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https://github.com/sockspls/badfish
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A tuning patch which cover the following changes: increase the importance of queen and rook mobility in endgame and decrease it in mg, since if we use the heavy pieces too early in the game we will just make opponent develop their pieces by threatening ours. King Psqt: 1)King will be encouraged more to stay in the first ranks in the MG 2)and will be encouraged more to go to the middle of the board/last ranks in the EG Bishop scale better in EG Logical changes on various psqt tables 1/6 of the changes of the last tuning session on mobility tables STC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 227879 W: 41240 L: 40313 D: 146326 LTC : LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 167047 W: 21871 L: 21291 D: 123885 Bench: 5695960 Closes #1008
446 lines
12 KiB
C++
446 lines
12 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TYPES_H_INCLUDED
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#define TYPES_H_INCLUDED
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/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
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/// is done automatically. To get started type 'make help'.
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///
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/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
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/// need to be set manually:
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///
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/// -DNDEBUG | Disable debugging mode. Always use this for release.
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///
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/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
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/// | run on some very old machines.
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///
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/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
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/// | only in 64-bit mode and requires hardware with popcnt support.
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///
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/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
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/// | only in 64-bit mode and requires hardware with pext support.
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#include <cassert>
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#include <cctype>
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#include <climits>
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#include <cstdint>
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#include <cstdlib>
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#if defined(_MSC_VER)
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// Disable some silly and noisy warning from MSVC compiler
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#pragma warning(disable: 4127) // Conditional expression is constant
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#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
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#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
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#endif
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/// Predefined macros hell:
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///
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/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
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/// __INTEL_COMPILER Compiler is Intel
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/// _MSC_VER Compiler is MSVC or Intel on Windows
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/// _WIN32 Building on Windows (any)
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/// _WIN64 Building on Windows 64 bit
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#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
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# include <intrin.h> // Microsoft header for _BitScanForward64()
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# define IS_64BIT
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#endif
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#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
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# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
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#endif
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#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
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# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
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#endif
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#if defined(USE_PEXT)
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# include <immintrin.h> // Header for _pext_u64() intrinsic
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# define pext(b, m) _pext_u64(b, m)
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#else
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# define pext(b, m) (0)
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#endif
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#ifdef USE_POPCNT
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const bool HasPopCnt = true;
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#else
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const bool HasPopCnt = false;
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#endif
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#ifdef USE_PEXT
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const bool HasPext = true;
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#else
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const bool HasPext = false;
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#endif
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#ifdef IS_64BIT
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const bool Is64Bit = true;
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#else
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const bool Is64Bit = false;
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#endif
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typedef uint64_t Key;
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typedef uint64_t Bitboard;
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const int MAX_MOVES = 256;
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const int MAX_PLY = 128;
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/// A move needs 16 bits to be stored
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///
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/// bit 0- 5: destination square (from 0 to 63)
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/// bit 6-11: origin square (from 0 to 63)
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/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
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/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
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/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
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///
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/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
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/// any normal move destination square is always different from origin square
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/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
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enum Move : int {
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MOVE_NONE,
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MOVE_NULL = 65
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};
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enum MoveType {
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NORMAL,
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PROMOTION = 1 << 14,
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ENPASSANT = 2 << 14,
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CASTLING = 3 << 14
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};
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enum Color {
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WHITE, BLACK, NO_COLOR, COLOR_NB = 2
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};
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enum CastlingSide {
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KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
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};
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enum CastlingRight {
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NO_CASTLING,
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WHITE_OO,
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WHITE_OOO = WHITE_OO << 1,
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BLACK_OO = WHITE_OO << 2,
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BLACK_OOO = WHITE_OO << 3,
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ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
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CASTLING_RIGHT_NB = 16
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};
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template<Color C, CastlingSide S> struct MakeCastling {
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static const CastlingRight
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right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
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: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
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};
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enum Phase {
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PHASE_ENDGAME,
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PHASE_MIDGAME = 128,
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MG = 0, EG = 1, PHASE_NB = 2
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};
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enum ScaleFactor {
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SCALE_FACTOR_DRAW = 0,
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SCALE_FACTOR_ONEPAWN = 48,
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SCALE_FACTOR_NORMAL = 64,
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SCALE_FACTOR_MAX = 128,
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SCALE_FACTOR_NONE = 255
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};
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enum Bound {
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BOUND_NONE,
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BOUND_UPPER,
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BOUND_LOWER,
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BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
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};
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enum Value : int {
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VALUE_ZERO = 0,
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VALUE_DRAW = 0,
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VALUE_KNOWN_WIN = 10000,
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VALUE_MATE = 32000,
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VALUE_INFINITE = 32001,
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VALUE_NONE = 32002,
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VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
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VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
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PawnValueMg = 188, PawnValueEg = 248,
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KnightValueMg = 753, KnightValueEg = 832,
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BishopValueMg = 814, BishopValueEg = 890,
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RookValueMg = 1285, RookValueEg = 1371,
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QueenValueMg = 2513, QueenValueEg = 2648,
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MidgameLimit = 15258, EndgameLimit = 3915
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};
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enum PieceType {
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NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
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ALL_PIECES = 0,
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PIECE_TYPE_NB = 8
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};
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enum Piece {
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NO_PIECE,
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W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
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B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
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PIECE_NB = 16
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};
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const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
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B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
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extern Value PieceValue[PHASE_NB][PIECE_NB];
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enum Depth : int {
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ONE_PLY = 1,
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DEPTH_ZERO = 0 * ONE_PLY,
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DEPTH_QS_CHECKS = 0 * ONE_PLY,
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DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
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DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
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DEPTH_NONE = -6 * ONE_PLY,
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DEPTH_MAX = MAX_PLY * ONE_PLY
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};
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static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
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enum Square {
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SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
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SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
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SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
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SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
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SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
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SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
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SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
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SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
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SQ_NONE,
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SQUARE_NB = 64,
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NORTH = 8,
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EAST = 1,
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SOUTH = -8,
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WEST = -1,
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NORTH_EAST = NORTH + EAST,
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SOUTH_EAST = SOUTH + EAST,
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SOUTH_WEST = SOUTH + WEST,
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NORTH_WEST = NORTH + WEST
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};
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enum File : int {
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FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
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};
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enum Rank : int {
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RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
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};
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/// Score enum stores a middlegame and an endgame value in a single integer
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/// (enum). The least significant 16 bits are used to store the endgame value
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/// and the upper 16 bits are used to store the middlegame value. Take some
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/// care to avoid left-shifting a signed int to avoid undefined behavior.
