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https://github.com/sockspls/badfish
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Last round of search.cpp cleanup
The most interesting thing is a bit of rewrite and semplification in connected_moves() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
0e15b0f1d3
commit
721d557681
2 changed files with 107 additions and 138 deletions
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@ -339,7 +339,7 @@ void Position::copy(const Position& pos) {
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/// king) pieces for the given color and for the given pinner type. Or, when
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/// template parameter FindPinned is false, the pieces of the given color
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/// candidate for a discovery check against the enemy king.
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/// Note that checkersBB bitboard must be already updated.
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/// Bitboard checkersBB must be already updated when looking for pinners.
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template<bool FindPinned>
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Bitboard Position::hidden_checkers(Color c) const {
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@ -373,7 +373,8 @@ Bitboard Position::hidden_checkers(Color c) const {
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/// Position:pinned_pieces() returns a bitboard of all pinned (against the
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/// king) pieces for the given color.
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/// king) pieces for the given color. Note that checkersBB bitboard must
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/// be already updated.
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Bitboard Position::pinned_pieces(Color c) const {
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@ -383,7 +384,8 @@ Bitboard Position::pinned_pieces(Color c) const {
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/// Position:discovered_check_candidates() returns a bitboard containing all
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/// pieces for the given side which are candidates for giving a discovered
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/// check.
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/// check. Contrary to pinned_pieces() here there is no need of checkersBB
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/// to be already updated.
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Bitboard Position::discovered_check_candidates(Color c) const {
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201
src/search.cpp
201
src/search.cpp
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@ -94,8 +94,16 @@ namespace {
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struct RootMove {
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RootMove();
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bool operator<(const RootMove&) const; // Used to sort
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RootMove() { nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; }
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// RootMove::operator<() is the comparison function used when
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// sorting the moves. A move m1 is considered to be better
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// than a move m2 if it has a higher score, or if the moves
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// have equal score but m1 has the higher node count.
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bool RootMove::operator<(const RootMove& m) const {
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return score != m.score ? score < m.score : theirBeta <= m.theirBeta;
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}
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Move move;
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Value score;
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@ -111,16 +119,18 @@ namespace {
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public:
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RootMoveList(Position& pos, Move searchMoves[]);
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inline Move get_move(int moveNum) const;
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inline Value get_move_score(int moveNum) const;
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inline void set_move_score(int moveNum, Value score);
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inline void set_move_nodes(int moveNum, int64_t nodes);
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inline void set_beta_counters(int moveNum, int64_t our, int64_t their);
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int move_count() const { return count; }
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Move get_move(int moveNum) const { return moves[moveNum].move; }
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Value get_move_score(int moveNum) const { return moves[moveNum].score; }
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void set_move_score(int moveNum, Value score) { moves[moveNum].score = score; }
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Move get_move_pv(int moveNum, int i) const { return moves[moveNum].pv[i]; }
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int64_t get_move_cumulative_nodes(int moveNum) const { return moves[moveNum].cumulativeNodes; }
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void set_move_nodes(int moveNum, int64_t nodes);
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void set_beta_counters(int moveNum, int64_t our, int64_t their);
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void set_move_pv(int moveNum, const Move pv[]);
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inline Move get_move_pv(int moveNum, int i) const;
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inline int64_t get_move_cumulative_nodes(int moveNum) const;
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inline int move_count() const;
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inline void sort();
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void sort();
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void sort_multipv(int n);
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private:
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@ -166,12 +176,6 @@ namespace {
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// evaluation of the position is more than NullMoveMargin below beta.
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const Value NullMoveMargin = Value(0x300);
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// Pruning criterions. See the code and comments in ok_to_prune() to
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// understand their precise meaning.
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const bool PruneEscapeMoves = false;
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const bool PruneDefendingMoves = false;
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const bool PruneBlockingMoves = false;
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// If the TT move is at least SingleReplyMargin better then the
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// remaining ones we will extend it.
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const Value SingleReplyMargin = Value(0x20);
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@ -284,7 +288,7 @@ namespace {
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bool ok_to_do_nullmove(const Position& pos);
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bool ok_to_prune(const Position& pos, Move m, Move threat);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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void update_killers(Move m, SearchStack& ss);
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bool fail_high_ply_1();
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@ -2080,30 +2084,9 @@ namespace {
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}
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/// The RootMove class
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// Constructor
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RootMove::RootMove() {
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nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL;
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}
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// RootMove::operator<() is the comparison function used when
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// sorting the moves. A move m1 is considered to be better
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// than a move m2 if it has a higher score, or if the moves
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// have equal score but m1 has the higher node count.
