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In Position backup and restore contiguous data
Give the compiler one more chance to optimize the copy. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 40 additions and 40 deletions
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@ -678,24 +678,23 @@ bool Position::move_is_capture(Move m) const {
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void Position::backup(UndoInfo& u) const {
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u.castleRights = castleRights;
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u.epSquare = epSquare;
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u.checkersBB = checkersBB;
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u.key = key;
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u.pawnKey = pawnKey;
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u.materialKey = materialKey;
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u.rule50 = rule50;
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u.lastMove = lastMove;
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u.mgValue = mgValue;
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u.egValue = egValue;
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u.capture = NO_PIECE_TYPE;
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for (Color c = WHITE; c <= BLACK; c++)
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{
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u.pinners[c] = pinners[c];
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u.pinned[c] = pinned[c];
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u.dcCandidates[c] = dcCandidates[c];
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}
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u.checkersBB = checkersBB;
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u.key = key;
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u.pawnKey = pawnKey;
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u.materialKey = materialKey;
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u.castleRights = castleRights;
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u.rule50 = rule50;
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u.epSquare = epSquare;
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u.lastMove = lastMove;
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u.mgValue = mgValue;
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u.egValue = egValue;
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u.capture = NO_PIECE_TYPE;
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}
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@ -704,24 +703,23 @@ void Position::backup(UndoInfo& u) const {
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void Position::restore(const UndoInfo& u) {
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castleRights = u.castleRights;
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epSquare = u.epSquare;
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checkersBB = u.checkersBB;
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key = u.key;
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pawnKey = u.pawnKey;
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materialKey = u.materialKey;
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rule50 = u.rule50;
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lastMove = u.lastMove;
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mgValue = u.mgValue;
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egValue = u.egValue;
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// u.capture is restored in undo_move()
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for (Color c = WHITE; c <= BLACK; c++)
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{
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pinners[c] = u.pinners[c];
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pinned[c] = u.pinned[c];
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dcCandidates[c] = u.dcCandidates[c];
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}
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checkersBB = u.checkersBB;
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key = u.key;
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pawnKey = u.pawnKey;
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materialKey = u.materialKey;
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castleRights = u.castleRights;
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rule50 = u.rule50;
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epSquare = u.epSquare;
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lastMove = u.lastMove;
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mgValue = u.mgValue;
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egValue = u.egValue;
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// u.capture is restored in undo_move()
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}
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@ -74,17 +74,16 @@ enum CastleRights {
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/// The UndoInfo struct stores information we need to restore a Position
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/// object to its previous state when we retract a move. Whenever a move
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/// object to its previous state when we retract a move. Whenever a move
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/// is made on the board (by calling Position::do_move), an UndoInfo object
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/// must be passed as a parameter. When the move is unmade (by calling
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/// must be passed as a parameter. When the move is unmade (by calling
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/// Position::undo_move), the same UndoInfo object must be passed again.
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struct UndoInfo {
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int castleRights;
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Square epSquare;
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Bitboard checkersBB, pinners[2], pinned[2], dcCandidates[2];
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Bitboard pinners[2], pinned[2], dcCandidates[2], checkersBB;
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Key key, pawnKey, materialKey;
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int rule50;
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int castleRights, rule50;
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Square epSquare;
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Move lastMove;
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Value mgValue, egValue;
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PieceType capture;
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@ -326,8 +325,6 @@ private:
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// Bitboards
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Bitboard byColorBB[2], byTypeBB[8];
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Bitboard checkersBB;
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mutable Bitboard pinners[2], pinned[2], dcCandidates[2];
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// Board
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Piece board[64];
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@ -340,16 +337,21 @@ private:
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int index[64];
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// Other info
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Color sideToMove;
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int castleRights;
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File initialKFile, initialKRFile, initialQRFile;
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Square epSquare;
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Square kingSquare[2];
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Move lastMove;
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Key key, pawnKey, materialKey, history[MaxGameLength];
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int rule50, gamePly;
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Value mgValue, egValue;
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Color sideToMove;
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int gamePly;
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Key history[MaxGameLength];
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Value npMaterial[2];
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File initialKFile, initialKRFile, initialQRFile;
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// Info backed up in do_move()
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mutable Bitboard pinners[2], pinned[2], dcCandidates[2];
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Bitboard checkersBB;
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Key key, pawnKey, materialKey;
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int castleRights, rule50;
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Square epSquare;
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Move lastMove;
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Value mgValue, egValue;
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// Static variables
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static int castleRightsMask[64];
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