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Prefetch both pawn and material tables in do_move() and prefetch always, not only after a pawn move or a capture. Speed up of 0,7% No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(MISC_H_INCLUDED)
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#define MISC_H_INCLUDED
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#include <string>
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#include "types.h"
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extern const std::string engine_name();
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extern const std::string engine_author();
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extern int get_system_time();
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extern int cpu_count();
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extern int input_available();
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extern void prefetch(char* addr);
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extern void prefetchTables(Key pKey, Key mKey, int threadID);
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// Debug functions
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extern bool dbg_show_mean;
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extern bool dbg_show_hit_rate;
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extern void dbg_hit_on(bool b);
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extern void dbg_hit_on_c(bool c, bool b);
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extern void dbg_before();
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extern void dbg_after();
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extern void dbg_mean_of(int v);
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extern void dbg_print_hit_rate();
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extern void dbg_print_mean();
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#endif // !defined(MISC_H_INCLUDED)
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