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Remove Positions::xxx_count() functions

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-10-19 14:39:29 +01:00
parent 0d19437703
commit d0e51bc0f0
4 changed files with 78 additions and 103 deletions

View file

@ -212,19 +212,19 @@ KPKPScalingFunction::KPKPScalingFunction(Color c) : ScalingFunction(c) { }
Value KXKEvaluationFunction::apply(const Position &pos) { Value KXKEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(weakerSide) == Value(0)); assert(pos.piece_count(weakerSide, PAWN) == Value(0));
Square winnerKSq = pos.king_square(strongerSide); Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide); Square loserKSq = pos.king_square(weakerSide);
Value result = Value result =
pos.non_pawn_material(strongerSide) + pos.non_pawn_material(strongerSide) +
pos.pawn_count(strongerSide) * PawnValueEndgame + pos.piece_count(strongerSide, PAWN) * PawnValueEndgame +
mate_table(loserKSq) + mate_table(loserKSq) +
distance_bonus(square_distance(winnerKSq, loserKSq)); distance_bonus(square_distance(winnerKSq, loserKSq));
if(pos.queen_count(strongerSide) > 0 || pos.rook_count(strongerSide) > 0 || if(pos.piece_count(strongerSide, QUEEN) > 0 || pos.piece_count(strongerSide, ROOK) > 0 ||
pos.bishop_count(strongerSide) > 1) pos.piece_count(strongerSide, BISHOP) > 1)
// TODO: check for two equal-colored bishops! // TODO: check for two equal-colored bishops!
result += VALUE_KNOWN_WIN; result += VALUE_KNOWN_WIN;
@ -238,12 +238,12 @@ Value KXKEvaluationFunction::apply(const Position &pos) {
Value KBNKEvaluationFunction::apply(const Position &pos) { Value KBNKEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(weakerSide) == Value(0)); assert(pos.piece_count(weakerSide, PAWN) == Value(0));
assert(pos.non_pawn_material(strongerSide) == assert(pos.non_pawn_material(strongerSide) ==
KnightValueMidgame + BishopValueMidgame); KnightValueMidgame + BishopValueMidgame);
assert(pos.bishop_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.knight_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.pawn_count(strongerSide) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
Square winnerKSq = pos.king_square(strongerSide); Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide); Square loserKSq = pos.king_square(weakerSide);
@ -268,8 +268,8 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0)); assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Square wksq, bksq, wpsq; Square wksq, bksq, wpsq;
Color stm; Color stm;
@ -311,9 +311,9 @@ Value KPKEvaluationFunction::apply(const Position &pos) {
Value KRKPEvaluationFunction::apply(const Position &pos) { Value KRKPEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == 0); assert(pos.non_pawn_material(weakerSide) == 0);
assert(pos.pawn_count(weakerSide) == 1); assert(pos.piece_count(weakerSide, PAWN) == 1);
Square wksq, wrsq, bksq, bpsq; Square wksq, wrsq, bksq, bpsq;
int tempo = (pos.side_to_move() == strongerSide); int tempo = (pos.side_to_move() == strongerSide);
@ -366,10 +366,10 @@ Value KRKPEvaluationFunction::apply(const Position &pos) {
Value KRKBEvaluationFunction::apply(const Position &pos) { Value KRKBEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame); assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
assert(pos.bishop_count(weakerSide) == 1); assert(pos.piece_count(weakerSide, BISHOP) == 1);
Value result = mate_table(pos.king_square(weakerSide)); Value result = mate_table(pos.king_square(weakerSide));
return (pos.side_to_move() == strongerSide)? result : -result; return (pos.side_to_move() == strongerSide)? result : -result;
@ -382,10 +382,10 @@ Value KRKBEvaluationFunction::apply(const Position &pos) {
Value KRKNEvaluationFunction::apply(const Position &pos) { Value KRKNEvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame); assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
assert(pos.knight_count(weakerSide) == 1); assert(pos.piece_count(weakerSide, KNIGHT) == 1);
Square defendingKSq = pos.king_square(weakerSide); Square defendingKSq = pos.king_square(weakerSide);
Square nSq = pos.piece_list(weakerSide, KNIGHT, 0); Square nSq = pos.piece_list(weakerSide, KNIGHT, 0);
@ -405,9 +405,9 @@ Value KRKNEvaluationFunction::apply(const Position &pos) {
Value KQKREvaluationFunction::apply(const Position &pos) { Value KQKREvaluationFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame); assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.pawn_count(strongerSide) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame); assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Square winnerKSq = pos.king_square(strongerSide); Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide); Square loserKSq = pos.king_square(weakerSide);
@ -427,8 +427,8 @@ Value KQKREvaluationFunction::apply(const Position &pos) {
ScaleFactor KBPKScalingFunction::apply(const Position &pos) { ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.bishop_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.pawn_count(strongerSide) >= 1); assert(pos.piece_count(strongerSide, PAWN) >= 1);
// No assertions about the material of weakerSide, because we want draws to // No assertions about the material of weakerSide, because we want draws to
// be detected even when the weaker side has some pawns. // be detected even when the weaker side has some pawns.
@ -479,10 +479,10 @@ ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
ScaleFactor KQKRPScalingFunction::apply(const Position &pos) { ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame); assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
assert(pos.queen_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, QUEEN) == 1);
assert(pos.pawn_count(strongerSide) == 0); assert(pos.piece_count(strongerSide, PAWN) == 0);
assert(pos.rook_count(weakerSide) == 1); assert(pos.piece_count(weakerSide, ROOK) == 1);
assert(pos.pawn_count(weakerSide) >= 1); assert(pos.piece_count(weakerSide, PAWN) >= 1);
Square kingSq = pos.king_square(weakerSide); Square kingSq = pos.king_square(weakerSide);
if(relative_rank(weakerSide, kingSq) <= RANK_2 && if(relative_rank(weakerSide, kingSq) <= RANK_2 &&
@ -508,9 +508,9 @@ ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
ScaleFactor KRPKRScalingFunction::apply(const Position &pos) { ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame); assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Square wksq = pos.king_square(strongerSide); Square wksq = pos.king_square(strongerSide);
Square wrsq = pos.piece_list(strongerSide, ROOK, 0); Square wrsq = pos.piece_list(strongerSide, ROOK, 0);
@ -613,9 +613,9 @@ ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) { ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame); assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
assert(pos.pawn_count(strongerSide) == 2); assert(pos.piece_count(strongerSide, PAWN) == 2);
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame); assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
assert(pos.pawn_count(weakerSide) == 1); assert(pos.piece_count(weakerSide, PAWN) == 1);
Square wpsq1 = pos.piece_list(strongerSide, PAWN, 0); Square wpsq1 = pos.piece_list(strongerSide, PAWN, 0);
Square wpsq2 = pos.piece_list(strongerSide, PAWN, 1); Square wpsq2 = pos.piece_list(strongerSide, PAWN, 1);
@ -651,9 +651,9 @@ ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
ScaleFactor KPsKScalingFunction::apply(const Position &pos) { ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0)); assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.pawn_count(strongerSide) >= 2); assert(pos.piece_count(strongerSide, PAWN) >= 2);
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Bitboard pawns = pos.pawns(strongerSide); Bitboard pawns = pos.pawns(strongerSide);
@ -694,11 +694,11 @@ ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
ScaleFactor KBPKBScalingFunction::apply(const Position &pos) { ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.bishop_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.pawn_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame); assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
assert(pos.bishop_count(weakerSide) == 1); assert(pos.piece_count(weakerSide, BISHOP) == 1);
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0); Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0); Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
@ -748,11 +748,11 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
ScaleFactor KBPKNScalingFunction::apply(const Position &pos) { ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame); assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
assert(pos.bishop_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, BISHOP) == 1);
assert(pos.pawn_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame); assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(pos.knight_count(weakerSide) == 1); assert(pos.piece_count(weakerSide, KNIGHT) == 1);
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0); Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0); Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP, 0);
@ -774,10 +774,10 @@ ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
ScaleFactor KNPKScalingFunction::apply(const Position &pos) { ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame); assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
assert(pos.knight_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, KNIGHT) == 1);
assert(pos.pawn_count(strongerSide) == 1); assert(pos.piece_count(strongerSide, PAWN) == 1);
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(weakerSide) == 0); assert(pos.piece_count(weakerSide, PAWN) == 0);
Square pawnSq = pos.piece_list(strongerSide, PAWN, 0); Square pawnSq = pos.piece_list(strongerSide, PAWN, 0);
Square weakerKingSq = pos.king_square(weakerSide); Square weakerKingSq = pos.king_square(weakerSide);
@ -804,8 +804,8 @@ ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
ScaleFactor KPKPScalingFunction::apply(const Position &pos) { ScaleFactor KPKPScalingFunction::apply(const Position &pos) {
assert(pos.non_pawn_material(strongerSide) == Value(0)); assert(pos.non_pawn_material(strongerSide) == Value(0));
assert(pos.non_pawn_material(weakerSide) == Value(0)); assert(pos.non_pawn_material(weakerSide) == Value(0));
assert(pos.pawn_count(WHITE) == 1); assert(pos.piece_count(WHITE, PAWN) == 1);
assert(pos.pawn_count(BLACK) == 1); assert(pos.piece_count(BLACK, PAWN) == 1);
Square wksq, bksq, wpsq; Square wksq, bksq, wpsq;
Color stm; Color stm;

View file

@ -337,19 +337,19 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) {
for (Color c = WHITE; c <= BLACK; c++) for (Color c = WHITE; c <= BLACK; c++)
{ {
// Knights // Knights
for (int i = 0; i < pos.knight_count(c); i++) for (int i = 0; i < pos.piece_count(c, KNIGHT); i++)
evaluate_knight(pos, pos.piece_list(c, KNIGHT, i), c, ei); evaluate_knight(pos, pos.piece_list(c, KNIGHT, i), c, ei);
// Bishops // Bishops
for (int i = 0; i < pos.bishop_count(c); i++) for (int i = 0; i < pos.piece_count(c, BISHOP); i++)
evaluate_bishop(pos, pos.piece_list(c, BISHOP, i), c, ei); evaluate_bishop(pos, pos.piece_list(c, BISHOP, i), c, ei);
// Rooks // Rooks
for (int i = 0; i < pos.rook_count(c); i++) for (int i = 0; i < pos.piece_count(c, ROOK); i++)
evaluate_rook(pos, pos.piece_list(c, ROOK, i), c, ei); evaluate_rook(pos, pos.piece_list(c, ROOK, i), c, ei);
// Queens // Queens
for(int i = 0; i < pos.queen_count(c); i++) for(int i = 0; i < pos.piece_count(c, QUEEN); i++)
evaluate_queen(pos, pos.piece_list(c, QUEEN, i), c, ei); evaluate_queen(pos, pos.piece_list(c, QUEEN, i), c, ei);
// Special pattern: trapped bishops on a7/h7/a2/h2 // Special pattern: trapped bishops on a7/h7/a2/h2
@ -427,7 +427,7 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) {
{ {
// Check for KBP vs KB with only a single pawn that is almost // Check for KBP vs KB with only a single pawn that is almost
// certainly a draw or at least two pawns. // certainly a draw or at least two pawns.
bool one_pawn = (pos.pawn_count(WHITE) + pos.pawn_count(BLACK) == 1); bool one_pawn = (pos.piece_count(WHITE, PAWN) + pos.piece_count(BLACK, PAWN) == 1);
sf = one_pawn ? ScaleFactor(8) : ScaleFactor(32); sf = one_pawn ? ScaleFactor(8) : ScaleFactor(32);
} }
else else
@ -569,7 +569,7 @@ namespace {
if (v && (p.pawn_attacks(them, s) & p.pawns(us))) if (v && (p.pawn_attacks(them, s) & p.pawns(us)))
{ {
bonus += v / 2; bonus += v / 2;
if ( p.knight_count(them) == 0 if ( p.piece_count(them, KNIGHT) == 0
&& (SquaresByColorBB[square_color(s)] & p.bishops(them)) == EmptyBoardBB) && (SquaresByColorBB[square_color(s)] & p.bishops(them)) == EmptyBoardBB)
bonus += v; bonus += v;
} }
@ -724,7 +724,7 @@ namespace {
// from optimally tuned. // from optimally tuned.
Color them = opposite_color(us); Color them = opposite_color(us);
if ( p.queen_count(them) >= 1 if ( p.piece_count(them, QUEEN) >= 1
&& ei.kingAttackersCount[them] >= 2 && ei.kingAttackersCount[them] >= 2
&& p.non_pawn_material(them) >= QueenValueMidgame + RookValueMidgame && p.non_pawn_material(them) >= QueenValueMidgame + RookValueMidgame
&& ei.kingAdjacentZoneAttacksCount[them]) && ei.kingAdjacentZoneAttacksCount[them])
@ -781,7 +781,7 @@ namespace {
{ {
// We have a mate, unless the queen is pinned or there // We have a mate, unless the queen is pinned or there
// is an X-ray attack through the queen. // is an X-ray attack through the queen.
for (int i = 0; i < p.queen_count(them); i++) for (int i = 0; i < p.piece_count(them, QUEEN); i++)
{ {
from = p.piece_list(them, QUEEN, i); from = p.piece_list(them, QUEEN, i);
if ( bit_is_set(p.piece_attacks<QUEEN>(from), to) if ( bit_is_set(p.piece_attacks<QUEEN>(from), to)
@ -994,7 +994,7 @@ namespace {
// value if the other side has a rook or queen. // value if the other side has a rook or queen.
if(square_file(s) == FILE_A || square_file(s) == FILE_H) { if(square_file(s) == FILE_A || square_file(s) == FILE_H) {
if(pos.non_pawn_material(them) == KnightValueMidgame if(pos.non_pawn_material(them) == KnightValueMidgame
&& pos.knight_count(them) == 1) && pos.piece_count(them, KNIGHT) == 1)
ebonus += ebonus / 4; ebonus += ebonus / 4;
else if(pos.rooks_and_queens(them)) else if(pos.rooks_and_queens(them))
ebonus -= ebonus / 4; ebonus -= ebonus / 4;

View file

@ -255,13 +255,13 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
return mi; return mi;
} }
else if(pos.non_pawn_material(BLACK) == Value(0) && else if(pos.non_pawn_material(BLACK) == Value(0) &&
pos.pawn_count(BLACK) == 0 && pos.piece_count(BLACK, PAWN) == 0 &&
pos.non_pawn_material(WHITE) >= RookValueEndgame) { pos.non_pawn_material(WHITE) >= RookValueEndgame) {
mi->evaluationFunction = &EvaluateKXK; mi->evaluationFunction = &EvaluateKXK;
return mi; return mi;
} }
else if(pos.non_pawn_material(WHITE) == Value(0) && else if(pos.non_pawn_material(WHITE) == Value(0) &&
pos.pawn_count(WHITE) == 0 && pos.piece_count(WHITE, PAWN) == 0 &&
pos.non_pawn_material(BLACK) >= RookValueEndgame) { pos.non_pawn_material(BLACK) >= RookValueEndgame) {
mi->evaluationFunction = &EvaluateKKX; mi->evaluationFunction = &EvaluateKKX;
return mi; return mi;
@ -317,33 +317,33 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
} }
if(pos.non_pawn_material(WHITE) == BishopValueMidgame && if(pos.non_pawn_material(WHITE) == BishopValueMidgame &&
pos.bishop_count(WHITE) == 1 && pos.pawn_count(WHITE) >= 1) pos.piece_count(WHITE, BISHOP) == 1 && pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKBPK; mi->scalingFunction[WHITE] = &ScaleKBPK;
if(pos.non_pawn_material(BLACK) == BishopValueMidgame && if(pos.non_pawn_material(BLACK) == BishopValueMidgame &&
pos.bishop_count(BLACK) == 1 && pos.pawn_count(BLACK) >= 1) pos.piece_count(BLACK, BISHOP) == 1 && pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKKBP; mi->scalingFunction[BLACK] = &ScaleKKBP;
if(pos.pawn_count(WHITE) == 0 && if(pos.piece_count(WHITE, PAWN) == 0 &&
pos.non_pawn_material(WHITE) == QueenValueMidgame && pos.non_pawn_material(WHITE) == QueenValueMidgame &&
pos.queen_count(WHITE) == 1 && pos.piece_count(WHITE, QUEEN) == 1 &&
pos.rook_count(BLACK) == 1 && pos.pawn_count(BLACK) >= 1) pos.piece_count(BLACK, ROOK) == 1 && pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKQKRP; mi->scalingFunction[WHITE] = &ScaleKQKRP;
else if(pos.pawn_count(BLACK) == 0 && else if(pos.piece_count(BLACK, PAWN) == 0 &&
pos.non_pawn_material(BLACK) == QueenValueMidgame && pos.non_pawn_material(BLACK) == QueenValueMidgame &&
pos.queen_count(BLACK) == 1 && pos.piece_count(BLACK, QUEEN) == 1 &&
pos.rook_count(WHITE) == 1 && pos.pawn_count(WHITE) >= 1) pos.piece_count(WHITE, ROOK) == 1 && pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKRPKQ; mi->scalingFunction[BLACK] = &ScaleKRPKQ;
if(pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0)) { if(pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0)) {
if(pos.pawn_count(BLACK) == 0) { if(pos.piece_count(BLACK, PAWN) == 0) {
assert(pos.pawn_count(WHITE) >= 2); assert(pos.piece_count(WHITE, PAWN) >= 2);
mi->scalingFunction[WHITE] = &ScaleKPsK; mi->scalingFunction[WHITE] = &ScaleKPsK;
} }
else if(pos.pawn_count(WHITE) == 0) { else if(pos.piece_count(WHITE, PAWN) == 0) {
assert(pos.pawn_count(BLACK) >= 2); assert(pos.piece_count(BLACK, PAWN) >= 2);
mi->scalingFunction[BLACK] = &ScaleKKPs; mi->scalingFunction[BLACK] = &ScaleKKPs;
} }
else if(pos.pawn_count(WHITE) == 1 && pos.pawn_count(BLACK) == 1) { else if(pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1) {
mi->scalingFunction[WHITE] = &ScaleKPKPw; mi->scalingFunction[WHITE] = &ScaleKPKPw;
mi->scalingFunction[BLACK] = &ScaleKPKPb; mi->scalingFunction[BLACK] = &ScaleKPKPb;
} }
@ -358,7 +358,7 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
for(c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) { for(c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) {
// No pawns makes it difficult to win, even with a material advantage: // No pawns makes it difficult to win, even with a material advantage:
if(pos.pawn_count(c) == 0 && if(pos.piece_count(c, PAWN) == 0 &&
pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c))
<= BishopValueMidgame) { <= BishopValueMidgame) {
if(pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))) if(pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c)))
@ -366,7 +366,7 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
else if(pos.non_pawn_material(c) < RookValueMidgame) else if(pos.non_pawn_material(c) < RookValueMidgame)
mi->factor[c] = 0; mi->factor[c] = 0;
else { else {
switch(pos.bishop_count(c)) { switch(pos.piece_count(c, BISHOP)) {
case 2: case 2:
mi->factor[c] = 32; break; mi->factor[c] = 32; break;
case 1: case 1:
@ -378,7 +378,7 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
} }
// Bishop pair: // Bishop pair:
if(pos.bishop_count(c) >= 2) { if(pos.piece_count(c, BISHOP) >= 2) {
mgValue += sign * BishopPairMidgameBonus; mgValue += sign * BishopPairMidgameBonus;
egValue += sign * BishopPairEndgameBonus; egValue += sign * BishopPairEndgameBonus;
} }
@ -387,12 +387,12 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
// formula is taken from Larry Kaufman's paper "The Evaluation of Material // formula is taken from Larry Kaufman's paper "The Evaluation of Material
// Imbalances in Chess": // Imbalances in Chess":
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm // http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
mgValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16); mgValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
egValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16); egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
// Redundancy of major pieces, again based on Kaufman's paper: // Redundancy of major pieces, again based on Kaufman's paper:
if(pos.rook_count(c) >= 1) { if(pos.piece_count(c, ROOK) >= 1) {
Value v = Value((pos.rook_count(c) - 1) * 32 + pos.queen_count(c) * 16); Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
mgValue -= sign * v; mgValue -= sign * v;
egValue -= sign * v; egValue -= sign * v;
} }

View file

@ -171,11 +171,6 @@ public:
// Number of pieces of each color and type // Number of pieces of each color and type
int piece_count(Color c, PieceType pt) const; int piece_count(Color c, PieceType pt) const;
int pawn_count(Color c) const;
int knight_count(Color c) const;
int bishop_count(Color c) const;
int rook_count(Color c) const;
int queen_count(Color c) const;
// The en passant square: // The en passant square:
Square ep_square() const; Square ep_square() const;
@ -491,26 +486,6 @@ inline int Position::piece_count(Color c, PieceType pt) const {
return pieceCount[c][pt]; return pieceCount[c][pt];
} }
inline int Position::pawn_count(Color c) const {
return piece_count(c, PAWN);
}
inline int Position::knight_count(Color c) const {
return piece_count(c, KNIGHT);
}
inline int Position::bishop_count(Color c) const {
return piece_count(c, BISHOP);
}
inline int Position::rook_count(Color c) const {
return piece_count(c, ROOK);
}
inline int Position::queen_count(Color c) const {
return piece_count(c, QUEEN);
}
inline Square Position::piece_list(Color c, PieceType pt, int index) const { inline Square Position::piece_list(Color c, PieceType pt, int index) const {
return pieceList[c][pt][index]; return pieceList[c][pt][index];
} }
@ -707,8 +682,8 @@ inline int Position::rule_50_counter() const {
inline bool Position::opposite_colored_bishops() const { inline bool Position::opposite_colored_bishops() const {
return bishop_count(WHITE) == 1 return piece_count(WHITE, BISHOP) == 1
&& bishop_count(BLACK) == 1 && piece_count(BLACK, BISHOP) == 1
&& square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0)); && square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0));
} }