mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Use template for endgame scaling functions
Also integrate scaling and evaluation in a single base class. Nice use of templates here :-) No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
039badfda8
commit
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4 changed files with 84 additions and 207 deletions
101
src/endgame.cpp
101
src/endgame.cpp
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@ -51,41 +51,15 @@ EvaluationFunction<KBBKN> EvaluateKBBKN(WHITE), EvaluateKNKBB(BLACK); // KBB vs
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/// Scaling functions
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// KBP vs K
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KBPKScalingFunction ScaleKBPK = KBPKScalingFunction(WHITE);
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KBPKScalingFunction ScaleKKBP = KBPKScalingFunction(BLACK);
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// KQ vs KRP
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KQKRPScalingFunction ScaleKQKRP = KQKRPScalingFunction(WHITE);
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KQKRPScalingFunction ScaleKRPKQ = KQKRPScalingFunction(BLACK);
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// KRP vs KR
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KRPKRScalingFunction ScaleKRPKR = KRPKRScalingFunction(WHITE);
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KRPKRScalingFunction ScaleKRKRP = KRPKRScalingFunction(BLACK);
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// KRPP vs KRP
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KRPPKRPScalingFunction ScaleKRPPKRP = KRPPKRPScalingFunction(WHITE);
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KRPPKRPScalingFunction ScaleKRPKRPP = KRPPKRPScalingFunction(BLACK);
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// King and pawns vs king
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KPsKScalingFunction ScaleKPsK = KPsKScalingFunction(WHITE);
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KPsKScalingFunction ScaleKKPs = KPsKScalingFunction(BLACK);
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// KBP vs KB
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KBPKBScalingFunction ScaleKBPKB = KBPKBScalingFunction(WHITE);
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KBPKBScalingFunction ScaleKBKBP = KBPKBScalingFunction(BLACK);
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// KBP vs KN
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KBPKNScalingFunction ScaleKBPKN = KBPKNScalingFunction(WHITE);
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KBPKNScalingFunction ScaleKNKBP = KBPKNScalingFunction(BLACK);
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// KNP vs K
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KNPKScalingFunction ScaleKNPK = KNPKScalingFunction(WHITE);
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KNPKScalingFunction ScaleKKNP = KNPKScalingFunction(BLACK);
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// KPKP
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KPKPScalingFunction ScaleKPKPw = KPKPScalingFunction(WHITE);
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KPKPScalingFunction ScaleKPKPb = KPKPScalingFunction(BLACK);
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ScalingFunction<KBPK> ScaleKBPK(WHITE), ScaleKKBP(BLACK); // KBP vs K
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ScalingFunction<KQKRP> ScaleKQKRP(WHITE), ScaleKRPKQ(BLACK); // KQ vs KRP
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ScalingFunction<KRPKR> ScaleKRPKR(WHITE), ScaleKRKRP(BLACK); // KRP vs KR
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ScalingFunction<KRPPKRP> ScaleKRPPKRP(WHITE), ScaleKRPKRPP(BLACK); // KRPP vs KRP
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ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK); // King and pawns vs king
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ScalingFunction<KBPKB> ScaleKBPKB(WHITE), ScaleKBKBP(BLACK); // KBP vs KB
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ScalingFunction<KBPKN> ScaleKBPKN(WHITE), ScaleKNKBP(BLACK); // KBP vs KN
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ScalingFunction<KNPK> ScaleKNPK(WHITE), ScaleKKNP(BLACK); // KNP vs K
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ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK); // KPKP
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////
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@ -158,27 +132,6 @@ namespace {
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//// Functions
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////
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/// Constructors
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EndgameEvaluationFunction::EndgameEvaluationFunction(Color c) : strongerSide(c) {
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weakerSide = opposite_color(strongerSide);
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}
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ScalingFunction::ScalingFunction(Color c) : strongerSide(c) {
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weakerSide = opposite_color(c);
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}
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KBPKScalingFunction::KBPKScalingFunction(Color c) : ScalingFunction(c) {}
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KQKRPScalingFunction::KQKRPScalingFunction(Color c) : ScalingFunction(c) {}
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KRPKRScalingFunction::KRPKRScalingFunction(Color c) : ScalingFunction(c) {}
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KRPPKRPScalingFunction::KRPPKRPScalingFunction(Color c) : ScalingFunction(c) {}
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KPsKScalingFunction::KPsKScalingFunction(Color c) : ScalingFunction(c) {}
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KBPKBScalingFunction::KBPKBScalingFunction(Color c) : ScalingFunction(c) {}
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KBPKNScalingFunction::KBPKNScalingFunction(Color c) : ScalingFunction(c) {}
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KNPKScalingFunction::KNPKScalingFunction(Color c) : ScalingFunction(c) {}
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KPKPScalingFunction::KPKPScalingFunction(Color c) : ScalingFunction(c) {}
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/// Mate with KX vs K. This function is used to evaluate positions with
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/// King and plenty of material vs a lone king. It simply gives the
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/// attacking side a bonus for driving the defending king towards the edge
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@ -439,8 +392,8 @@ Value EvaluationFunction<KmmKm>::apply(const Position &pos) {
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/// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is
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/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
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/// will be used.
