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https://github.com/sockspls/badfish
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Retire direction.h
Move all to square.h No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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7 changed files with 35 additions and 92 deletions
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@ -26,7 +26,6 @@
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#include "bitboard.h"
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#include "bitcount.h"
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#include "direction.h"
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#if defined(IS_64BIT)
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@ -481,7 +480,7 @@ namespace {
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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{
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BetweenBB[s1][s2] = EmptyBoardBB;
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SignedDirection d = signed_direction_between_squares(s1, s2);
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SignedDirection d = SignedDirection(SignedDirectionTable[s1][s2]);
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if (d != SIGNED_DIR_NONE)
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{
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@ -26,7 +26,6 @@
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//// Includes
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////
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#include "direction.h"
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#include "piece.h"
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#include "square.h"
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#include "types.h"
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@ -22,7 +22,6 @@
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//// Includes
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////
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#include "direction.h"
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#include "square.h"
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@ -1,86 +0,0 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(DIRECTION_H_INCLUDED)
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#define DIRECTION_H_INCLUDED
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////
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//// Includes
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////
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#include "square.h"
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#include "types.h"
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////
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//// Types
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////
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enum Direction {
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DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
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};
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enum SignedDirection {
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SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
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SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
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SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
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SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
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SIGNED_DIR_NONE = 8
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};
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ENABLE_OPERATORS_ON(SignedDirection);
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////
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//// Variables
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////
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extern uint8_t DirectionTable[64][64];
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extern uint8_t SignedDirectionTable[64][64];
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////
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//// Inline functions
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////
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inline Direction direction_between_squares(Square s1, Square s2) {
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return Direction(DirectionTable[s1][s2]);
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}
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inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
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return SignedDirection(SignedDirectionTable[s1][s2]);
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}
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inline int direction_is_diagonal(Square s1, Square s2) {
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return DirectionTable[s1][s2] & 2;
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}
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inline bool direction_is_straight(Square s1, Square s2) {
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return DirectionTable[s1][s2] < 2;
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}
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////
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//// Prototypes
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////
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extern void init_direction_table();
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#endif // !defined(DIRECTION_H_INCLUDED)
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@ -30,7 +30,6 @@
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#include "bitboard.h"
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#include "bitcount.h"
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#include "direction.h"
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#include "endgame.h"
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#include "evaluate.h"
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#include "material.h"
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@ -27,7 +27,6 @@
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#include "bitboard.h"
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#include "color.h"
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#include "direction.h"
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#include "move.h"
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#include "piece.h"
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#include "square.h"
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34
src/square.h
34
src/square.h
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@ -68,10 +68,23 @@ enum SquareDelta {
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DELTA_NW = DELTA_N + DELTA_W,
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};
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enum Direction {
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DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
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};
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enum SignedDirection {
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SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
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SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
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SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
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SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
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SIGNED_DIR_NONE = 8
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};
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ENABLE_OPERATORS_ON(Square);
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ENABLE_OPERATORS_ON(File);
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ENABLE_OPERATORS_ON(Rank);
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ENABLE_OPERATORS_ON(SquareDelta);
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ENABLE_OPERATORS_ON(SignedDirection);
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////
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@ -81,6 +94,9 @@ ENABLE_OPERATORS_ON(SquareDelta);
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const int FlipMask = 56;
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const int FlopMask = 7;
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extern uint8_t DirectionTable[64][64];
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extern uint8_t SignedDirectionTable[64][64];
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////
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//// Inline functions
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@ -181,4 +197,22 @@ inline bool square_is_ok(Square s) {
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return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
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}
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inline Direction direction_between_squares(Square s1, Square s2) {
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return Direction(DirectionTable[s1][s2]);
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}
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inline int direction_is_diagonal(Square s1, Square s2) {
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return DirectionTable[s1][s2] & 2;
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}
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inline bool direction_is_straight(Square s1, Square s2) {
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return DirectionTable[s1][s2] < 2;
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}
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////
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//// Prototypes
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////
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extern void init_direction_table();
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#endif // !defined(SQUARE_H_INCLUDED)
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