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Fully templetize pawn move generators

A little bit more syntax heavuer but surely faster.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-10-22 00:06:12 +01:00
parent c40249e9d2
commit 8f2c1c59eb

View file

@ -32,29 +32,62 @@
namespace { namespace {
struct PawnParams { // Function
Bitboard Rank3BB, Rank8BB;
Rank RANK_8;
SquareDelta DELTA_N, DELTA_NE, DELTA_NW;
Color us, them;
};
const PawnParams WhitePawnParams = { Rank3BB, Rank8BB, RANK_8, DELTA_N, DELTA_NE, DELTA_NW, WHITE, BLACK };
const PawnParams BlackPawnParams = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE };
int generate_castle_moves(const Position&, MoveStack*); int generate_castle_moves(const Position&, MoveStack*);
template<Color> // Template generate_pawn_captures() with specializations
int generate_pawn_captures(const Position&, MoveStack*); template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
int do_generate_pawn_captures(const Position& pos, MoveStack* mlist);
template<Color> template<Color>
int generate_pawn_noncaptures(const Position&, MoveStack*); inline int generate_pawn_captures(const Position& p, MoveStack* m) {
return do_generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
}
template<>
inline int generate_pawn_captures<BLACK>(const Position& p, MoveStack* m) {
return do_generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
}
// Template generate_pawn_noncaptures() with specializations
template<Color, Color, Bitboard, Bitboard, SquareDelta, SquareDelta, SquareDelta>
int do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
template<Color> template<Color>
int generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*); inline int generate_pawn_noncaptures(const Position& p, MoveStack* m) {
return do_generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
}
template<>
inline int generate_pawn_noncaptures<BLACK>(const Position& p, MoveStack* m) {
return do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
}
// Template generate_pawn_blocking_evasions() with specializations
template<Color Us, Bitboard, Bitboard, SquareDelta>
int do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
Bitboard blockSquares, MoveStack* mlist);
template<Color>
inline int generate_pawn_blocking_evasions(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) {
return do_generate_pawn_blocking_evasions<WHITE, Rank8BB, Rank3BB, DELTA_N>(p, np, bs, m);
}
template<>
inline int generate_pawn_blocking_evasions<BLACK>(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) {
return do_generate_pawn_blocking_evasions<BLACK, Rank1BB, Rank6BB, DELTA_S>(p, np, bs, m);
}
// Template generate_pawn_checks() with specializations
template<Color, Color, Bitboard, Bitboard, SquareDelta>
int do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
template<Color> template<Color>
int generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); inline int generate_pawn_checks(const Position& p, Bitboard dc, Square ksq, MoveStack* m) {
return do_generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
}
template<>
inline int generate_pawn_checks<BLACK>(const Position& p, Bitboard dc, Square ksq, MoveStack* m) {
return do_generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
}
// non-pawn templates
template<PieceType> template<PieceType>
int generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard); int generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
template<> template<>
@ -591,69 +624,69 @@ namespace {
} }
template<Color C> template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
int generate_pawn_captures(const Position& pos, MoveStack* mlist) { SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>
int do_generate_pawn_captures(const Position& pos, MoveStack* mlist) {
static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams); Bitboard pawns = pos.pawns(Us);
Bitboard enemyPieces = pos.pieces_of_color(Them);
Bitboard pawns = pos.pawns(PP.us);
Bitboard enemyPieces = pos.pieces_of_color(PP.them);
Square sq; Square sq;
int n = 0; int n = 0;
// Captures in the a1-h8 (a8-h1 for black) direction // Captures in the a1-h8 (a8-h1 for black) direction
Bitboard b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces; Bitboard b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces;
// Capturing promotions // Capturing promotions
Bitboard b2 = b1 & PP.Rank8BB; Bitboard b2 = b1 & TRank8BB;
while (b2) while (b2)
{ {
sq = pop_1st_bit(&b2); sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, QUEEN); mlist[n++].move = make_promotion_move(sq - TDELTA_NE, sq, QUEEN);
} }
// Capturing non-promotions // Capturing non-promotions
b2 = b1 & ~PP.Rank8BB; b2 = b1 & ~TRank8BB;
while (b2) while (b2)
{ {
sq = pop_1st_bit(&b2); sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - PP.DELTA_NE, sq); mlist[n++].move = make_move(sq - TDELTA_NE, sq);
} }
// Captures in the h1-a8 (h8-a1 for black) direction // Captures in the h1-a8 (h8-a1 for black) direction
b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces; b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces;
// Capturing promotions // Capturing promotions
b2 = b1 & PP.Rank8BB; b2 = b1 & TRank8BB;
while (b2) while (b2)
{ {
sq = pop_1st_bit(&b2); sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, QUEEN); mlist[n++].move = make_promotion_move(sq - TDELTA_NW, sq, QUEEN);