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ScaleFactor KBPKScalingFunction::apply(const Position& pos) {
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template<>
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ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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@ -494,8 +447,8 @@ ScaleFactor KBPKScalingFunction::apply(const Position& pos) {
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/// king and queen, while the weaker side has at least a rook and a pawn.
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/// It tests for fortress draws with a rook on the third rank defended by
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/// a pawn.
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ScaleFactor KQKRPScalingFunction::apply(const Position& pos) {
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template<>
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ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
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assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
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assert(pos.piece_count(strongerSide, QUEEN) == 1);
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@ -525,8 +478,8 @@ ScaleFactor KQKRPScalingFunction::apply(const Position& pos) {
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///
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/// It would also be nice to rewrite the actual code for this function,
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/// which is mostly copied from Glaurung 1.x, and not very pretty.
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ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
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template<>
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ScaleFactor ScalingFunction<KRPKR>::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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@ -643,8 +596,8 @@ ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
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/// KRPPKRPScalingFunction scales KRPP vs KRP endgames. There is only a
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/// single pattern: If the stronger side has no pawns and the defending king
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/// is actively placed, the position is drawish.
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ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
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template<>
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ScaleFactor ScalingFunction<KRPPKRP>::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.piece_count(strongerSide, PAWN) == 2);
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@ -682,8 +635,8 @@ ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
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/// KPsKScalingFunction scales endgames with king and two or more pawns
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/// against king. There is just a single rule here: If all pawns are on
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/// the same rook file and are blocked by the defending king, it's a draw.
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ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
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template<>
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ScaleFactor ScalingFunction<KPsK>::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == Value(0));
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assert(pos.piece_count(strongerSide, PAWN) >= 2);
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@ -728,8 +681,8 @@ ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
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/// square of the king is not of the same color as the stronger side's bishop,
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/// it's a draw. If the two bishops have opposite color, it's almost always
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/// a draw.
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ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
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template<>
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ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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@ -783,8 +736,8 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
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/// If the defending king is somewhere along the path of the pawn, and the
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/// square of the king is not of the same color as the stronger side's bishop,
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/// it's a draw.
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ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
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template<>
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ScaleFactor ScalingFunction<KBPKN>::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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@ -810,8 +763,8 @@ ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
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/// KNPKScalingFunction scales KNP vs K endgames. There is a single rule:
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/// If the pawn is a rook pawn on the 7th rank and the defending king prevents
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/// the pawn from advancing, the position is drawn.
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ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
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template<>
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ScaleFactor ScalingFunction<KNPK>::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
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assert(pos.piece_count(strongerSide, KNIGHT) == 1);
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@ -840,8 +793,8 @@ ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
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/// the pawn as well. The exception is when the stronger side's pawn is far
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/// advanced and not on a rook file; in this case it is often possible to win
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/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
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ScaleFactor KPKPScalingFunction::apply(const Position &pos) {
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template<>
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ScaleFactor ScalingFunction<KPKP>::apply(const Position &pos) {
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assert(pos.non_pawn_material(strongerSide) == Value(0));
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assert(pos.non_pawn_material(weakerSide) == Value(0));
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160
src/endgame.h
160
src/endgame.h
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@ -34,23 +34,9 @@
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//// Types
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////
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/// Abstract base class for all special endgame evaluation functions
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class EndgameEvaluationFunction {
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public:
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EndgameEvaluationFunction(Color c);
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virtual ~EndgameEvaluationFunction() { }
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virtual Value apply(const Position &pos) = 0;
