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Pawn shelter and pawn storm tuned
Based on SPSA tuned values Passed STC http://tests.stockfishchess.org/tests/view/582363b30ebc5910626b9ca8 LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 40628 W: 7380 L: 7087 D: 26161 and passed LTC http://tests.stockfishchess.org/tests/view/5823b73b0ebc5910626b9cb5 LLR: 2.96 (-2.94,2.94) [0.00,4.00] Total: 273312 W: 35991 L: 35131 D: 202190 bench: 5773672
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1 changed files with 21 additions and 20 deletions
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@ -54,30 +54,31 @@ namespace {
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// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
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const Value ShelterWeakness[][RANK_NB] = {
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{ V( 97), V(21), V(26), V(51), V(87), V( 89), V( 99) },
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{ V(120), V( 0), V(28), V(76), V(88), V(103), V(104) },
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{ V(101), V( 7), V(54), V(78), V(77), V( 92), V(101) },
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{ V( 80), V(11), V(44), V(68), V(87), V( 90), V(119) }
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{ V(100), V(20), V(10), V(46), V(82), V( 86), V( 98) },
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{ V(116), V( 4), V(28), V(87), V(94), V(108), V(104) },
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{ V(109), V( 1), V(59), V(87), V(62), V( 91), V(116) },
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{ V( 75), V(12), V(43), V(59), V(90), V( 84), V(112) }
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};
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// Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
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const Value StormDanger[][4][RANK_NB] = {
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{ { V( 0), V( 67), V( 134), V(38), V(32) },
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{ V( 0), V( 57), V( 139), V(37), V(22) },
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{ V( 0), V( 43), V( 115), V(43), V(27) },
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{ V( 0), V( 68), V( 124), V(57), V(32) } },
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{ { V(20), V( 43), V( 100), V(56), V(20) },
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{ V(23), V( 20), V( 98), V(40), V(15) },
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{ V(23), V( 39), V( 103), V(36), V(18) },
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{ V(28), V( 19), V( 108), V(42), V(26) } },
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{ { V( 0), V( 0), V( 75), V(14), V( 2) },
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{ V( 0), V( 0), V( 150), V(30), V( 4) },
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{ V( 0), V( 0), V( 160), V(22), V( 5) },
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{ V( 0), V( 0), V( 166), V(24), V(13) } },
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{ { V( 0), V(-283), V(-281), V(57), V(31) },
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{ V( 0), V( 58), V( 141), V(39), V(18) },
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{ V( 0), V( 65), V( 142), V(48), V(32) },
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{ V( 0), V( 60), V( 126), V(51), V(19) } }
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{ { V( 4), V( 73), V( 132), V(46), V(31) },
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{ V( 1), V( 64), V( 143), V(26), V(13) },
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{ V( 1), V( 47), V( 110), V(44), V(24) },
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{ V( 0), V( 72), V( 127), V(50), V(31) } },
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{ { V(22), V( 45), V( 104), V(62), V( 6) },
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{ V(31), V( 30), V( 99), V(39), V(19) },
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{ V(23), V( 29), V( 96), V(41), V(15) },
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{ V(21), V( 23), V( 116), V(41), V(15) } },
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{ { V( 0), V( 0), V( 79), V(23), V( 1) },
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{ V( 0), V( 0), V( 148), V(27), V( 2) },
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{ V( 0), V( 0), V( 161), V(16), V( 1) },
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{ V( 0), V( 0), V( 171), V(22), V(15) } },
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{ { V( 0), V(-290), V(-274), V(57), V(41) },
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{ V( 0), V( 60), V( 144), V(39), V(13) },
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{ V( 0), V( 65), V( 141), V(41), V(34) },
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{ V( 0), V( 53), V( 127), V(56), V(14) } }
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};
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// Max bonus for king safety. Corresponds to start position with all the pawns
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