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Rename type_of_piece() and color_of_piece()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-06-26 10:52:42 +01:00
parent 923b14afaa
commit ae2f5f25cd
6 changed files with 40 additions and 40 deletions

View file

@ -95,7 +95,7 @@ const string move_to_san(Position& pos, Move m) {
bool ambiguousMove, ambiguousFile, ambiguousRank; bool ambiguousMove, ambiguousFile, ambiguousRank;
Square sq, from = move_from(m); Square sq, from = move_from(m);
Square to = move_to(m); Square to = move_to(m);
PieceType pt = type_of_piece(pos.piece_on(from)); PieceType pt = piece_type(pos.piece_on(from));
string san; string san;
if (m == MOVE_NONE) if (m == MOVE_NONE)

View file

@ -217,7 +217,7 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
while (b) while (b)
{ {
from = pop_1st_bit(&b); from = pop_1st_bit(&b);
switch (type_of_piece(pos.piece_on(from))) switch (piece_type(pos.piece_on(from)))
{ {
case PAWN: /* Will be generated togheter with pawns direct checks */ break; case PAWN: /* Will be generated togheter with pawns direct checks */ break;
case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break; case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
@ -265,9 +265,9 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
checkersCnt++; checkersCnt++;
checksq = pop_1st_bit(&b); checksq = pop_1st_bit(&b);
assert(color_of_piece(pos.piece_on(checksq)) == opposite_color(us)); assert(piece_color(pos.piece_on(checksq)) == opposite_color(us));
switch (type_of_piece(pos.piece_on(checksq))) switch (piece_type(pos.piece_on(checksq)))
{ {
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break; case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break; case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;

View file

@ -237,7 +237,7 @@ void MovePicker::score_captures() {
{ {
m = cur->move; m = cur->move;
cur->score = piece_value_midgame(pos.piece_on(move_to(m))) cur->score = piece_value_midgame(pos.piece_on(move_to(m)))
- type_of_piece(pos.piece_on(move_from(m))); - piece_type(pos.piece_on(move_from(m)));
if (move_is_promotion(m)) if (move_is_promotion(m))
cur->score += QueenValueMidgame; cur->score += QueenValueMidgame;
@ -276,7 +276,7 @@ void MovePicker::score_evasions() {
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
else if (pos.move_is_capture(m)) else if (pos.move_is_capture(m))
cur->score = piece_value_midgame(pos.piece_on(move_to(m))) cur->score = piece_value_midgame(pos.piece_on(move_to(m)))
- type_of_piece(pos.piece_on(move_from(m))) + History::MaxValue; - piece_type(pos.piece_on(move_from(m))) + History::MaxValue;
else else
cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
} }

