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Variable tuning
A tuning patch which cover the following changes: increase the importance of queen and rook mobility in endgame and decrease it in mg, since if we use the heavy pieces too early in the game we will just make opponent develop their pieces by threatening ours. King Psqt: 1)King will be encouraged more to stay in the first ranks in the MG 2)and will be encouraged more to go to the middle of the board/last ranks in the EG Bishop scale better in EG Logical changes on various psqt tables 1/6 of the changes of the last tuning session on mobility tables STC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 227879 W: 41240 L: 40313 D: 146326 LTC : LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 167047 W: 21871 L: 21291 D: 123885 Bench: 5695960 Closes #1008
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3 changed files with 47 additions and 47 deletions
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@ -119,19 +119,19 @@ namespace {
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// indexed by piece type and number of attacked squares in the mobility area.
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const Score MobilityBonus[][32] = {
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{}, {},
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{ S(-75,-76), S(-56,-54), S( -9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights
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S( 22, 26), S( 30, 28), S( 36, 29) },
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{ S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops
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S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86),
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S( 92, 90), S( 97, 94) },
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{ S(-56,-78), S(-25,-18), S(-11, 26), S( -5, 55), S( -4, 70), S( -1, 81), // Rooks
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S( 8,109), S( 14,120), S( 21,128), S( 23,143), S( 31,154), S( 32,160),
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S( 43,165), S( 49,168), S( 59,169) },
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{ S(-40,-35), S(-25,-12), S( 2, 7), S( 4, 19), S( 14, 37), S( 24, 55), // Queens
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S( 25, 62), S( 40, 76), S( 43, 79), S( 47, 87), S( 54, 94), S( 56,102),
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S( 60,111), S( 70,116), S( 72,118), S( 73,122), S( 75,128), S( 77,130),
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S( 85,133), S( 94,136), S( 99,140), S(108,157), S(112,158), S(113,161),
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S(118,174), S(119,177), S(123,191), S(128,199) }
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{ S(-75,-76), S(-57,-54), S( -9,-28), S( -2,-10), S( 6, 5), S( 14, 12), // Knights
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S( 22, 26), S( 29, 29), S( 36, 29) },
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{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops
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S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
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S( 91, 88), S( 98, 97) },
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{ S(-60,-77), S(-26,-20), S(-11, 27), S( -6, 57), S( -3, 69), S( -1, 82), // Rooks
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S( 10,109), S( 16,121), S( 24,131), S( 25,143), S( 32,155), S( 32,163),
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S( 43,167), S( 48,171), S( 56,173) },
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{ S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queens
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S( 28, 61), S( 41, 73), S( 43, 79), S( 48, 92), S( 56, 94), S( 60,104),
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S( 60,113), S( 66,120), S( 67,123), S( 70,126), S( 71,133), S( 73,136),
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S( 79,140), S( 88,143), S( 88,148), S( 99,166), S(102,170), S(102,175),
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S(106,184), S(109,191), S(113,206), S(116,212) }
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};
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// Outpost[knight/bishop][supported by pawn] contains bonuses for minor
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64
src/psqt.cpp
64
src/psqt.cpp
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@ -47,24 +47,24 @@ const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
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{ S( -4, 3), S( 20,-9), S( -8, 1), S(-4,18) }
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},
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{ // Knight
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{ S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) },
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{ S( -83, -69), S(-43,-55), S(-21,-17), S(-10, 9) },
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{ S( -71, -50), S(-22,-39), S( 0, -8), S( 9, 28) },
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{ S( -25, -41), S( 18,-25), S( 43, 7), S( 47, 38) },
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{ S( -26, -46), S( 16,-25), S( 38, 2), S( 50, 41) },
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{ S( -11, -55), S( 37,-38), S( 56, -8), S( 71, 27) },
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{ S( -62, -64), S(-17,-50), S( 5,-24), S( 14, 13) },
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{ S(-195,-110), S(-66,-90), S(-42,-50), S(-29,-13) }
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{ S(-144, -98), S(-96,-82), S(-80,-46), S(-73,-14) },
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{ S( -83, -69), S(-43,-54), S(-21,-17), S(-10, 9) },
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{ S( -71, -50), S(-22,-39), S( 0, -7), S( 9, 28) },
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{ S( -25, -41), S( 18,-25), S( 43, 6), S( 47, 38) },
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{ S( -26, -46), S( 16,-25), S( 38, 3), S( 50, 40) },
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{ S( -11, -54), S( 37,-38), S( 56, -7), S( 65, 27) },
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{ S( -62, -65), S(-17,-50), S( 5,-24), S( 14, 13) },
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{ S(-194,-109), S(-66,-89), S(-42,-50), S(-29,-13) }
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},
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{ // Bishop