} }
// Capturing non-promotions // Capturing non-promotions
b2 = b1 & ~PP.Rank8BB; b2 = b1 & ~TRank8BB;
while (b2) while (b2)
{ {
sq = pop_1st_bit(&b2); sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - PP.DELTA_NW, sq); mlist[n++].move = make_move(sq - TDELTA_NW, sq);
} }
// Non-capturing promotions // Non-capturing promotions
b1 = (C == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & Rank8BB; b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & Rank8BB;
while (b1) while (b1)
{ {
sq = pop_1st_bit(&b1); sq = pop_1st_bit(&b1);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, QUEEN); mlist[n++].move = make_promotion_move(sq - TDELTA_N, sq, QUEEN);
} }
// En passant captures // En passant captures
if (pos.ep_square() != SQ_NONE) if (pos.ep_square() != SQ_NONE)
{ {
assert(PP.us != WHITE || square_rank(pos.ep_square()) == RANK_6); assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(PP.us != BLACK || square_rank(pos.ep_square()) == RANK_3); assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
b1 = pawns & pos.pawn_attacks(PP.them, pos.ep_square()); b1 = pawns & pos.pawn_attacks(Them, pos.ep_square());
assert(b1 != EmptyBoardBB); assert(b1 != EmptyBoardBB);
while (b1) while (b1)
@ -665,72 +698,69 @@ namespace {
return n; return n;
} }
template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB,
SquareDelta TDELTA_NE, SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>
int do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
template<Color C> Bitboard pawns = pos.pawns(Us);
int generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { Bitboard enemyPieces = pos.pieces_of_color(Them);
static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
Bitboard pawns = pos.pawns(PP.us);
Bitboard enemyPieces = pos.pieces_of_color(PP.them);
Bitboard emptySquares = pos.empty_squares(); Bitboard emptySquares = pos.empty_squares();
Bitboard b1, b2; Bitboard b1, b2;
Square sq; Square sq;
int n = 0; int n = 0;
// Underpromotion captures in the a1-h8 (a8-h1 for black) direction // Underpromotion captures in the a1-h8 (a8-h1 for black) direction
b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & PP.Rank8BB; b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & TRank8BB;
while (b1) while (b1)
{ {
sq = pop_1st_bit(&b1); sq = pop_1st_bit(&b1);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, ROOK); mlist[n++].move = make_promotion_move(sq - TDELTA_NE, sq, ROOK);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, BISHOP); mlist[n++].move = make_promotion_move(sq - TDELTA_NE, sq, BISHOP);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, KNIGHT); mlist[n++].move = make_promotion_move(sq - TDELTA_NE, sq, KNIGHT);
} }
// Underpromotion captures in the h1-a8 (h8-a1 for black) direction // Underpromotion captures in the h1-a8 (h8-a1 for black) direction
b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & PP.Rank8BB; b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & TRank8BB;
while (b1) while (b1)
{ {
sq = pop_1st_bit(&b1); sq = pop_1st_bit(&b1);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, ROOK); mlist[n++].move = make_promotion_move(sq - TDELTA_NW, sq, ROOK);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, BISHOP); mlist[n++].move = make_promotion_move(sq - TDELTA_NW, sq, BISHOP);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, KNIGHT); mlist[n++].move = make_promotion_move(sq - TDELTA_NW, sq, KNIGHT);
} }
// Single pawn pushes // Single pawn pushes
b1 = (C == WHITE ? pawns << 8 : pawns >> 8) & emptySquares; b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & emptySquares;
b2 = b1 & PP.Rank8BB; b2 = b1 & TRank8BB;
while (b2) while (b2)
{ {
sq = pop_1st_bit(&b2); sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, ROOK); mlist[n++].move = make_promotion_move(sq - TDELTA_N, sq, ROOK);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, BISHOP); mlist[n++].move = make_promotion_move(sq - TDELTA_N, sq, BISHOP);
mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, KNIGHT); mlist[n++].move = make_promotion_move(sq - TDELTA_N, sq, KNIGHT);
} }
b2 = b1 & ~PP.Rank8BB; b2 = b1 & ~TRank8BB;
while (b2) while (b2)
{ {
sq = pop_1st_bit(&b2); sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - PP.DELTA_N, sq); mlist[n++].move = make_move(sq - TDELTA_N, sq);
} }
// Double pawn pushes // Double pawn pushes
b2 = (C == WHITE ? (b1 & PP.Rank3BB) << 8 : (b1 & PP.Rank3BB) >> 8) & emptySquares; b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares;
while (b2) while (b2)
{ {
sq = pop_1st_bit(&b2); sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - PP.DELTA_N - PP.DELTA_N, sq); mlist[n++].move = make_move(sq - TDELTA_N - TDELTA_N, sq);
} }
return n; return n;
} }
template<Color C> template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB, SquareDelta TDELTA_N>
int generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist) int do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
{ {
static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
// Pawn moves which give discovered check. This is possible only if the // Pawn moves which give discovered check. This is possible only if the
// pawn is not on the same file as the enemy king, because we don't // pawn is not on the same file as the enemy king, because we don't
// generate captures. // generate captures.