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protected:
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Color strongerSide, weakerSide;
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};
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/// Template subclass for various concrete endgames
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enum EndgameType {
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// Evaluation functions
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KXK, // Generic "mate lone king" eval
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KBNK, // KBN vs K
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KPK, // KP vs K
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@ -59,93 +45,49 @@ enum EndgameType {
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KRKN, // KR vs KN
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KQKR, // KQ vs KR
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KBBKN, // KBB vs KN
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KmmKm // K and two minors vs K and one or two minors
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KmmKm, // K and two minors vs K and one or two minors
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// Scaling functions
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KBPK, // KBP vs K
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KQKRP, // KQ vs KRP
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KRPKR, // KRP vs KR
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KRPPKRP, // KRPP vs KRP
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KPsK, // King and pawns vs king
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KBPKB, // KBP vs KB
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KBPKN, // KBP vs KN
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KNPK, // KNP vs K
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KPKP // KP vs KP
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};
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template<EndgameType>
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class EvaluationFunction : public EndgameEvaluationFunction {
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/// Template abstract base class for all special endgame functions
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template<typename T>
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class EndgameFunctionBase {
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public:
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explicit EvaluationFunction(Color c): EndgameEvaluationFunction(c) {}
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Value apply(const Position& pos);
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};
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/// Abstract base class for all evaluation scaling functions:
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class ScalingFunction {
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public:
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ScalingFunction(Color c);
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virtual ~ScalingFunction() { }
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virtual ScaleFactor apply(const Position &pos) =0;
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EndgameFunctionBase(Color c) : strongerSide(c) { weakerSide = opposite_color(strongerSide); }
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virtual ~EndgameFunctionBase() {}
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virtual T apply(const Position&) = 0;
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protected:
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Color strongerSide, weakerSide;
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};
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typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
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typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
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/// Subclasses for various concrete endgames:
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// KBP vs K:
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class KBPKScalingFunction : public ScalingFunction {
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public:
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KBPKScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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/// Templates subclass for various concrete endgames
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template<EndgameType>
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struct EvaluationFunction : public EndgameEvaluationFunctionBase {
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explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
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Value apply(const Position&);
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};
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// KQ vs KRP:
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class KQKRPScalingFunction: public ScalingFunction {
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public:
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KQKRPScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KRP vs KR:
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class KRPKRScalingFunction : public ScalingFunction {
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public:
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KRPKRScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KRPP vs KRP:
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class KRPPKRPScalingFunction : public ScalingFunction {
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public:
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KRPPKRPScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// King and pawns vs king:
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class KPsKScalingFunction : public ScalingFunction {
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public:
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KPsKScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KBP vs KB:
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class KBPKBScalingFunction : public ScalingFunction {
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public:
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KBPKBScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KBP vs KN:
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class KBPKNScalingFunction : public ScalingFunction {
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public:
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KBPKNScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KNP vs K:
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class KNPKScalingFunction : public ScalingFunction {
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public:
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KNPKScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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};
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// KP vs KP:
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class KPKPScalingFunction : public ScalingFunction {
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public:
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KPKPScalingFunction(Color c);
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ScaleFactor apply(const Position &pos);
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template<EndgameType>
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struct ScalingFunction : public EndgameScalingFunctionBase {
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explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