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bool RootMove::operator<(const RootMove& m) const {
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if (score != m.score)
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return (score < m.score);
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return theirBeta <= m.theirBeta;
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}
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/// The RootMoveList class
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// Constructor
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// RootMoveList c'tor
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RootMoveList::RootMoveList(Position& pos, Move searchMoves[]) : count(0) {
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@ -2141,56 +2124,37 @@ namespace {
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}
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// Simple accessor methods for the RootMoveList class
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inline Move RootMoveList::get_move(int moveNum) const {
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return moves[moveNum].move;
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}
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inline Value RootMoveList::get_move_score(int moveNum) const {
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return moves[moveNum].score;
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}
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inline void RootMoveList::set_move_score(int moveNum, Value score) {
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moves[moveNum].score = score;
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}
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// RootMoveList simple methods definitions
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inline void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
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moves[moveNum].nodes = nodes;
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moves[moveNum].cumulativeNodes += nodes;
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}
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inline void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
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moves[moveNum].ourBeta = our;
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moves[moveNum].theirBeta = their;
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}
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void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
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int j;
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for (j = 0; pv[j] != MOVE_NONE; j++)
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moves[moveNum].pv[j] = pv[j];
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moves[moveNum].pv[j] = MOVE_NONE;
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}
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inline Move RootMoveList::get_move_pv(int moveNum, int i) const {
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return moves[moveNum].pv[i];
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}
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inline int64_t RootMoveList::get_move_cumulative_nodes(int moveNum) const {
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return moves[moveNum].cumulativeNodes;
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}
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inline int RootMoveList::move_count() const {
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return count;
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}
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// RootMoveList::sort() sorts the root move list at the beginning of a new
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// iteration.
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inline void RootMoveList::sort() {
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sort_multipv(count - 1); // all items
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sort_multipv(count - 1); // Sort all items
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}
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@ -2200,20 +2164,22 @@ namespace {
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void RootMoveList::sort_multipv(int n) {
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for (int i = 1; i <= n; i++)
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int i,j;
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for (i = 1; i <= n; i++)
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{
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RootMove rm = moves[i];
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int j;
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for (j = i; j > 0 && moves[j - 1] < rm; j--)
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moves[j] = moves[j - 1];
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moves[j] = rm;
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}
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}
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// init_node() is called at the beginning of all the search functions
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// (search(), search_pv(), qsearch(), and so on) and initializes the search
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// stack object corresponding to the current node. Once every
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// (search(), search_pv(), qsearch(), and so on) and initializes the
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// search stack object corresponding to the current node. Once every
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// NodesBetweenPolls nodes, init_node() also calls poll(), which polls
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// for user input and checks whether it is time to stop the search.
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@ -2241,17 +2207,21 @@ namespace {
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}
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// update_pv() is called whenever a search returns a value > alpha. It
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// updates the PV in the SearchStack object corresponding to the current
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// node.
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// update_pv() is called whenever a search returns a value > alpha.
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// It updates the PV in the SearchStack object corresponding to the
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// current node.
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void update_pv(SearchStack ss[], int ply) {
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assert(ply >= 0 && ply < PLY_MAX);
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ss[ply].pv[ply] = ss[ply].currentMove;
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int p;
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ss[ply].pv[ply] = ss[ply].currentMove;
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for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
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ss[ply].pv[p] = ss[ply + 1].pv[p];
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ss[ply].pv[p] = MOVE_NONE;
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}
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@ -2261,21 +2231,25 @@ namespace {
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// the PV at the parent node.
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void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply) {
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assert(ply >= 0 && ply < PLY_MAX);
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ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
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int p;
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ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
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for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
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ss[ply].pv[p] = pss[ply].pv[p] = ss[ply + 1].pv[p];
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ss[ply].pv[p] = pss[ply].pv[p] = MOVE_NONE;
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}
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// connected_moves() tests whether two moves are 'connected' in the sense
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// that the first move somehow made the second move possible (for instance
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// if the moving piece is the same in both moves). The first move is
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// assumed to be the move that was made to reach the current position, while
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// the second move is assumed to be a move from the current position.
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// if the moving piece is the same in both moves). The first move is assumed
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// to be the move that was made to reach the current position, while the
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// second move is assumed to be a move from the current position.
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bool connected_moves(const Position& pos, Move m1, Move m2) {
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@ -2305,7 +2279,7 @@ namespace {
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&& bit_is_set(squares_between(f2, t2), f1))
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return true;
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// Case 4: The destination square for m2 is attacked by the moving piece in m1
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// Case 4: The destination square for m2 is defended by the moving piece in m1
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p = pos.piece_on(t1);
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if (bit_is_set(pos.attacks_from(p, t1), t2))
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return true;
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@ -2315,27 +2289,14 @@ namespace {
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&& bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
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&& !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
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{
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Bitboard occ = pos.occupied_squares();
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(us);
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clear_bit(&occ, f2);
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if (type_of_piece(p) == BISHOP)
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{
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if (bit_is_set(bishop_attacks_bb(ksq, occ), t1))
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// discovered_check_candidates() works also if the Position's side to
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// move is the opposite of the checking piece.