@ -738,22 +768,22 @@ namespace {
Bitboard empty = pos.empty_squares(); Bitboard empty = pos.empty_squares();
// Find all friendly pawns not on the enemy king's file // Find all friendly pawns not on the enemy king's file
Bitboard b1 = pos.pawns(pos.side_to_move()) & ~file_bb(ksq), b2, b3; Bitboard b1 = pos.pawns(Us) & ~file_bb(ksq), b2, b3;
// Discovered checks, single pawn pushes // Discovered checks, single pawn pushes
b2 = b3 = (C == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~PP.Rank8BB & empty; b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~TRank8BB & empty;
while (b3) while (b3)
{ {
Square to = pop_1st_bit(&b3); Square to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - PP.DELTA_N, to); mlist[n++].move = make_move(to - TDELTA_N, to);
} }
// Discovered checks, double pawn pushes // Discovered checks, double pawn pushes
b3 = (C == WHITE ? (b2 & PP.Rank3BB) << 8 : (b2 & PP.Rank3BB) >> 8) & empty; b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty;
while (b3) while (b3)
{ {
Square to = pop_1st_bit(&b3); Square to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to); mlist[n++].move = make_move(to - TDELTA_N - TDELTA_N, to);
} }
// Direct checks. These are possible only for pawns on neighboring files // Direct checks. These are possible only for pawns on neighboring files
@ -762,23 +792,23 @@ namespace {
b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ?? b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ??
// Direct checks, single pawn pushes // Direct checks, single pawn pushes
b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & empty; b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty;
b3 = b2 & pos.pawn_attacks(PP.them, ksq); b3 = b2 & pos.pawn_attacks(Them, ksq);
while (b3) while (b3)
{ {
Square to = pop_1st_bit(&b3); Square to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - PP.DELTA_N, to); mlist[n++].move = make_move(to - TDELTA_N, to);
} }
// Direct checks, double pawn pushes // Direct checks, double pawn pushes
b3 = (C == WHITE ? (b2 & PP.Rank3BB) << 8 : (b2 & PP.Rank3BB) >> 8) b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8)
& empty & empty
& pos.pawn_attacks(PP.them, ksq); & pos.pawn_attacks(Them, ksq);
while (b3) while (b3)
{ {
Square to = pop_1st_bit(&b3); Square to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to); mlist[n++].move = make_move(to - TDELTA_N - TDELTA_N, to);
} }
return n; return n;
} }
@ -833,47 +863,44 @@ namespace {
} }
template<Color C> template<Color Us, Bitboard TRANK_8, Bitboard TRank3BB, SquareDelta TDELTA_N>
int generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, int do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
Bitboard blockSquares, MoveStack* mlist) { Bitboard blockSquares, MoveStack* mlist) {
static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
// Find non-pinned pawns // Find non-pinned pawns
int n = 0; int n = 0;
Bitboard b1 = pos.pawns(PP.us) & not_pinned; Bitboard b1 = pos.pawns(Us) & not_pinned;
// Single pawn pushes. We don't have to AND with empty squares here, // Single pawn pushes. We don't have to AND with empty squares here,
// because the blocking squares will always be empty. // because the blocking squares will always be empty.
Bitboard b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & blockSquares; Bitboard b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & blockSquares;
while (b2) while (b2)
{ {
Square to = pop_1st_bit(&b2); Square to = pop_1st_bit(&b2);
assert(pos.piece_on(to) == EMPTY); assert(pos.piece_on(to) == EMPTY);
if (square_rank(to) == PP.RANK_8) if (square_rank(to) == TRANK_8)
{ {
mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, QUEEN); mlist[n++].move = make_promotion_move(to - TDELTA_N, to, QUEEN);
mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, ROOK); mlist[n++].move = make_promotion_move(to - TDELTA_N, to, ROOK);
mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, BISHOP); mlist[n++].move = make_promotion_move(to - TDELTA_N, to, BISHOP);
mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, KNIGHT); mlist[n++].move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
} else } else
mlist[n++].move = make_move(to - PP.DELTA_N, to); mlist[n++].move = make_move(to - TDELTA_N, to);
} }
// Double pawn pushes // Double pawn pushes
b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & PP.Rank3BB; b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB;
b2 = (C == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;; b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;;
while (b2) while (b2)
{ {
Square to = pop_1st_bit(&b2); Square to = pop_1st_bit(&b2);
assert(pos.piece_on(to) == EMPTY); assert(pos.piece_on(to) == EMPTY);
assert(PP.us != WHITE || square_rank(to) == RANK_4); assert(Us != WHITE || square_rank(to) == RANK_4);
assert(PP.us != BLACK || square_rank(to) == RANK_5); assert(Us != BLACK || square_rank(to) == RANK_5);
mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to); mlist[n++].move = make_move(to - TDELTA_N - TDELTA_N, to);
} }
return n; return n;
} }