View file

@ -366,7 +366,7 @@ void Position::print(Move move) const {
if (move) if (move)
{ {
Position p(*this, thread()); Position p(*this, thread());
string dd = (color_of_piece(piece_on(move_from(move))) == BLACK ? ".." : ""); string dd = (piece_color(piece_on(move_from(move))) == BLACK ? ".." : "");
cout << "\nMove is: " << dd << move_to_san(p, move); cout << "\nMove is: " << dd << move_to_san(p, move);
} }
@ -381,7 +381,7 @@ void Position::print(Move move) const {
if (piece == PIECE_NONE && square_color(sq) == DARK) if (piece == PIECE_NONE && square_color(sq) == DARK)
piece = PIECE_NONE_DARK_SQ; piece = PIECE_NONE_DARK_SQ;
char c = (color_of_piece(piece_on(sq)) == BLACK ? '=' : ' '); char c = (piece_color(piece_on(sq)) == BLACK ? '=' : ' ');
cout << c << PieceToChar[piece] << c << '|'; cout << c << PieceToChar[piece] << c << '|';
} }
} }
@ -520,7 +520,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
do_move_bb(&occ, make_move_bb(f, t)); do_move_bb(&occ, make_move_bb(f, t));
xray = ( (rook_attacks_bb(s, occ) & pieces(ROOK, QUEEN)) xray = ( (rook_attacks_bb(s, occ) & pieces(ROOK, QUEEN))
|(bishop_attacks_bb(s, occ) & pieces(BISHOP, QUEEN))) |(bishop_attacks_bb(s, occ) & pieces(BISHOP, QUEEN)))
& pieces_of_color(color_of_piece(piece_on(f))); & pieces_of_color(piece_color(piece_on(f)));
// If we have attacks we need to verify that are caused by our move // If we have attacks we need to verify that are caused by our move
// and are not already existent ones. // and are not already existent ones.
@ -552,7 +552,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
Color us = side_to_move(); Color us = side_to_move();
Square from = move_from(m); Square from = move_from(m);
assert(color_of_piece(piece_on(from)) == us); assert(piece_color(piece_on(from)) == us);
assert(piece_on(king_square(us)) == make_piece(us, KING)); assert(piece_on(king_square(us)) == make_piece(us, KING));
// En passant captures are a tricky special case. Because they are // En passant captures are a tricky special case. Because they are
@ -582,7 +582,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
// If the moving piece is a king, check whether the destination // If the moving piece is a king, check whether the destination
// square is attacked by the opponent. Castling moves are checked // square is attacked by the opponent. Castling moves are checked
// for legality during move generation. // for legality during move generation.
if (type_of_piece(piece_on(from)) == KING) if (piece_type(piece_on(from)) == KING)
return move_is_castle(m) || !(attackers_to(move_to(m)) & pieces_of_color(opposite_color(us))); return move_is_castle(m) || !(attackers_to(move_to(m)) & pieces_of_color(opposite_color(us)));
// A non-king move is legal if and only if it is not pinned or it // A non-king move is legal if and only if it is not pinned or it
@ -636,15 +636,15 @@ bool Position::move_is_pl(const Move m) const {
// If the from square is not occupied by a piece belonging to the side to // If the from square is not occupied by a piece belonging to the side to
// move, the move is obviously not legal. // move, the move is obviously not legal.
if (pc == PIECE_NONE || color_of_piece(pc) != us) if (pc == PIECE_NONE || piece_color(pc) != us)
return false; return false;
// The destination square cannot be occupied by a friendly piece // The destination square cannot be occupied by a friendly piece
if (color_of_piece(piece_on(to)) == us) if (piece_color(piece_on(to)) == us)
return false; return false;
// Handle the special case of a pawn move // Handle the special case of a pawn move
if (type_of_piece(pc) == PAWN) if (piece_type(pc) == PAWN)
{ {
// Move direction must be compatible with pawn color // Move direction must be compatible with pawn color
int direction = to - from; int direction = to - from;
@ -666,7 +666,7 @@ bool Position::move_is_pl(const Move m) const {
case DELTA_SE: case DELTA_SE:
// Capture. The destination square must be occupied by an enemy // Capture. The destination square must be occupied by an enemy
// piece (en passant captures was handled earlier). // piece (en passant captures was handled earlier).
if (color_of_piece(piece_on(to)) != them) if (piece_color(piece_on(to)) != them)
return false; return false;
// From and to files must be one file apart, avoids a7h5 // From and to files must be one file apart, avoids a7h5
@ -712,7 +712,7 @@ bool Position::move_is_pl(const Move m) const {
{ {
// In case of king moves under check we have to remove king so to catch // In case of king moves under check we have to remove king so to catch
// as invalid moves like b1a1 when opposite queen is on c1. // as invalid moves like b1a1 when opposite queen is on c1.
if (type_of_piece(piece_on(from)) == KING) if (piece_type(piece_on(from)) == KING)
{ {
Bitboard b = occupied_squares(); Bitboard b = occupied_squares();
clear_bit(&b, from); clear_bit(&b, from);
@ -745,11 +745,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
assert(is_ok()); assert(is_ok());
assert(move_is_ok(m)); assert(move_is_ok(m));
assert(ci.dcCandidates == discovered_check_candidates(side_to_move())); assert(ci.dcCandidates == discovered_check_candidates(side_to_move()));