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Color them = opposite_color(pos.side_to_move());
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Bitboard dcCandidates = pos.discovered_check_candidates(them);
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if (bit_is_set(dcCandidates, f2))
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return true;
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}
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else if (type_of_piece(p) == ROOK)
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{
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if (bit_is_set(rook_attacks_bb(ksq, occ), t1))
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return true;
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}
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else
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{
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assert(type_of_piece(p) == QUEEN);
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if (bit_is_set(queen_attacks_bb(ksq, occ), t1))
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return true;
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}
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}
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return false;
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}
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// doing a 'null move' should be allowed. In order to avoid zugzwang
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// problems, null moves are not allowed when the side to move has very
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// little material left. Currently, the test is a bit too simple: Null
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// moves are avoided only when the side to move has only pawns left. It's
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// probably a good idea to avoid null moves in at least some more
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// moves are avoided only when the side to move has only pawns left.
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// It's probably a good idea to avoid null moves in at least some more
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// complicated endgames, e.g. KQ vs KR. FIXME
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bool ok_to_do_nullmove(const Position& pos) {
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@ -2460,6 +2421,11 @@ namespace {
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Square mfrom, mto, tfrom, tto;
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// Prune if there isn't any threat move and
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// is not a castling move (common case).
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if (threat == MOVE_NONE && !move_is_castle(m))
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return true;
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mfrom = move_from(m);
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mto = move_to(m);
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tfrom = move_from(threat);
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return false;
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// Case 2: Don't prune moves which move the threatened piece
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if (!PruneEscapeMoves && threat != MOVE_NONE && mfrom == tto)
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if (mfrom == tto)
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return false;
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// Case 3: If the threatened piece has value less than or equal to the
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// value of the threatening piece, don't prune move which defend it.
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if ( !PruneDefendingMoves
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&& threat != MOVE_NONE
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&& pos.move_is_capture(threat)
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if ( pos.move_is_capture(threat)
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&& ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
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|| pos.type_of_piece_on(tfrom) == KING)
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&& pos.move_attacks_square(m, tto))
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// Case 4: If the moving piece in the threatened move is a slider, don't
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// prune safe moves which block its ray.
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if ( !PruneBlockingMoves
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&& threat != MOVE_NONE
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&& piece_is_slider(pos.piece_on(tfrom))
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if ( piece_is_slider(pos.piece_on(tfrom))
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&& bit_is_set(squares_between(tfrom, tto), mto)
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&& pos.see_sign(m) >= 0)
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return false;
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// update_history() registers a good move that produced a beta-cutoff
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// in history and marks as failures all the other moves of that ply.
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void update_history(const Position& pos, Move m, Depth depth,
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void update_history(const Position& pos, Move move, Depth depth,
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Move movesSearched[], int moveCount) {
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H.success(pos.piece_on(move_from(m)), move_to(m), depth);
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Move m;
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H.success(pos.piece_on(move_from(move)), move_to(move), depth);
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for (int i = 0; i < moveCount - 1; i++)
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{
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assert(m != movesSearched[i]);
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if (!pos.move_is_capture_or_promotion(movesSearched[i]))
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H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i]), depth);
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m = movesSearched[i];
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assert(m != move);
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if (!pos.move_is_capture_or_promotion(m))
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H.failure(pos.piece_on(move_from(m)), move_to(m), depth);
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}
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}
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// fail_high_ply_1() checks if some thread is currently resolving a fail
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// high at ply 1 at the node below the first root node. This information
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// is used for time managment.
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// is used for time management.
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bool fail_high_ply_1() {
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@ -2770,8 +2737,8 @@ namespace {
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if (AllThreadsShouldExit && threadID != 0)
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break;
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// If we are not thinking, wait for a condition to be signaled instead
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// of wasting CPU time polling for work.
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// If we are not thinking, wait for a condition to be signaled
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// instead of wasting CPU time polling for work.
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while (threadID != 0 && (Idle || threadID >= ActiveThreads))
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{
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@ -2835,7 +2802,7 @@ namespace {
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// thread_should_stop() checks whether the thread with a given threadID has
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// been asked to stop, directly or indirectly. This can happen if a beta
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// cutoff has occured in the thread's currently active split point, or in
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// cutoff has occurred in the thread's currently active split point, or in
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// some ancestor of the current split point.
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bool thread_should_stop(int threadID) {
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@ -2883,7 +2850,7 @@ namespace {
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if (ActiveThreads == 2)
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return true;
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// Apply the "helpful master" concept if possible.
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// Apply the "helpful master" concept if possible
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if (SplitPointStack[slave][Threads[slave].activeSplitPoints - 1].slaves[master])
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return true;
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