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https://github.com/sockspls/badfish
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Move uci_pv under UCI namespace
That's the correct place. No functional change.
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2 changed files with 41 additions and 41 deletions
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@ -109,7 +109,6 @@ namespace {
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Value value_from_tt(Value v, int ply);
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void update_pv(Move* pv, Move move, Move* childPv);
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void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
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string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
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} // namespace
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@ -357,7 +356,7 @@ namespace {
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if ( multiPV == 1
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&& (bestValue <= alpha || bestValue >= beta)
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&& Time::now() - SearchTime > 3000)
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl;
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// In case of failing low/high increase aspiration window and
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// re-search, otherwise exit the loop.
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@ -390,7 +389,7 @@ namespace {
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<< " time " << Time::now() - SearchTime << sync_endl;
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else if (PVIdx + 1 == multiPV || Time::now() - SearchTime > 3000)
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl;
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}
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// If skill level is enabled and time is up, pick a sub-optimal best move
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@ -1399,60 +1398,60 @@ moves_loop: // When in check and at SpNode search starts from here
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return best;
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}
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} // namespace
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// uci_pv() formats PV information according to the UCI protocol. UCI
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// requires that all (if any) unsearched PV lines are sent using a previous
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// search score.
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string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta) {
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/// UCI::pv() formats PV information according to the UCI protocol. UCI requires
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/// that all (if any) unsearched PV lines are sent using a previous search score.
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std::stringstream ss;
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Time::point elapsed = Time::now() - SearchTime + 1;
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size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size());
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int selDepth = 0;
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string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
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for (Thread* th : Threads)
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if (th->maxPly > selDepth)
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selDepth = th->maxPly;
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std::stringstream ss;
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Time::point elapsed = Time::now() - SearchTime + 1;
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size_t multiPV = std::min((size_t)Options["MultiPV"], RootMoves.size());
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int selDepth = 0;
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for (size_t i = 0; i < uciPVSize; ++i)
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{
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bool updated = (i <= PVIdx);
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for (Thread* th : Threads)
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if (th->maxPly > selDepth)
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selDepth = th->maxPly;
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if (depth == ONE_PLY && !updated)
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continue;
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for (size_t i = 0; i < multiPV; ++i)
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{
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bool updated = (i <= PVIdx);
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Depth d = updated ? depth : depth - ONE_PLY;
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Value v = updated ? RootMoves[i].score : RootMoves[i].previousScore;
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if (depth == ONE_PLY && !updated)
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continue;
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bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
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v = tb ? TB::Score : v;
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Depth d = updated ? depth : depth - ONE_PLY;
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Value v = updated ? RootMoves[i].score : RootMoves[i].previousScore;
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if (ss.rdbuf()->in_avail()) // Not at first line
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ss << "\n";
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bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
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v = tb ? TB::Score : v;
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ss << "info depth " << d / ONE_PLY
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<< " seldepth " << selDepth
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<< " multipv " << i + 1
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<< " score " << UCI::value(v);
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if (ss.rdbuf()->in_avail()) // Not at first line
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ss << "\n";
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if (!tb && i == PVIdx)
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ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
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ss << "info"
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<< " depth " << d / ONE_PLY
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<< " seldepth " << selDepth
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<< " multipv " << i + 1
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<< " score " << UCI::value(v);
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ss << " nodes " << pos.nodes_searched()
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<< " nps " << pos.nodes_searched() * 1000 / elapsed
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<< " tbhits " << TB::Hits
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<< " time " << elapsed
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<< " pv";
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if (!tb && i == PVIdx)
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ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
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for (size_t j = 0; j < RootMoves[i].pv.size(); ++j)
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ss << " " << UCI::move(RootMoves[i].pv[j], pos.is_chess960());
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}
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ss << " nodes " << pos.nodes_searched()
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<< " nps " << pos.nodes_searched() * 1000 / elapsed
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<< " tbhits " << TB::Hits
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<< " time " << elapsed
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<< " pv";
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return ss.str();
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for (Move m : RootMoves[i].pv)
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ss << " " << UCI::move(m, pos.is_chess960());
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}
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} // namespace
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return ss.str();
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}
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/// RootMove::insert_pv_in_tt() is called at the end of a search iteration, and
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@ -69,6 +69,7 @@ void loop(int argc, char* argv[]);
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std::string value(Value v);
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std::string square(Square s);
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std::string move(Move m, bool chess960);
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std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
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Move to_move(const Position& pos, std::string& str);
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} // namespace UCI
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