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Rearrange table layout in evaluate.cpp
A bit more cache friendly. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 49 additions and 47 deletions
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@ -69,9 +69,11 @@ namespace {
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typedef Value V;
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#define S(mg, eg) make_score(mg, eg)
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CACHE_LINE_ALIGNMENT
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// Knight mobility bonus in middle game and endgame, indexed by the number
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// of attacked squares not occupied by friendly piecess.
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const Score KnightMobilityBonus[] = {
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const Score KnightMobilityBonus[16] = {
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S(-38,-33), S(-25,-23), S(-12,-13), S( 0,-3),
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S( 12, 7), S( 25, 17), S( 31, 22), S(38, 27), S(38, 27)
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};
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@ -79,7 +81,7 @@ namespace {
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// Bishop mobility bonus in middle game and endgame, indexed by the number
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// of attacked squares not occupied by friendly pieces. X-ray attacks through
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// queens are also included.
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const Score BishopMobilityBonus[] = {
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const Score BishopMobilityBonus[16] = {
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S(-25,-30), S(-11,-16), S( 3, -2), S(17, 12),
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S( 31, 26), S( 45, 40), S(57, 52), S(65, 60),
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S( 71, 65), S( 74, 69), S(76, 71), S(78, 73),
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@ -89,7 +91,7 @@ namespace {
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// Rook mobility bonus in middle game and endgame, indexed by the number
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// of attacked squares not occupied by friendly pieces. X-ray attacks through
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// queens and rooks are also included.
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const Score RookMobilityBonus[] = {
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const Score RookMobilityBonus[16] = {
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S(-20,-36), S(-14,-19), S(-8, -3), S(-2, 13),
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S( 4, 29), S( 10, 46), S(14, 62), S(19, 79),
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S( 23, 95), S( 26,106), S(27,111), S(28,114),
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@ -98,7 +100,7 @@ namespace {
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// Queen mobility bonus in middle game and endgame, indexed by the number
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// of attacked squares not occupied by friendly pieces.
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const Score QueenMobilityBonus[] = {
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const Score QueenMobilityBonus[32] = {
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S(-10,-18), S(-8,-13), S(-6, -7), S(-3, -2), S(-1, 3), S( 1, 8),
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S( 3, 13), S( 5, 19), S( 8, 23), S(10, 27), S(12, 32), S(15, 34),
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S( 16, 35), S(17, 35), S(18, 35), S(20, 35), S(20, 35), S(20, 35),
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@ -108,7 +110,8 @@ namespace {
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};
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// Pointers table to access mobility tables through piece type
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const Score* MobilityBonus[] = { 0, 0, KnightMobilityBonus, BishopMobilityBonus, RookMobilityBonus, QueenMobilityBonus };
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const Score* MobilityBonus[8] = { 0, 0, KnightMobilityBonus, BishopMobilityBonus,
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RookMobilityBonus, QueenMobilityBonus, 0, 0 };
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// Outpost bonuses for knights and bishops, indexed by square (from white's
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// point of view).
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@ -136,6 +139,30 @@ namespace {
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // 8
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};
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// ThreatBonus[][] contains bonus according to which piece type
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// attacks which one.
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#define Z make_score(0, 0)
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const Score ThreatBonus[8][8] = {
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{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
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{ Z, S(18,37), Z, S(37,47), S(55,97), S(55,97), Z, Z }, // KNIGHT attacks
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{ Z, S(18,37), S(37,47), Z, S(55,97), S(55,97), Z, Z }, // BISHOP attacks
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{ Z, S( 9,27), S(27,47), S(27,47), Z, S(37,47), Z, Z }, // ROOK attacks
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{ Z, S(27,37), S(27,37), S(27,37), S(27,37), Z, Z, Z }, // QUEEN attacks
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{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
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{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
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{ Z, Z, Z, Z, Z, Z, Z, Z } // not used
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};
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// ThreatedByPawnPenalty[] contains a penalty according to which piece
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// type is attacked by an enemy pawn.
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const Score ThreatedByPawnPenalty[8] = {
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Z, Z, S(56, 70), S(56, 70), S(76, 99), S(86, 118), Z, Z
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};
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#undef Z
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#undef S
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// Bonus for unstoppable passed pawns
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const Value UnstoppablePawnValue = Value(0x500);
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@ -208,30 +235,6 @@ namespace {
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// Bonus for having a mate threat, initialized from UCI options
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int MateThreatBonus;
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// ThreatBonus[][] contains bonus according to which piece type
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// attacks which one.
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#define Z make_score(0, 0)
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const Score ThreatBonus[8][8] = {
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{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
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{ Z, S(18,37), Z, S(37,47), S(55,97), S(55,97), Z, Z }, // KNIGHT attacks
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{ Z, S(18,37), S(37,47), Z, S(55,97), S(55,97), Z, Z }, // BISHOP attacks
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{ Z, S( 9,27), S(27,47), S(27,47), Z, S(37,47), Z, Z }, // ROOK attacks
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{ Z, S(27,37), S(27,37), S(27,37), S(27,37), Z, Z, Z }, // QUEEN attacks
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{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
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{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
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{ Z, Z, Z, Z, Z, Z, Z, Z } // not used
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};
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// ThreatedByPawnPenalty[] contains a penalty according to which piece
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// type is attacked by an enemy pawn.