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{ S(-54,-68), S(-23,-40), S(-35,-46), S(-44,-28) },
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{ S(-30,-43), S( 10,-17), S( 2,-23), S( -9, -5) },
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{ S(-19,-32), S( 17, -9), S( 11,-13), S( 1, 8) },
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{ S(-21,-36), S( 18,-13), S( 11,-15), S( 0, 7) },
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{ S(-21,-36), S( 14,-14), S( 6,-17), S( -1, 3) },
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{ S(-27,-35), S( 6,-13), S( 2,-10), S( -8, 1) },
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{ S(-33,-44), S( 7,-21), S( -4,-22), S(-12, -4) },
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{ S(-45,-65), S(-21,-42), S(-29,-46), S(-39,-27) }
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{ S(-44,-58), S(-13,-31), S(-25,-37), S(-34,-19) },
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{ S(-20,-34), S( 20, -9), S( 12,-14), S( 1, 4) },
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{ S( -9,-23), S( 27, 0), S( 21, -3), S( 11, 16) },
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{ S(-11,-26), S( 28, -3), S( 21, -5), S( 10, 16) },
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{ S(-11,-26), S( 24, -4), S( 16, -7), S( 9, 14) },
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{ S(-17,-24), S( 16, -2), S( 12, 0), S( 2, 13) },
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{ S(-23,-34), S( 17,-10), S( 6,-12), S( -2, 6) },
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{ S(-35,-55), S(-11,-32), S(-19,-36), S(-29,-17) }
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},
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{ // Rook
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{ S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
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@ -77,24 +77,24 @@ const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
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{ S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
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},
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{ // Queen
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{ S( 0,-70), S(-3,-57), S(-4,-41), S(-1,-29) },
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{ S(-4,-58), S( 6,-30), S( 9,-21), S( 8, -4) },
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{ S(-2,-39), S( 6,-17), S( 9, -7), S( 9, 5) },
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{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 17) },
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{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 23) },
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{ S(-2,-40), S( 6,-16), S( 8,-11), S(10, 3) },
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{ S(-2,-54), S( 7,-30), S( 7,-21), S( 6, -7) },
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{ S(-1,-75), S(-4,-54), S(-1,-44), S( 0,-30) }
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{ S( 0,-71), S(-4,-56), S(-3,-42), S(-1,-29) },
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{ S(-4,-56), S( 6,-30), S( 9,-21), S( 8, -5) },
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{ S(-2,-39), S( 6,-17), S( 9, -8), S( 9, 5) },
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{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 19) },
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{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 21) },
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{ S(-2,-40), S( 6,-16), S( 8,-10), S(10, 3) },
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{ S(-2,-55), S( 7,-30), S( 7,-21), S( 6, -6) },
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{ S(-1,-74), S(-4,-55), S(-1,-43), S( 0,-30) }
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},
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{ // King
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{ S(260, 0), S(313, 48), S(263, 75), S(188, 84) },
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{ S(258, 42), S(298, 91), S(232,142), S(174,131) },
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{ S(195, 81), S(240,136), S(171,167), S(105,163) },
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{ S(173,103), S(181,166), S(144,166), S(106,176) },
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{ S(146,104), S(174,159), S(112,196), S( 63,199) },
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{ S(116, 90), S(157,150), S( 82,171), S( 39,169) },
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{ S( 85, 44), S(127, 93), S( 62,114), S( 17,133) },
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{ S( 63, 2), S( 89, 48), S( 47, 73), S( 0, 83) }
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{ S(267, 0), S(320, 48), S(270, 75), S(195, 84) },
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{ S(264, 43), S(304, 92), S(238,143), S(180,132) },
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{ S(200, 83), S(245,138), S(176,167), S(110,165) },
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{ S(177,106), S(185,169), S(148,169), S(110,179) },
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{ S(149,108), S(177,163), S(115,200), S( 66,203) },
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{ S(118, 95), S(159,155), S( 84,176), S( 41,174) },
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{ S( 86, 50), S(128, 99), S( 63,122), S( 18,139) },
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{ S( 63, 9), S( 89, 55), S( 47, 80), S( 0, 90) }
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}
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};
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@ -185,9 +185,9 @@ enum Value : int {
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PawnValueMg = 188, PawnValueEg = 248,
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KnightValueMg = 753, KnightValueEg = 832,
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BishopValueMg = 826, BishopValueEg = 897,
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BishopValueMg = 814, BishopValueEg = 890,
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RookValueMg = 1285, RookValueEg = 1371,
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QueenValueMg = 2513, QueenValueEg = 2650,
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QueenValueMg = 2513, QueenValueEg = 2648,
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MidgameLimit = 15258, EndgameLimit = 3915
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};
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