1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-29 16:23:09 +00:00

Rewrite ucioptions.cpp to use C++

Instead of old-style C string functions use standard
library to greatly streamline the implementation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-09-01 14:05:02 +02:00
parent 6ef44d4c4e
commit 6c64f68ccf
2 changed files with 198 additions and 135 deletions

View file

@ -22,8 +22,10 @@
////
#include <cassert>
#include <cstdarg>
#include <cstdio>
#include <map>
#include <string>
#include <sstream>
#include <vector>
#include "misc.h"
#include "thread.h"
@ -47,93 +49,113 @@ namespace {
/// Types
///
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE};
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE };
struct Option {
char name[50], defaultValue[300], currentValue[300];
typedef std::vector<std::string> ComboValues;
struct OptionValue
{
std::string defaultValue, currentValue;
OptionType type;
int minValue, maxValue;
char comboValues[8][64];
ComboValues comboValues;
// Helper to convert a bool or an int in a std::string
template<typename T> std::string stringify(const T& v);
OptionValue(); // this is needed to use a std::map
OptionValue(const char* defaultValue, OptionType = STRING);
OptionValue(bool defaultValue);
OptionValue(int defaultValue, int minValue, int maxValue);
};
typedef std::map<std::string, OptionValue> Options;
///
/// Constants
///
// load-defaults populates the options map with the hard
// coded options names and their default values.
void load_defaults(Options& options) {
options["Use Search Log"] = OptionValue(false);
options["Search Log Filename"] = OptionValue("SearchLog.txt");
options["Book File"] = OptionValue("book.bin");
options["Mobility (Middle Game)"] = OptionValue(100, 0, 200);
options["Mobility (Endgame)"] = OptionValue(100, 0, 200);
options["Pawn Structure (Middle Game)"] = OptionValue(100, 0, 200);
options["Pawn Structure (Endgame)"] = OptionValue(100, 0, 200);
options["Passed Pawns (Middle Game)"] = OptionValue(100, 0, 200);
options["Passed Pawns (Endgame)"] = OptionValue(100, 0, 200);
options["Aggressiveness"] = OptionValue(100, 0, 200);
options["Cowardice"] = OptionValue(100, 0, 200);
options["King Safety Curve"] = OptionValue("Quadratic", COMBO);
options["King Safety Curve"].comboValues.push_back("Quadratic");
options["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
options["King Safety Coefficient"] = OptionValue(40, 1, 100);
options["King Safety X Intercept"] = OptionValue(0, 0, 20);
options["King Safety Max Slope"] = OptionValue(30, 10, 100);
options["King Safety Max Value"] = OptionValue(500, 100, 1000);
options["Queen Contact Check Bonus"] = OptionValue(4, 0, 8);
options["Rook Contact Check Bonus"] = OptionValue(2, 0, 4);
options["Queen Check Bonus"] = OptionValue(2, 0, 4);
options["Rook Check Bonus"] = OptionValue(1, 0, 4);
options["Bishop Check Bonus"] = OptionValue(1, 0, 4);
options["Knight Check Bonus"] = OptionValue(1, 0, 4);
options["Discovered Check Bonus"] = OptionValue(3, 0, 8);
options["Mate Threat Bonus"] = OptionValue(3, 0, 8);
options["Check Extension (PV nodes)"] = OptionValue(2, 0, 2);
options["Check Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
options["Single Reply Extension (PV nodes)"] = OptionValue(2, 0, 2);
options["Single Reply Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
options["Mate Threat Extension (PV nodes)"] = OptionValue(2, 0, 2);
options["Mate Threat Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
