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Better clarify why recent generate_pawn_checks() works

We can have false positives, but these are filtered out
anyhow by following conditions so they are harmless.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-06-12 12:05:48 +02:00
parent b5685fc564
commit 8bec65029d

View file

@ -132,7 +132,7 @@ namespace {
/// generate_captures generates() all pseudo-legal captures and queen
/// promotions. The return value is the number of moves generated.
/// promotions. The return value is the number of moves generated.
int generate_captures(const Position& pos, MoveStack* mlist) {
@ -791,9 +791,11 @@ namespace {
// Direct checks. These are possible only for pawns on neighboring files
// and in the two ranks that, after the push, are in front of the enemy king.
b1 = pawns & neighboring_files_bb(ksq) & ~dc;
b2 = rank_bb(ksq + 2 * TDELTA_S) | rank_bb(ksq + 3 * TDELTA_S);
b1 &= b2;
if (!b1)
// We can get false positives if (ksq + x) is not in [0,63] range but
// is not a problem, they will be filtered out later.
b2 = b1 & (rank_bb(ksq + 2 * TDELTA_S) | rank_bb(ksq + 3 * TDELTA_S));
if (!b2)
return mlist;
// Direct checks, single pawn pushes