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Add penalty for doubled pawns in agile structure

Give an additional penalty of S(20, 10) for any doubled pawn if none of
the opponent's pawns is facing any of our
 - pawns or
 - pawn attacks;
that means, each of their pawns can push at least one square without
being captured.
This ignores their non-pawns pieces and attacks.

One possible justification: Their pawns' ability to push freely provides
options to react to our threats by changing their pawn structure. Our
doubled pawns however will likely lead to an exploitable weakness, even
if the pawn structure is not yet fixed.

Note that the notion of "their pawns not being fixed" is symmetric for
both players: If all of their pawns can push freely so can ours. All
pawns being freely pushable might just be an early-game-indicator.
However, it can trigger during endgame pawns races, where doubled pawns
are especially hindering, too.

LTC
LLR: 2.94 (-2.94,2.94) {0.25,1.25}
Total: 134976 W: 17964 L: 17415 D: 99597
Ptnml(0-2): 998, 12702, 39619, 13091, 1078
https://tests.stockfishchess.org/tests/view/5ffdd5316019e097de3ef281

STC
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 35640 W: 7219 L: 6904 D: 21517
Ptnml(0-2): 645, 4096, 8084, 4289, 706
https://tests.stockfishchess.org/tests/view/5ffda4a16019e097de3ef265

closes https://github.com/official-stockfish/Stockfish/pull/3302

Bench: 4363873
This commit is contained in:
Lolligerhans 2021-01-12 14:30:25 +01:00 committed by Joost VandeVondele
parent 6dddcecb09
commit 77eeea407c

View file

@ -32,6 +32,7 @@ namespace {
// Pawn penalties // Pawn penalties
constexpr Score Backward = S( 6, 23); constexpr Score Backward = S( 6, 23);
constexpr Score Doubled = S(13, 53); constexpr Score Doubled = S(13, 53);
constexpr Score DoubledEarly = S(20, 10);
constexpr Score Isolated = S( 2, 15); constexpr Score Isolated = S( 2, 15);
constexpr Score WeakLever = S( 5, 57); constexpr Score WeakLever = S( 5, 57);
constexpr Score WeakUnopposed = S(16, 22); constexpr Score WeakUnopposed = S(16, 22);
@ -86,6 +87,7 @@ namespace {
constexpr Color Them = ~Us; constexpr Color Them = ~Us;
constexpr Direction Up = pawn_push(Us); constexpr Direction Up = pawn_push(Us);
constexpr Direction Down = -Up;
Bitboard neighbours, stoppers, support, phalanx, opposed; Bitboard neighbours, stoppers, support, phalanx, opposed;
Bitboard lever, leverPush, blocked; Bitboard lever, leverPush, blocked;
@ -123,6 +125,13 @@ namespace {
phalanx = neighbours & rank_bb(s); phalanx = neighbours & rank_bb(s);
support = neighbours & rank_bb(s - Up); support = neighbours & rank_bb(s - Up);
if (doubled)
{
// Additional doubled penalty if none of their pawns is fixed
if (!(ourPawns & shift<Down>(theirPawns | pawn_attacks_bb<Them>(theirPawns))))
score -= DoubledEarly;
}
// A pawn is backward when it is behind all pawns of the same color on // A pawn is backward when it is behind all pawns of the same color on
// the adjacent files and cannot safely advance. // the adjacent files and cannot safely advance.
backward = !(neighbours & forward_ranks_bb(Them, s + Up)) backward = !(neighbours & forward_ranks_bb(Them, s + Up))