options["Pawn Push to 7th Extension (PV nodes)"] = OptionValue(1, 0, 2);
options["Pawn Push to 7th Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
options["Passed Pawn Extension (PV nodes)"] = OptionValue(1, 0, 2);
options["Passed Pawn Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
options["Pawn Endgame Extension (PV nodes)"] = OptionValue(2, 0, 2);
options["Pawn Endgame Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
options["Full Depth Moves (PV nodes)"] = OptionValue(14, 1, 100);
options["Full Depth Moves (non-PV nodes)"] = OptionValue(3, 1, 100);
options["Threat Depth"] = OptionValue(5, 0, 100);
options["Selective Plies"] = OptionValue(7, 0, 10);
options["Futility Pruning (Main Search)"] = OptionValue(true);
options["Futility Pruning (Quiescence Search)"] = OptionValue(true);
options["Futility Margin 0"] = OptionValue(50, 0, 1000);
options["Futility Margin 1"] = OptionValue(100, 0, 1000);
options["Futility Margin 2"] = OptionValue(300, 0, 1000);
options["Maximum Razoring Depth"] = OptionValue(3, 0, 4);
options["Razoring Margin"] = OptionValue(300, 150, 600);
options["Randomness"] = OptionValue(0, 0, 10);
options["Minimum Split Depth"] = OptionValue(4, 4, 7);
options["Maximum Number of Threads per Split Point"] = OptionValue(5, 4, 8);
options["Threads"] = OptionValue(1, 1, 8);
options["Hash"] = OptionValue(32, 4, 4096);
options["Clear Hash"] = OptionValue(false);
options["Ponder"] = OptionValue(true);
options["OwnBook"] = OptionValue(true);
options["MultiPV"] = OptionValue(1, 1, 500);
options["UCI_ShowCurrLine"] = OptionValue(false);
options["UCI_Chess960"] = OptionValue(false);
}
///
/// Variables
///
Option Options[] = {
{ "Use Search Log", "false", "false", CHECK, 0, 0, {""} },
{ "Search Log Filename", "SearchLog.txt", "SearchLog.txt", STRING, 0, 0, {""} },
{ "Book File", "book.bin", "book.bin", STRING, 0, 0, {""} },
{ "Mobility (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
{ "Mobility (Endgame)", "100", "100", SPIN, 0, 200, {""} },
{ "Pawn Structure (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
{ "Pawn Structure (Endgame)", "100", "100", SPIN, 0, 200, {""} },
{ "Passed Pawns (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
{ "Passed Pawns (Endgame)", "100", "100", SPIN, 0, 200, {""} },
{ "Aggressiveness", "100", "100", SPIN, 0, 200, {""} },
{ "Cowardice", "100", "100", SPIN, 0, 200, {""} },
{ "King Safety Curve", "Quadratic", "Quadratic", COMBO, 0, 0,
{ "Quadratic", "Linear" /*, "From File"*/ } },
{ "King Safety Coefficient", "40", "40", SPIN, 1, 100 , {""} },
{ "King Safety X Intercept", "0", "0", SPIN, 0, 20, {""} },
{ "King Safety Max Slope", "30", "30", SPIN, 10, 100, {""} },
{ "King Safety Max Value", "500", "500", SPIN, 100, 1000, {""} },
{ "Queen Contact Check Bonus", "4", "4", SPIN, 0, 8, {""} },
{ "Rook Contact Check Bonus", "2", "2", SPIN, 0, 4, {""} },
{ "Queen Check Bonus", "2", "2", SPIN, 0, 4, {""} },
{ "Rook Check Bonus", "1", "1", SPIN, 0, 4, {""} },
{ "Bishop Check Bonus", "1", "1", SPIN, 0, 4, {""} },
{ "Knight Check Bonus", "1", "1", SPIN, 0, 4, {""} },
{ "Discovered Check Bonus", "3", "3", SPIN, 0, 8, {""} },
{ "Mate Threat Bonus", "3", "3", SPIN, 0, 8, {""} },
{ "Check Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
{ "Check Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
{ "Single Reply Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
{ "Single Reply Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