assert(color_of_piece(piece_on(move_from(m))) == side_to_move()); assert(piece_color(piece_on(move_from(m))) == side_to_move());
Square from = move_from(m); Square from = move_from(m);
Square to = move_to(m); Square to = move_to(m);
PieceType pt = type_of_piece(piece_on(from)); PieceType pt = piece_type(piece_on(from));
// Direct check ? // Direct check ?
if (bit_is_set(ci.checkSq[pt], to)) if (bit_is_set(ci.checkSq[pt], to))
@ -917,11 +917,11 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
bool pm = move_is_promotion(m); bool pm = move_is_promotion(m);
Piece piece = piece_on(from); Piece piece = piece_on(from);
PieceType pt = type_of_piece(piece); PieceType pt = piece_type(piece);
PieceType capture = ep ? PAWN : type_of_piece(piece_on(to)); PieceType capture = ep ? PAWN : piece_type(piece_on(to));
assert(color_of_piece(piece_on(from)) == us); assert(piece_color(piece_on(from)) == us);
assert(color_of_piece(piece_on(to)) == them || square_is_empty(to)); assert(piece_color(piece_on(to)) == them || square_is_empty(to));
assert(!(ep || pm) || piece == make_piece(us, PAWN)); assert(!(ep || pm) || piece == make_piece(us, PAWN));
assert(!pm || relative_rank(us, to) == RANK_8); assert(!pm || relative_rank(us, to) == RANK_8);
@ -1255,10 +1255,10 @@ void Position::undo_move(Move m) {
bool ep = move_is_ep(m); bool ep = move_is_ep(m);
bool pm = move_is_promotion(m); bool pm = move_is_promotion(m);
PieceType pt = type_of_piece(piece_on(to)); PieceType pt = piece_type(piece_on(to));
assert(square_is_empty(from)); assert(square_is_empty(from));
assert(color_of_piece(piece_on(to)) == us); assert(piece_color(piece_on(to)) == us);
assert(!pm || relative_rank(us, to) == RANK_8); assert(!pm || relative_rank(us, to) == RANK_8);
assert(!ep || to == st->previous->epSquare); assert(!ep || to == st->previous->epSquare);
assert(!ep || relative_rank(us, to) == RANK_6); assert(!ep || relative_rank(us, to) == RANK_6);
@ -1502,16 +1502,16 @@ int Position::see(Move m) const {
from = move_from(m); from = move_from(m);
to = move_to(m); to = move_to(m);
capturedType = type_of_piece(piece_on(to)); capturedType = piece_type(piece_on(to));
occupied = occupied_squares(); occupied = occupied_squares();
// Handle en passant moves // Handle en passant moves
if (st->epSquare == to && type_of_piece(piece_on(from)) == PAWN) if (st->epSquare == to && piece_type(piece_on(from)) == PAWN)
{ {
Square capQq = (side_to_move() == WHITE ? to - DELTA_N : to - DELTA_S); Square capQq = (side_to_move() == WHITE ? to - DELTA_N : to - DELTA_S);
assert(capturedType == PIECE_TYPE_NONE); assert(capturedType == PIECE_TYPE_NONE);
assert(type_of_piece(piece_on(capQq)) == PAWN); assert(piece_type(piece_on(capQq)) == PAWN);
// Remove the captured pawn // Remove the captured pawn
clear_bit(&occupied, capQq); clear_bit(&occupied, capQq);
@ -1524,7 +1524,7 @@ int Position::see(Move m) const {
attackers = attackers_to(to, occupied); attackers = attackers_to(to, occupied);
// If the opponent has no attackers we are finished // If the opponent has no attackers we are finished
stm = opposite_color(color_of_piece(piece_on(from))); stm = opposite_color(piece_color(piece_on(from)));
stmAttackers = attackers & pieces_of_color(stm); stmAttackers = attackers & pieces_of_color(stm);
if (!stmAttackers) if (!stmAttackers)
return PieceValueMidgame[capturedType]; return PieceValueMidgame[capturedType];
@ -1536,7 +1536,7 @@ int Position::see(Move m) const {
// capture with the least valuable piece. After each capture, we look for // capture with the least valuable piece. After each capture, we look for
// new X-ray attacks from behind the capturing piece. // new X-ray attacks from behind the capturing piece.
swapList[0] = PieceValueMidgame[capturedType]; swapList[0] = PieceValueMidgame[capturedType];
capturedType = type_of_piece(piece_on(from)); capturedType = piece_type(piece_on(from));
do { do {
// Locate the least valuable attacker for the side to move. The loop // Locate the least valuable attacker for the side to move. The loop
@ -1621,8 +1621,8 @@ void Position::clear() {
void Position::put_piece(Piece p, Square s) { void Position::put_piece(Piece p, Square s) {
Color c = color_of_piece(p); Color c = piece_color(p);
PieceType pt = type_of_piece(p); PieceType pt = piece_type(p);
board[s] = p; board[s] = p;
index[s] = pieceCount[c][pt]++; index[s] = pieceCount[c][pt]++;
@ -1645,7 +1645,7 @@ Key Position::compute_key() const {
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)
if (square_is_occupied(s)) if (square_is_occupied(s))
result ^= zobrist[color_of_piece(piece_on(s))][type_of_piece(piece_on(s))][s]; result ^= zobrist[piece_color(piece_on(s))][piece_type(piece_on(s))][s];
if (ep_square() != SQ_NONE) if (ep_square() != SQ_NONE)
result ^= zobEp[ep_square()]; result ^= zobEp[ep_square()];
@ -1923,8 +1923,8 @@ bool Position::is_ok(int* failedStep) const {
{ {
int kingCount[2] = {0, 0}; int kingCount[2] = {0, 0};
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)
if (type_of_piece(piece_on(s)) == KING) if (piece_type(piece_on(s)) == KING)
kingCount[color_of_piece(piece_on(s))]++; kingCount[piece_color(piece_on(s))]++;
if (kingCount[0] != 1 || kingCount[1] != 1) if (kingCount[0] != 1 || kingCount[1] != 1)
return false; return false;

