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Retire direction.h

Move all to square.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-12-26 10:54:45 +01:00
parent 94a67c49b0
commit 6080fecf9c
7 changed files with 35 additions and 92 deletions

View file

@ -26,7 +26,6 @@
#include "bitboard.h"
#include "bitcount.h"
#include "direction.h"
#if defined(IS_64BIT)
@ -481,7 +480,7 @@ namespace {
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
BetweenBB[s1][s2] = EmptyBoardBB;
SignedDirection d = signed_direction_between_squares(s1, s2);
SignedDirection d = SignedDirection(SignedDirectionTable[s1][s2]);
if (d != SIGNED_DIR_NONE)
{

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@ -26,7 +26,6 @@
//// Includes
////
#include "direction.h"
#include "piece.h"
#include "square.h"
#include "types.h"

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@ -22,7 +22,6 @@
//// Includes
////
#include "direction.h"
#include "square.h"

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@ -1,86 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DIRECTION_H_INCLUDED)
#define DIRECTION_H_INCLUDED
////
//// Includes
////
#include "square.h"
#include "types.h"
////
//// Types
////
enum Direction {
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
};
enum SignedDirection {
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
SIGNED_DIR_NONE = 8
};
ENABLE_OPERATORS_ON(SignedDirection);
////
//// Variables
////
extern uint8_t DirectionTable[64][64];
extern uint8_t SignedDirectionTable[64][64];
////
//// Inline functions
////
inline Direction direction_between_squares(Square s1, Square s2) {
return Direction(DirectionTable[s1][s2]);
}
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
return SignedDirection(SignedDirectionTable[s1][s2]);
}
inline int direction_is_diagonal(Square s1, Square s2) {
return DirectionTable[s1][s2] & 2;
}
inline bool direction_is_straight(Square s1, Square s2) {
return DirectionTable[s1][s2] < 2;
}
////
//// Prototypes
////
extern void init_direction_table();
#endif // !defined(DIRECTION_H_INCLUDED)

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@ -30,7 +30,6 @@
#include "bitboard.h"
#include "bitcount.h"
#include "direction.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"

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@ -27,7 +27,6 @@
#include "bitboard.h"
#include "color.h"
#include "direction.h"
#include "move.h"
#include "piece.h"
#include "square.h"

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@ -68,10 +68,23 @@ enum SquareDelta {
DELTA_NW = DELTA_N + DELTA_W,
};
enum Direction {
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
};
enum SignedDirection {
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
SIGNED_DIR_NONE = 8
};
ENABLE_OPERATORS_ON(Square);
ENABLE_OPERATORS_ON(File);
ENABLE_OPERATORS_ON(Rank);
ENABLE_OPERATORS_ON(SquareDelta);
ENABLE_OPERATORS_ON(SignedDirection);
////
@ -81,6 +94,9 @@ ENABLE_OPERATORS_ON(SquareDelta);
const int FlipMask = 56;
const int FlopMask = 7;
extern uint8_t DirectionTable[64][64];
extern uint8_t SignedDirectionTable[64][64];
////
//// Inline functions
@ -181,4 +197,22 @@ inline bool square_is_ok(Square s) {
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
}
inline Direction direction_between_squares(Square s1, Square s2) {
return Direction(DirectionTable[s1][s2]);
}
inline int direction_is_diagonal(Square s1, Square s2) {
return DirectionTable[s1][s2] & 2;
}
inline bool direction_is_straight(Square s1, Square s2) {
return DirectionTable[s1][s2] < 2;
}
////
//// Prototypes
////
extern void init_direction_table();
#endif // !defined(SQUARE_H_INCLUDED)