{ "Mate Threat Extension (PV nodes)", "0", "0", SPIN, 0, 2, {""} },
{ "Mate Threat Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
{ "Pawn Push to 7th Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
{ "Pawn Push to 7th Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
{ "Passed Pawn Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
{ "Passed Pawn Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
{ "Pawn Endgame Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
{ "Pawn Endgame Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
{ "Full Depth Moves (PV nodes)", "14", "14", SPIN, 1, 100, {""} },
{ "Full Depth Moves (non-PV nodes)", "3", "3", SPIN, 1, 100, {""} },
{ "Threat Depth", "5", "5", SPIN, 0, 100, {""} },
{ "Selective Plies", "7", "7", SPIN, 0, 10, {""} },
{ "Futility Pruning (Main Search)", "true", "true", CHECK, 0, 0, {""} },
{ "Futility Pruning (Quiescence Search)", "true", "true", CHECK, 0, 0, {""} },
{ "Futility Margin 0", "50", "50", SPIN, 0, 1000, {""} },
{ "Futility Margin 1", "100", "100", SPIN, 0, 1000, {""} },
{ "Futility Margin 2", "300", "300", SPIN, 0, 1000, {""} },
{ "Maximum Razoring Depth", "3", "3", SPIN, 0, 4, {""} },
{ "Razoring Margin", "300", "300", SPIN, 150, 600, {""} },
{ "Randomness", "0", "0", SPIN, 0, 10, {""} },
{ "Minimum Split Depth", "4", "4", SPIN, 4, 7, {""} },
{ "Maximum Number of Threads per Split Point", "5", "5", SPIN, 4, 8, {""} },
{ "Threads", "1", "1", SPIN, 1, 8, {""} },
{ "Hash", "32", "32", SPIN, 4, 4096, {""} },
{ "Clear Hash", "false", "false", BUTTON, 0, 0, {""} },
{ "Ponder", "true", "true", CHECK, 0, 0, {""} },
{ "OwnBook", "true", "true", CHECK, 0, 0, {""} },
{ "MultiPV", "1", "1", SPIN, 1, 500, {""} },
{ "UCI_ShowCurrLine", "false", "false", CHECK, 0, 0, {""} },
{ "UCI_Chess960", "false", "false", CHECK, 0, 0, {""} },
{ "", "", "", OPTION_TYPE_NONE, 0, 0, {""}}
};
Options options;
///
/// Functions
///
Option *option_with_name(const char *optionName);
// Local functions
template<typename T> T get_option_value(const std::string& optionName);
}
////
//// Functions
////
@ -143,26 +165,27 @@ namespace {
/// "Threads" parameter to the number of available CPU cores.
void init_uci_options() {
Option *o;
o = option_with_name("Threads");
assert(o != NULL);
load_defaults(options);
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
// According to Ken Dail's tests, Glaurung plays much better with 7 than
// with 8 threads. This is weird, but it is probably difficult to find out
// why before I have a 8-core computer to experiment with myself.
sprintf(o->defaultValue, "%d", Min(cpu_count(), 7));
sprintf(o->currentValue, "%d", Min(cpu_count(), 7));
assert(options.find("Threads") != options.end());
options["Threads"].defaultValue = Min(cpu_count(), 7);
options["Threads"].currentValue = Min(cpu_count(), 7);
// Increase the minimum split depth when the number of CPUs is big.
// It would probably be better to let this depend on the number of threads
// instead.
o = option_with_name("Minimum Split Depth");
assert(o != NULL);
if(cpu_count() > 4) {
sprintf(o->defaultValue, "%d", 6);
sprintf(o->defaultValue, "%d", 6);
if(cpu_count() > 4)
{
assert(options.find("Minimum Split Depth") != options.end());
options["Minimum Split Depth"].defaultValue = 6;
options["Minimum Split Depth"].currentValue = 6;
}
}
@ -171,30 +194,40 @@ void init_uci_options() {
/// in the format defined by the UCI protocol.
