mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Don't lock before check for termination
Restore old locking scheme changed with
commit 1e92df6b20
.
This seems to prevent a very rare crash that occurs
once every 5-10K games.
With this patch we have no crashes after 33K games.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
35018fa307
commit
be9aba2fa0
1 changed files with 3 additions and 4 deletions
|
@ -2158,17 +2158,16 @@ void Thread::idle_loop(SplitPoint* sp) {
|
||||||
{
|
{
|
||||||
assert((!sp && threadID) || Threads.use_sleeping_threads());
|
assert((!sp && threadID) || Threads.use_sleeping_threads());
|
||||||
|
|
||||||
// Grab the lock to avoid races with Thread::wake_up()
|
|
||||||
lock_grab(&sleepLock);
|
|
||||||
|
|
||||||
// Slave thread should exit as soon as do_terminate flag raises
|
// Slave thread should exit as soon as do_terminate flag raises
|
||||||
if (do_terminate)
|
if (do_terminate)
|
||||||
{
|
{
|
||||||
assert(!sp);
|
assert(!sp);
|
||||||
lock_release(&sleepLock);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Grab the lock to avoid races with Thread::wake_up()
|
||||||
|
lock_grab(&sleepLock);
|
||||||
|
|
||||||
// If we are master and all slaves have finished don't go to sleep
|
// If we are master and all slaves have finished don't go to sleep
|
||||||
if (sp && all_slaves_finished(sp))
|
if (sp && all_slaves_finished(sp))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Reference in a new issue