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Don't need to init board[] with NO_PIECE

Now that NO_PIECE == 0 the common memset() will
do the work.

No functional change.
This commit is contained in:
Marco Costalba 2012-10-21 14:03:44 +02:00
parent e40b06a050
commit dbbbd3880c
2 changed files with 2 additions and 5 deletions

View file

@ -1347,9 +1347,6 @@ void Position::clear() {
for (int i = 0; i < 8; i++)
for (int j = 0; j < 16; j++)
pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
board[sq] = NO_PIECE;
}

View file

@ -440,11 +440,11 @@ inline int square_distance(Square s1, Square s2) {
}
inline char file_to_char(File f) {
return char(f - FILE_A + int('a'));
return char(f - FILE_A + 'a');
}
inline char rank_to_char(Rank r) {
return char(r - RANK_1 + int('1'));
return char(r - RANK_1 + '1');
}
inline Square pawn_push(Color c) {