void print_uci_options() {
static const char optionTypeName[][16] = {
"spin", "combo", "check", "string", "button"
};
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++) {
printf("option name %s type %s", o->name, optionTypeName[o->type]);
if(o->type != BUTTON) {
printf(" default %s", o->defaultValue);
if(o->type == SPIN)
printf(" min %d max %d", o->minValue, o->maxValue);
else if(o->type == COMBO)
for(int i = 0; strlen(o->comboValues[i]) > 0; i++)
printf(" var %s", o->comboValues[i]);
}
printf("\n");
for (Options::iterator it = options.begin(); it != options.end(); ++it)
{
const OptionValue& o = it->second;
std::cout << "option name " << it->first
<< " type " << optionTypeName[o.type];
if (o.type != BUTTON)
{
std::cout << " default " << o.defaultValue;
if (o.type == SPIN)
std::cout << " min " << o.minValue
<< " max " << o.maxValue;
else if (o.type == COMBO)
for(ComboValues::size_type i = 0; i < o.comboValues.size(); ++i)
std::cout << " var " << o.comboValues[i];
}
std::cout << std::endl;
}
}
/// get_option_value_bool() returns the current value of a UCI parameter of
/// type "check".
bool get_option_value_bool(const std::string &optionName) {
Option *o = option_with_name(optionName.c_str());
return o != NULL && strcmp(o->currentValue, "true") == 0;
bool get_option_value_bool(const std::string& optionName) {
return get_option_value<bool>(optionName);
}
@ -203,31 +236,33 @@ bool get_option_value_bool(const std::string &optionName) {
/// it could also be used with a "combo" parameter, where all the available
/// values are integers.
int get_option_value_int(const std::string &optionName) {
Option *o = option_with_name(optionName.c_str());
return atoi(o->currentValue);
int get_option_value_int(const std::string& optionName) {
return get_option_value<int>(optionName);
}
/// get_option_value_string() returns the current value of a UCI parameter as
/// a string. It is used with parameters of type "combo" and "string".
const std::string get_option_value_string(const std::string &optionName) {
Option *o = option_with_name(optionName.c_str());
return o->currentValue;
const std::string get_option_value_string(const std::string& optionName) {
return get_option_value<std::string>(optionName);
}
/// button_was_pressed() tests whether a UCI parameter of type "button" has
/// been selected since the last time the function was called.
bool button_was_pressed(const std::string &buttonName) {
if(get_option_value_bool(buttonName)) {
bool button_was_pressed(const std::string& buttonName) {
if (get_option_value<bool>(buttonName))
{
set_option_value(buttonName, "false");
return true;
}
else
return false;
return false;
}
@ -235,36 +270,64 @@ bool button_was_pressed(const std::string &buttonName) {
/// the function does not check that the new value is legal for the given
/// parameter: This is assumed to be the responsibility of the GUI.
void set_option_value(const std::string &optionName,
const std::string &newValue) {
Option *o = option_with_name(optionName.c_str());
void set_option_value(const std::string& optionName,
const std::string& newValue) {
if(o != NULL)
strcpy(o->currentValue, newValue.c_str());
if (options.find(optionName) != options.end())
options[optionName].currentValue = newValue;
else
std::cout << "No such option: " << optionName << std::endl;
std::cout << "No such option: " << optionName << std::endl;
}
/// push_button() is used to tell the engine that a UCI parameter of type
/// "button" has been selected:
void push_button(const std::string &buttonName) {
void push_button(const std::string& buttonName) {
set_option_value(buttonName, "true");
}
namespace {
// option_with_name() tries to find a UCI option with a given
// name. It returns a pointer to the UCI option or the null pointer,
// depending on whether an option with the given name exists.
// methods and c'tors of OptionValue class.
Option *option_with_name(const char *optionName) {
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++)
if(strcmp(o->name, optionName) == 0)
return o;
return NULL;
}
template<typename T>
std::string OptionValue::stringify(const T& v)
{
std::ostringstream ss;
ss << v;
return ss.str();
}
OptionValue::OptionValue() {}
OptionValue::OptionValue(const char* def, OptionType t)
: defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
OptionValue::OptionValue(bool def)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {}
OptionValue::OptionValue(int def, int minv, int maxv)
: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
// get_option_value is the implementation of the various
// get_option_value_<type>, because only the option value
// type changes a template is the proper solution.
template<typename T>
T get_option_value(const std::string& optionName) {
T ret;
if (options.find(optionName) != options.end())
{
std::istringstream ss(options[optionName].currentValue);
ss >> ret;
}
return ret;
}
}