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Disable per-square MVV/LVA for now
Needs more testing. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 1 additions and 4 deletions
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@ -145,7 +145,6 @@ Move MovePicker::get_next_move() {
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case PH_GOOD_CAPTURES:
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case PH_GOOD_CAPTURES:
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numOfMoves = generate_captures(pos, moves);
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numOfMoves = generate_captures(pos, moves);
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score_captures();
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score_captures();
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capSquares = EmptyBoardBB;
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movesPicked = 0;
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movesPicked = 0;
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break;
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break;
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@ -383,7 +382,7 @@ Move MovePicker::pick_move_from_list() {
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while (movesPicked < numOfMoves)
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while (movesPicked < numOfMoves)
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{
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{
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bestIndex = find_best_index(&capSquares, capSqValues);
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bestIndex = find_best_index();
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if (bestIndex != -1) // Found a good capture
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if (bestIndex != -1) // Found a good capture
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{
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{
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@ -85,8 +85,6 @@ private:
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Move ttMove, mateKiller, killer1, killer2;
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Move ttMove, mateKiller, killer1, killer2;
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Bitboard pinned, dc;
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Bitboard pinned, dc;
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MoveStack moves[256], badCaptures[64];
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MoveStack moves[256], badCaptures[64];
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Bitboard capSquares;
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int capSqValues[64];
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bool pvNode;
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bool pvNode;
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Depth depth;
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Depth depth;
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int phaseIndex;
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int phaseIndex;
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