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Move all to square.h No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// To profile with callgrind uncomment following line
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//#define USE_CALLGRIND
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////
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//// Includes
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////
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#include <iostream>
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#include <string>
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#include "bitboard.h"
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#include "bitcount.h"
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#include "endgame.h"
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#include "evaluate.h"
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#include "material.h"
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#include "misc.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "ucioption.h"
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#ifdef USE_CALLGRIND
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#include <valgrind/callgrind.h>
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#endif
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using namespace std;
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extern bool execute_uci_command(const string& cmd);
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extern void benchmark(int argc, char* argv[]);
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////
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//// Functions
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////
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int main(int argc, char* argv[]) {
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// Disable IO buffering
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cout.rdbuf()->pubsetbuf(NULL, 0);
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cin.rdbuf()->pubsetbuf(NULL, 0);
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// Startup initializations
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init_direction_table();
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init_bitboards();
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init_uci_options();
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Position::init_zobrist();
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Position::init_piece_square_tables();
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init_eval(1);
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init_bitbases();
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init_search();
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init_threads();
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#ifdef USE_CALLGRIND
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CALLGRIND_START_INSTRUMENTATION;
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#endif
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if (argc <= 1)
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{
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// Print copyright notice
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cout << engine_name()
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<< " by Tord Romstad, Marco Costalba, Joona Kiiski" << endl;
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if (CpuHasPOPCNT)
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cout << "Good! CPU has hardware POPCNT." << endl;
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// Wait for a command from the user, and passes this command to
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// execute_uci_command() and also intercepts EOF from stdin, by
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// translating EOF to the "quit" command. This ensures that we
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// exit gracefully if the GUI dies unexpectedly.
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string cmd;
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do {
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// Wait for a command from stdin
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if (!getline(cin, cmd))
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cmd = "quit";
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} while (execute_uci_command(cmd));
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}
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else // Process command line arguments
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{
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if (string(argv[1]) != "bench" || argc > 7)
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cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
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<< "[limit = 12] [fen positions file = default] "
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<< "[depth, time, perft or node limited = depth]" << endl;
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else
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benchmark(argc, argv);
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}
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exit_threads();
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quit_eval();
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return 0;
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}
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