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https://github.com/sockspls/badfish
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Use std::deque to store setup states
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1 changed files with 12 additions and 14 deletions
26
src/uci.cpp
26
src/uci.cpp
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@ -17,6 +17,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <deque>
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#include <iostream>
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#include <sstream>
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#include <string>
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@ -38,11 +39,6 @@ namespace {
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// FEN string of the initial position, normal chess
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const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// Keep track of position keys along the setup moves (from start position to the
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// position just before to start searching). This is needed by draw detection
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// where, due to 50 moves rule, we need to check at most 100 plies back.
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StateInfo StateRingBuf[102], *SetupState = StateRingBuf;
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void set_option(istringstream& up);
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void set_position(Position& pos, istringstream& up);
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void go(Position& pos, istringstream& up);
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@ -152,13 +148,17 @@ void UCI::loop(const string& args) {
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namespace {
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// set_position() is called when engine receives the "position" UCI
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// command. The function sets up the position described in the given
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// fen string ("fen") or the starting position ("startpos") and then
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// makes the moves given in the following move list ("moves").
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// set_position() is called when engine receives the "position" UCI command.
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// The function sets up the position described in the given fen string ("fen")
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// or the starting position ("startpos") and then makes the moves given in the
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// following move list ("moves").
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void set_position(Position& pos, istringstream& is) {
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// Keep track of position keys along the setup moves (from start position to the
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// position just before to start searching). Needed by repetition draw detection.
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static std::deque<StateInfo> st;
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Move m;
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string token, fen;
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@ -176,15 +176,13 @@ namespace {
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return;
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pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread());
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st.clear();
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// Parse move list (if any)
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while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
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{
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pos.do_move(m, *SetupState);
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// Increment pointer to StateRingBuf circular buffer
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if (++SetupState - StateRingBuf >= 102)
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SetupState = StateRingBuf;
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st.push_back(StateInfo());
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pos.do_move(m, st.back());
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}
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}
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