View file

@ -300,7 +300,7 @@ namespace {
if (moveIsCheck && pos.see_sign(m) >= 0) if (moveIsCheck && pos.see_sign(m) >= 0)
result += CheckExtension[PvNode]; result += CheckExtension[PvNode];
if (type_of_piece(pos.piece_on(move_from(m))) == PAWN) if (piece_type(pos.piece_on(move_from(m))) == PAWN)
{ {
Color c = pos.side_to_move(); Color c = pos.side_to_move();
if (relative_rank(c, move_to(m)) == RANK_7) if (relative_rank(c, move_to(m)) == RANK_7)
@ -316,7 +316,7 @@ namespace {
} }
if ( captureOrPromotion if ( captureOrPromotion
&& type_of_piece(pos.piece_on(move_to(m))) != PAWN && piece_type(pos.piece_on(move_to(m))) != PAWN
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- piece_value_midgame(pos.piece_on(move_to(m))) == VALUE_ZERO) - piece_value_midgame(pos.piece_on(move_to(m))) == VALUE_ZERO)
&& !move_is_special(m)) && !move_is_special(m))
@ -1530,7 +1530,7 @@ split_point_start: // At split points actual search starts from here
return true; return true;
// Rule 2. Queen contact check is very dangerous // Rule 2. Queen contact check is very dangerous
if ( type_of_piece(pc) == QUEEN if ( piece_type(pc) == QUEEN
&& bit_is_set(kingAtt, to)) && bit_is_set(kingAtt, to))
return true; return true;
@ -1666,7 +1666,7 @@ split_point_start: // At split points actual search starts from here
// value of the threatening piece, don't prune moves which defend it. // value of the threatening piece, don't prune moves which defend it.
if ( pos.move_is_capture(threat) if ( pos.move_is_capture(threat)
&& ( piece_value_midgame(pos.piece_on(tfrom)) >= piece_value_midgame(pos.piece_on(tto)) && ( piece_value_midgame(pos.piece_on(tfrom)) >= piece_value_midgame(pos.piece_on(tto))
|| type_of_piece(pos.piece_on(tfrom)) == KING) || piece_type(pos.piece_on(tfrom)) == KING)
&& pos.move_attacks_square(m, tto)) && pos.move_attacks_square(m, tto))
return true; return true;

View file

@ -360,11 +360,11 @@ inline Piece make_piece(Color c, PieceType pt) {
return Piece((c << 3) | pt); return Piece((c << 3) | pt);
} }
inline PieceType type_of_piece(Piece p) { inline PieceType piece_type(Piece p) {
return PieceType(p & 7); return PieceType(p & 7);
} }
inline Color color_of_piece(Piece p) { inline Color piece_color(Piece p) {
return Color(p >> 3); return Color(p >> 3);
} }