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Retire Position::pawn_is_passed() and friends
Absolutely no useful at all, just code obfuscation so use real definition instead. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 3 additions and 18 deletions
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@ -206,9 +206,9 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
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assert(pos.piece_on(s) == piece_of_color_and_type(Us, PAWN));
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// Passed, isolated or doubled pawn?
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// Passed, isolated or doubled pawn?
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passed = Position::pawn_is_passed(theirPawns, Us, s);
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passed = !(theirPawns & passed_pawn_mask(Us, s));
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isolated = Position::pawn_is_isolated(ourPawns, s);
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isolated = !(ourPawns & neighboring_files_bb(s));
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doubled = Position::pawn_is_doubled(ourPawns, Us, s);
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doubled = ourPawns & squares_behind(Us, s);
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// We calculate kingside and queenside pawn storm
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// We calculate kingside and queenside pawn storm
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// scores for both colors. These are used when evaluating
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// scores for both colors. These are used when evaluating
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@ -228,9 +228,6 @@ public:
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// Information about pawns
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// Information about pawns
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bool pawn_is_passed(Color c, Square s) const;
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bool pawn_is_passed(Color c, Square s) const;
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static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
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static bool pawn_is_isolated(Bitboard ourPawns, Square s);
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static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s);
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// Weak squares
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// Weak squares
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bool square_is_weak(Square s, Color c) const;
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bool square_is_weak(Square s, Color c) const;
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@ -485,18 +482,6 @@ inline bool Position::pawn_is_passed(Color c, Square s) const {
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return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
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return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
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}
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}
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inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) {
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return !(theirPawns & passed_pawn_mask(c, s));
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}
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inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) {
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return !(ourPawns & neighboring_files_bb(s));
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}
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inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) {
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return ourPawns & squares_behind(c, s);
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}
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inline bool Position::square_is_weak(Square s, Color c) const {
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inline bool Position::square_is_weak(Square s, Color c) const {
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return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
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return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
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}
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}
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