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Code style triviality

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-11-21 14:39:29 +01:00
parent 89fe8bc0a6
commit 87507121d5

View file

@ -110,7 +110,7 @@ namespace {
// Pointers table to access mobility tables through piece type
const Score* MobilityBonus[8] = { 0, 0, KnightMobilityBonus, BishopMobilityBonus,
RookMobilityBonus, QueenMobilityBonus, 0, 0 };
RookMobilityBonus, QueenMobilityBonus, 0, 0 };
// Outpost bonuses for knights and bishops, indexed by square (from white's
// point of view).
@ -140,7 +140,7 @@ namespace {
// ThreatBonus[][] contains bonus according to which piece type
// attacks which one.
#define Z make_score(0, 0)
#define Z S(0, 0)
const Score ThreatBonus[8][8] = {
{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
@ -252,8 +252,8 @@ namespace {
Value SafetyTable[100];
// Pawn and material hash tables, indexed by the current thread id
PawnInfoTable* PawnTable[8] = {0, 0, 0, 0, 0, 0, 0, 0};
MaterialInfoTable* MaterialTable[8] = {0, 0, 0, 0, 0, 0, 0, 0};
PawnInfoTable* PawnTable[8] = {0, 0, 0, 0, 0, 0, 0, 0};
// Sizes of pawn and material hash tables
const int PawnTableSize = 16384;