(BaseReduction, 6.0, depth, LogLimit, Gradient);
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// Loop through all legal moves until no moves remain or a beta cutoff
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// occurs.
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while ( alpha < beta
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@ -1271,7 +1271,7 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[ply]))
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{
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ss[ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
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ss[ply].reduction = pv_reduction(depth, moveCount);
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if (ss[ply].reduction)
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{
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value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
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@ -1532,10 +1532,6 @@ namespace {
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MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
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CheckInfo ci(pos);
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// Precalculate reduction parameters
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float LogLimit, Gradient, BaseReduction = 0.5;
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reduction_parameters(BaseReduction, 3.0, depth, LogLimit, Gradient);
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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while ( bestValue < beta
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&& (move = mp.get_next_move()) != MOVE_NONE
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@ -1597,7 +1593,7 @@ namespace {
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Depth predictedDepth = newDepth;
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//FIXME: We are ignoring condition: depth >= 3*OnePly, BUG??
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ss[ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
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ss[ply].reduction = nonpv_reduction(depth, moveCount);
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if (ss[ply].reduction)
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predictedDepth -= ss[ply].reduction;
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@ -1633,7 +1629,7 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[ply]))
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{
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ss[ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
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ss[ply].reduction = nonpv_reduction(depth, moveCount);
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if (ss[ply].reduction)
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{
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value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
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@ -1920,10 +1916,6 @@ namespace {
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const int FutilityMoveCountMargin = 3 + (1 << (3 * int(sp->depth) / 8));
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// Precalculate reduction parameters
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float LogLimit, Gradient, BaseReduction = 0.5;
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reduction_parameters(BaseReduction, 3.0, sp->depth, LogLimit, Gradient);
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while ( lock_grab_bool(&(sp->lock))
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&& sp->bestValue < sp->beta
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&& !thread_should_stop(threadID)
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@ -1984,7 +1976,7 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[sp->ply]))
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{
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ss[sp->ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
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ss[sp->ply].reduction = nonpv_reduction(sp->depth, moveCount);
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if (ss[sp->ply].reduction)
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{
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value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
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@ -2064,10 +2056,6 @@ namespace {
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int moveCount;
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Move move;
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// Precalculate reduction parameters
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float LogLimit, Gradient, BaseReduction = 0.5;
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reduction_parameters(BaseReduction, 6.0, sp->depth, LogLimit, Gradient);
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while ( lock_grab_bool(&(sp->lock))
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&& sp->alpha < sp->beta
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&& !thread_should_stop(threadID)
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@ -2101,7 +2089,7 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[sp->ply]))
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{
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ss[sp->ply].reduction = reduction(moveCount, LogLimit, BaseReduction, Gradient);
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ss[sp->ply].reduction = pv_reduction(sp->depth, moveCount);
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if (ss[sp->ply].reduction)
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{
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Value localAlpha = sp->alpha;
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@ -2628,34 +2616,6 @@ namespace {
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}
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// reduction_parameters() precalculates some parameters used later by reduction. Becasue
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// floating point operations are involved we try to recalculate reduction at each move, but
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// we do the most consuming computation only once per node.
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void reduction_parameters(float baseReduction, float reductionInhibitor, Depth depth, float& logLimit, float& gradient)
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{
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// Precalculate some parameters to avoid to calculate the following formula for each move:
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//
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// red = baseReduction + ln(moveCount) * ln(depth / 2) / reductionInhibitor;
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//
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logLimit = depth > OnePly ? (1 - baseReduction) * reductionInhibitor / ln(depth / 2) : 1000;
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gradient = depth > OnePly ? ln(depth / 2) / reductionInhibitor : 0;
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}
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// reduction() returns reduction in plies based on moveCount and depth.
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// Reduction is always at least one ply.
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Depth reduction(int moveCount, float logLimit, float baseReduction, float gradient) {
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if (ln(moveCount) < logLimit)
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return Depth(0);
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float red = baseReduction + ln(moveCount) * gradient;
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return Depth(int(floor(red * int(OnePly))));
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}
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// update_history() registers a good move that produced a beta-cutoff
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// in history and marks as failures all the other moves of that ply.
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