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const Score ThreatedByPawnPenalty[8] = {
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Z, Z, S(56, 70), S(56, 70), S(76, 99), S(86, 118), Z, Z
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};
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#undef Z
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#undef S
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// InitKingDanger[] contains bonuses based on the position of the defending
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// king.
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const int InitKingDanger[64] = {
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@ -528,7 +531,7 @@ namespace {
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// Increase bonus if supported by pawn, especially if the opponent has
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// no minor piece which can exchange the outpost piece
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if (bonus && (pos.attacks_from<PAWN>(s, Them) & pos.pieces(PAWN, Us)))
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if (bonus && bit_is_set(ei.attackedBy[Us][PAWN], s))
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{
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if ( pos.pieces(KNIGHT, Them) == EmptyBoardBB
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&& (SquaresByColorBB[square_color(s)] & pos.pieces(BISHOP, Them)) == EmptyBoardBB)
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@ -543,7 +546,7 @@ namespace {
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// evaluate_pieces<>() assigns bonuses and penalties to the pieces of a given color
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template<PieceType Piece, Color Us, bool HasPopCnt>
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void evaluate_pieces(const Position& pos, EvalInfo& ei, Bitboard mob_area) {
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void evaluate_pieces(const Position& pos, EvalInfo& ei, Bitboard no_mob_area) {
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Bitboard b;
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Square s, ksq;
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@ -555,6 +558,7 @@ namespace {
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while ((s = *ptr++) != SQ_NONE)
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{
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// Find attacked squares, including x-ray attacks for bishops and rooks
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if (Piece == KNIGHT || Piece == QUEEN)
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b = pos.attacks_from<Piece>(s);
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else if (Piece == BISHOP)
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@ -578,8 +582,8 @@ namespace {
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}
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// Mobility
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mob = (Piece != QUEEN ? count_1s_max_15<HasPopCnt>(b & mob_area)
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: count_1s<HasPopCnt>(b & mob_area));
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mob = (Piece != QUEEN ? count_1s_max_15<HasPopCnt>(b & no_mob_area)
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: count_1s<HasPopCnt>(b & no_mob_area));
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ei.mobility += Sign[Us] * MobilityBonus[Piece][mob];
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@ -603,14 +607,12 @@ namespace {
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evaluate_trapped_bishop_a1h1(pos, s, Us, ei);
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}
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if (Piece == ROOK || Piece == QUEEN)
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// Queen or rook on 7th rank
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if ( (Piece == ROOK || Piece == QUEEN)
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&& relative_rank(Us, s) == RANK_7
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&& relative_rank(Us, pos.king_square(Them)) == RANK_8)
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{
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// Queen or rook on 7th rank
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if ( relative_rank(Us, s) == RANK_7
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&& relative_rank(Us, pos.king_square(Them)) == RANK_8)
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{
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ei.value += Sign[Us] * (Piece == ROOK ? RookOn7thBonus : QueenOn7thBonus);
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}
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ei.value += Sign[Us] * (Piece == ROOK ? RookOn7thBonus : QueenOn7thBonus);
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}
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// Special extra evaluation for rooks
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@ -643,8 +645,8 @@ namespace {
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: (TrappedRookPenalty - mob * 16), 0);
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}
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else if ( square_file(ksq) <= FILE_D
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&& square_file(s) < square_file(ksq)
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&& (relative_rank(Us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
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&& square_file(s) < square_file(ksq)
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&& (relative_rank(Us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
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{
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// Is there a half-open file between the king and the edge of the board?
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if (!ei.pi->has_open_file_to_left(Us, square_file(ksq)))
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@ -698,12 +700,12 @@ namespace {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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// Do not include in mobility squares protected by enemy pawns or occupied by our pieces
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const Bitboard mob_area = ~(ei.attackedBy[Them][PAWN] | pos.pieces_of_color(Us));
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const Bitboard no_mob_area = ~(ei.attackedBy[Them][PAWN] | pos.pieces_of_color(Us));
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evaluate_pieces<KNIGHT, Us, HasPopCnt>(pos, ei, mob_area);
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evaluate_pieces<BISHOP, Us, HasPopCnt>(pos, ei, mob_area);
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evaluate_pieces<ROOK, Us, HasPopCnt>(pos, ei, mob_area);
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evaluate_pieces<QUEEN, Us, HasPopCnt>(pos, ei, mob_area);
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evaluate_pieces<KNIGHT, Us, HasPopCnt>(pos, ei, no_mob_area);
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evaluate_pieces<BISHOP, Us, HasPopCnt>(pos, ei, no_mob_area);
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evaluate_pieces<ROOK, Us, HasPopCnt>(pos, ei, no_mob_area);
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evaluate_pieces<QUEEN, Us, HasPopCnt>(pos, ei, no_mob_area);
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// Sum up all attacked squares
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ei.attackedBy[Us][0] = ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT]
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