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https://github.com/sockspls/badfish
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Small simplification in space eval scoring
No functional change.
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parent
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commit
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3 changed files with 6 additions and 6 deletions
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@ -372,7 +372,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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if (ei.mi->space_weight())
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{
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int s = evaluate_space<WHITE>(pos, ei) - evaluate_space<BLACK>(pos, ei);
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score += apply_weight(make_score(s * ei.mi->space_weight(), 0), Weights[Space]);
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score += apply_weight(s * ei.mi->space_weight(), Weights[Space]);
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}
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// Scale winning side if position is more drawish that what it appears
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@ -410,8 +410,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
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Tracing::add(IMBALANCE, ei.mi->material_value());
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Tracing::add(PAWN, ei.pi->pawns_value());
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Tracing::add(UNSTOPPABLE, evaluate_unstoppable_pawns(pos, ei));
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Score w = make_score(ei.mi->space_weight() * evaluate_space<WHITE>(pos, ei), 0);
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Score b = make_score(ei.mi->space_weight() * evaluate_space<BLACK>(pos, ei), 0);
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Score w = ei.mi->space_weight() * evaluate_space<WHITE>(pos, ei);
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Score b = ei.mi->space_weight() * evaluate_space<BLACK>(pos, ei);
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Tracing::add(SPACE, apply_weight(w, Weights[Space]), apply_weight(b, Weights[Space]));
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Tracing::add(TOTAL, score);
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Tracing::stream << "\nUncertainty margin: White: " << to_cp(margins[WHITE])
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@ -259,7 +259,7 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
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int minorPieceCount = pos.count<KNIGHT>(WHITE) + pos.count<BISHOP>(WHITE)
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+ pos.count<KNIGHT>(BLACK) + pos.count<BISHOP>(BLACK);
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e->spaceWeight = minorPieceCount * minorPieceCount;
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e->spaceWeight = make_score(minorPieceCount * minorPieceCount, 0);
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}
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// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
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@ -39,7 +39,7 @@ namespace Material {
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struct Entry {
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Score material_value() const { return make_score(value, value); }
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int space_weight() const { return spaceWeight; }
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Score space_weight() const { return spaceWeight; }
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Phase game_phase() const { return gamePhase; }
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bool specialized_eval_exists() const { return evaluationFunction != NULL; }
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Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
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@ -50,7 +50,7 @@ struct Entry {
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uint8_t factor[COLOR_NB];
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EndgameBase<Value>* evaluationFunction;
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EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
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int spaceWeight;
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Score spaceWeight;
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Phase gamePhase;
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};
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