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Rearrange evaluation constants definitions

Make them more uniform and consistent.

No functional change.

Conflicts:
	src/evaluate.cpp
This commit is contained in:
Marco Costalba 2014-09-20 10:19:21 +02:00 committed by lucasart
parent 4d0a6c5a6f
commit b652720903

View file

@ -150,25 +150,24 @@ namespace {
S(0, 0), S(0, 0), S(80, 119), S(80, 119), S(117, 199), S(127, 218)
};
// Hanging contains a bonus for each enemy hanging piece
const Score Hanging = S(23, 20);
const Score KingPawnThreatOne = S(0, 64);
const Score KingPawnThreatMany = S(0, 128);
#undef S
const Score RookOnPawn = make_score(10, 28);
const Score RookOpenFile = make_score(43, 21);
const Score RookSemiopenFile = make_score(19, 10);
const Score BishopPawns = make_score( 8, 12);
const Score MinorBehindPawn = make_score(16, 0);
const Score TrappedRook = make_score(92, 0);
const Score Unstoppable = make_score( 0, 20);
// Assorted bonuses and penalties used by evaluation
const Score KingOnPawnOne = S(0 , 64);
const Score KingOnPawnMany = S(0 ,128);
const Score RookOnPawn = S(10, 28);
const Score RookOpenFile = S(43, 21);
const Score RookSemiOpenFile = S(19, 10);
const Score BishopPawns = S( 8, 12);
const Score MinorBehindPawn = S(16, 0);
const Score TrappedRook = S(92, 0);
const Score Unstoppable = S( 0, 20);
const Score Hanging = S(23, 20);
// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
// a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only
// happen in Chess960 games.
const Score TrappedBishopA1H1 = make_score(50, 50);
const Score TrappedBishopA1H1 = S(50, 50);
#undef S
// SpaceMask[Color] contains the area of the board which is considered
// by the space evaluation. In the middlegame, each side is given a bonus
@ -340,7 +339,7 @@ namespace {
// Give a bonus for a rook on a open or semi-open file
if (ei.pi->semiopen_file(Us, file_of(s)))
score += ei.pi->semiopen_file(Them, file_of(s)) ? RookOpenFile : RookSemiopenFile;
score += ei.pi->semiopen_file(Them, file_of(s)) ? RookOpenFile : RookSemiOpenFile;
if (mob > 3 || ei.pi->semiopen_file(Us, file_of(s)))
continue;
@ -532,7 +531,7 @@ namespace {
b = weakEnemies & pos.pieces(Them, PAWN) & ei.attackedBy[Us][KING];
if (b)
score += more_than_one(b) ? KingPawnThreatMany : KingPawnThreatOne;
score += more_than_one(b) ? KingOnPawnMany : KingOnPawnOne;
}
if (Trace)