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Prefetch also material tables
Prefetch both pawn and material tables in do_move() and prefetch always, not only after a pawn move or a capture. Speed up of 0,7% No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 9 additions and 10 deletions
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@ -269,16 +269,13 @@ namespace {
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}
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////
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//// Functions
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////
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/// prefetchTables() is called in do_move() to prefetch pawn and material
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/// hash tables data that will be needed shortly after in evaluation.
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void prefetchTables(Key pKey, Key mKey, int threadID) {
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/// Prefetches in pawn hash tables
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void prefetchPawn(Key key, int threadID) {
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PawnTable[threadID]->prefetch(key);
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PawnTable[threadID]->prefetch(pKey);
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MaterialTable[threadID]->prefetch(mKey);
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}
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@ -29,7 +29,7 @@ extern int get_system_time();
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extern int cpu_count();
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extern int input_available();
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extern void prefetch(char* addr);
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extern void prefetchPawn(Key, int);
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extern void prefetchTables(Key pKey, Key mKey, int threadID);
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// Debug functions
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extern bool dbg_show_mean;
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@ -885,7 +885,6 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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// Update pawn hash key and prefetch in L1/L2 cache
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st->pawnKey ^= zobrist[us][PAWN][from] ^ zobrist[us][PAWN][to];
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prefetchPawn(st->pawnKey, threadID);
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// Set en passant square, only if moved pawn can be captured
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if ((to ^ from) == 16)
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@ -938,6 +937,9 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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}
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}
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// Prefetch pawn and material hash tables
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prefetchTables(st->pawnKey, st->materialKey, threadID);
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// Update incremental scores
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st->value += pst_delta(piece, from, to);
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