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enum Score : int { SCORE_ZERO };
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inline Score make_score(int mg, int eg) {
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return Score((int)((unsigned int)eg << 16) + mg);
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}
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/// Extracting the signed lower and upper 16 bits is not so trivial because
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/// according to the standard a simple cast to short is implementation defined
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/// and so is a right shift of a signed integer.
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inline Value eg_value(Score s) {
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union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
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return Value(eg.s);
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}
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inline Value mg_value(Score s) {
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union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
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return Value(mg.s);
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}
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#define ENABLE_BASE_OPERATORS_ON(T) \
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inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
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inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
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inline T operator-(T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
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#define ENABLE_FULL_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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inline T operator*(int i, T d) { return T(i * int(d)); } \
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inline T operator*(T d, int i) { return T(int(d) * i); } \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); } \
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inline T operator/(T d, int i) { return T(int(d) / i); } \
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inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(PieceType)
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ENABLE_FULL_OPERATORS_ON(Piece)
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ENABLE_FULL_OPERATORS_ON(Color)
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ENABLE_FULL_OPERATORS_ON(Depth)
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ENABLE_FULL_OPERATORS_ON(Square)
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ENABLE_FULL_OPERATORS_ON(File)
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ENABLE_FULL_OPERATORS_ON(Rank)
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ENABLE_BASE_OPERATORS_ON(Score)
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#undef ENABLE_FULL_OPERATORS_ON
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#undef ENABLE_BASE_OPERATORS_ON
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/// Additional operators to add integers to a Value
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inline Value operator+(Value v, int i) { return Value(int(v) + i); }
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inline Value operator-(Value v, int i) { return Value(int(v) - i); }
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inline Value& operator+=(Value& v, int i) { return v = v + i; }
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inline Value& operator-=(Value& v, int i) { return v = v - i; }
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/// Only declared but not defined. We don't want to multiply two scores due to
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/// a very high risk of overflow. So user should explicitly convert to integer.
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inline Score operator*(Score s1, Score s2);
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/// Division of a Score must be handled separately for each term
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inline Score operator/(Score s, int i) {
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return make_score(mg_value(s) / i, eg_value(s) / i);
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}
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/// Multiplication of a Score by an integer. We check for overflow in debug mode.
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inline Score operator*(Score s, int i) {
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Score result = Score(int(s) * i);
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assert(eg_value(result) == (i * eg_value(s)));
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assert(mg_value(result) == (i * mg_value(s)));
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assert((i == 0) || (result / i) == s );
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return result;
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}
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inline Color operator~(Color c) {
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return Color(c ^ BLACK); // Toggle color
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}
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inline Square operator~(Square s) {
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return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
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}
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inline Piece operator~(Piece pc) {
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return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
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}
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inline CastlingRight operator|(Color c, CastlingSide s) {
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return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
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}
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inline Value mate_in(int ply) {
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return VALUE_MATE - ply;
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}
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inline Value mated_in(int ply) {
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return -VALUE_MATE + ply;
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}
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inline Square make_square(File f, Rank r) {
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return Square((r << 3) + f);
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}
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inline Piece make_piece(Color c, PieceType pt) {
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return Piece((c << 3) + pt);
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}
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inline PieceType type_of(Piece pc) {
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return PieceType(pc & 7);
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}
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inline Color color_of(Piece pc) {
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assert(pc != NO_PIECE);
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return Color(pc >> 3);
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}
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inline bool is_ok(Square s) {
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return s >= SQ_A1 && s <= SQ_H8;
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}
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inline File file_of(Square s) {
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return File(s & 7);
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}
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inline Rank rank_of(Square s) {
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return Rank(s >> 3);
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}
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inline Square relative_square(Color c, Square s) {
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return Square(s ^ (c * 56));
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}
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inline Rank relative_rank(Color c, Rank r) {
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return Rank(r ^ (c * 7));
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}
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inline Rank relative_rank(Color c, Square s) {
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return relative_rank(c, rank_of(s));
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}
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inline bool opposite_colors(Square s1, Square s2) {
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int s = int(s1) ^ int(s2);
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return ((s >> 3) ^ s) & 1;
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}
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inline Square pawn_push(Color c) {
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return c == WHITE ? NORTH : SOUTH;
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}
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inline Square from_sq(Move m) {
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return Square((m >> 6) & 0x3F);
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}
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inline Square to_sq(Move m) {
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return Square(m & 0x3F);
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}
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inline MoveType type_of(Move m) {
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return MoveType(m & (3 << 14));
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}
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inline PieceType promotion_type(Move m) {
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return PieceType(((m >> 12) & 3) + KNIGHT);
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}
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inline Move make_move(Square from, Square to) {
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return Move((from << 6) + to);
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}
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template<MoveType T>
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inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
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return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
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}
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inline bool is_ok(Move m) {
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return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
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}
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#endif // #ifndef TYPES_H_INCLUDED
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