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ScaleFactor apply(const Position&);
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};
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@ -163,33 +105,15 @@ extern EvaluationFunction<KQKR> EvaluateKQKR, EvaluateKRKQ; // KQ vs KR
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extern EvaluationFunction<KBBKN> EvaluateKBBKN, EvaluateKNKBB; // KBB vs KN
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extern EvaluationFunction<KmmKm> EvaluateKmmKm; // K and two minors vs K and one or two minors:
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// KBP vs K:
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extern KBPKScalingFunction ScaleKBPK, ScaleKKBP;
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// KQ vs KRP:
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extern KQKRPScalingFunction ScaleKQKRP, ScaleKRPKQ;
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// KRP vs KR:
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extern KRPKRScalingFunction ScaleKRPKR, ScaleKRKRP;
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// KRPP vs KRP:
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extern KRPPKRPScalingFunction ScaleKRPPKRP, ScaleKRPKRPP;
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// King and pawns vs king:
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extern KPsKScalingFunction ScaleKPsK, ScaleKKPs;
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// KBP vs KB:
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extern KBPKBScalingFunction ScaleKBPKB, ScaleKBKBP;
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// KBP vs KN:
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extern KBPKNScalingFunction ScaleKBPKN, ScaleKNKBP;
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// KNP vs K:
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extern KNPKScalingFunction ScaleKNPK, ScaleKKNP;
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// KP vs KP:
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extern KPKPScalingFunction ScaleKPKPw, ScaleKPKPb;
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extern ScalingFunction<KBPK> ScaleKBPK, ScaleKKBP; // KBP vs K
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extern ScalingFunction<KQKRP> ScaleKQKRP, ScaleKRPKQ; // KQ vs KRP
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extern ScalingFunction<KRPKR> ScaleKRPKR, ScaleKRKRP; // KRP vs KR
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extern ScalingFunction<KRPPKRP> ScaleKRPPKRP, ScaleKRPKRPP; // KRPP vs KRP
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extern ScalingFunction<KPsK> ScaleKPsK, ScaleKKPs; // King and pawns vs king
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extern ScalingFunction<KBPKB> ScaleKBPKB, ScaleKBKBP; // KBP vs KB
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extern ScalingFunction<KBPKN> ScaleKBPKN, ScaleKNKBP; // KBP vs KN
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extern ScalingFunction<KNPK> ScaleKNPK, ScaleKKNP; // KNP vs K
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extern ScalingFunction<KPKP> ScaleKPKPw, ScaleKPKPb; // KP vs KP
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////
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//// Prototypes
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@ -54,20 +54,20 @@ class EndgameFunctions {
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public:
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EndgameFunctions();
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EndgameEvaluationFunction* getEEF(Key key) const;
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ScalingFunction* getESF(Key key, Color* c) const;
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EndgameEvaluationFunctionBase* getEEF(Key key) const;
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EndgameScalingFunctionBase* getESF(Key key, Color* c) const;
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private:
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void add(Key k, EndgameEvaluationFunction* f);
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void add(Key k, Color c, ScalingFunction* f);
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void add(Key k, EndgameEvaluationFunctionBase* f);
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void add(Key k, Color c, EndgameScalingFunctionBase* f);
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struct ScalingInfo
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{
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Color col;
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ScalingFunction* fun;
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EndgameScalingFunctionBase* fun;
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};
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std::map<Key, EndgameEvaluationFunction*> EEFmap;
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std::map<Key, EndgameEvaluationFunctionBase*> EEFmap;
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std::map<Key, ScalingInfo> ESFmap;
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};
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@ -187,7 +187,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
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// are several conflicting applicable scaling functions and we need to
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// decide which one to use.
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Color c;
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ScalingFunction* sf;
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EndgameScalingFunctionBase* sf;
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if ((sf = funcs->getESF(key, &c)) != NULL)
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{
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@ -355,24 +355,24 @@ EndgameFunctions::EndgameFunctions() {
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add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] ^ z[B][PAWN][2], B, &ScaleKRPKRPP);
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}
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void EndgameFunctions::add(Key k, EndgameEvaluationFunction* f) {
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void EndgameFunctions::add(Key k, EndgameEvaluationFunctionBase* f) {
|
||||
|
||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunction*>(k, f));
|
||||
EEFmap.insert(std::pair<Key, EndgameEvaluationFunctionBase*>(k, f));
|
||||
}
|
||||
|
||||
void EndgameFunctions::add(Key k, Color c, ScalingFunction* f) {
|
||||
void EndgameFunctions::add(Key k, Color c, EndgameScalingFunctionBase* f) {
|
||||
|
||||
ScalingInfo s = {c, f};
|
||||
ESFmap.insert(std::pair<Key, ScalingInfo>(k, s));
|
||||
}
|
||||
|
||||
EndgameEvaluationFunction* EndgameFunctions::getEEF(Key key) const {
|
||||
EndgameEvaluationFunctionBase* EndgameFunctions::getEEF(Key key) const {
|
||||
|
||||
std::map<Key, EndgameEvaluationFunction*>::const_iterator it(EEFmap.find(key));
|
||||
std::map<Key, EndgameEvaluationFunctionBase*>::const_iterator it(EEFmap.find(key));
|
||||
return (it != EEFmap.end() ? it->second : NULL);
|
||||
}
|
||||
|
||||
ScalingFunction* EndgameFunctions::getESF(Key key, Color* c) const {
|
||||
EndgameScalingFunctionBase* EndgameFunctions::getESF(Key key, Color* c) const {
|
||||
|
||||
std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
|
||||
if (it == ESFmap.end())
|
||||
|
|
|
@ -63,8 +63,8 @@ private:
|
|||
int16_t mgValue;
|
||||
int16_t egValue;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunction* evaluationFunction;
|
||||
ScalingFunction* scalingFunction[2];
|
||||
EndgameEvaluationFunctionBase* evaluationFunction;
|
||||
EndgameScalingFunctionBase* scalingFunction[2];
|
||||
uint8_t spaceWeight;
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue