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Don't need to init board[] with NO_PIECE
Now that NO_PIECE == 0 the common memset() will do the work. No functional change.
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2 changed files with 2 additions and 5 deletions
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@ -1347,9 +1347,6 @@ void Position::clear() {
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for (int i = 0; i < 8; i++)
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 16; j++)
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for (int j = 0; j < 16; j++)
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pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
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pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
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for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
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board[sq] = NO_PIECE;
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}
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}
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@ -440,11 +440,11 @@ inline int square_distance(Square s1, Square s2) {
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}
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}
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inline char file_to_char(File f) {
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inline char file_to_char(File f) {
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return char(f - FILE_A + int('a'));
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return char(f - FILE_A + 'a');
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}
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}
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inline char rank_to_char(Rank r) {
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inline char rank_to_char(Rank r) {
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return char(r - RANK_1 + int('1'));
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return char(r - RANK_1 + '1');
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}
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}
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inline Square pawn_push(Color c) {
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inline Square pawn_push(Color c) {
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