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https://github.com/sockspls/badfish
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Futility pruning simplification
1/ eval margin and gains removed: 16bit are now free on TT entries, due to the removal of eval margin. may be useful in the future :) gains removed: use instead by Value(128). search() and qsearch() are now consistent in this regard. 2/ futility_margin() linear formula instead of complex (log(depth), movecount) formula. 3/ unify pre & post futility pruning pre futility pruning used depth < 7 plies, while post futility pruning used depth < 4 plies. Now it's always depth < 7. Tested with fixed number of games both at short TC: ELO: 0.82 +-2.1 (95%) LOS: 77.3% Total: 40000 W: 7939 L: 7845 D: 24216 And long TC ELO: 0.59 +-2.0 (95%) LOS: 71.9% Total: 40000 W: 6876 L: 6808 D: 26316 bench 7243575
This commit is contained in:
parent
343544f3f7
commit
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7 changed files with 59 additions and 116 deletions
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@ -229,7 +229,7 @@ namespace {
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// Function prototypes
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template<bool Trace>
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Value do_evaluate(const Position& pos, Value& margin);
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Value do_evaluate(const Position& pos);
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template<Color Us>
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void init_eval_info(const Position& pos, EvalInfo& ei);
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@ -238,7 +238,7 @@ namespace {
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Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score* mobility);
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template<Color Us, bool Trace>
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Score evaluate_king(const Position& pos, const EvalInfo& ei, Value margins[]);
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Score evaluate_king(const Position& pos, const EvalInfo& ei);
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template<Color Us, bool Trace>
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Score evaluate_threats(const Position& pos, const EvalInfo& ei);
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@ -264,8 +264,8 @@ namespace Eval {
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/// values, an endgame score and a middle game score, and interpolates
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/// between them based on the remaining material.
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Value evaluate(const Position& pos, Value& margin) {
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return do_evaluate<false>(pos, margin);
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Value evaluate(const Position& pos) {
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return do_evaluate<false>(pos);
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}
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@ -307,19 +307,14 @@ namespace Eval {
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namespace {
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template<bool Trace>
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Value do_evaluate(const Position& pos, Value& margin) {
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Value do_evaluate(const Position& pos) {
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assert(!pos.checkers());
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EvalInfo ei;
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Value margins[COLOR_NB];
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Score score, mobility[2] = { SCORE_ZERO, SCORE_ZERO };
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Thread* th = pos.this_thread();
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// margins[] store the uncertainty estimation of position's evaluation
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// that typically is used by the search for pruning decisions.
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margins[WHITE] = margins[BLACK] = VALUE_ZERO;
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// Initialize score by reading the incrementally updated scores included
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// in the position object (material + piece square tables) and adding
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// Tempo bonus. Score is computed from the point of view of white.
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@ -332,10 +327,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// If we have a specialized evaluation function for the current material
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// configuration, call it and return.
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if (ei.mi->specialized_eval_exists())
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{
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margin = VALUE_ZERO;
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return ei.mi->evaluate(pos);
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}
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// Probe the pawn hash table
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ei.pi = Pawns::probe(pos, th->pawnsTable);
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@ -353,8 +345,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// Evaluate kings after all other pieces because we need complete attack
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// information when computing the king safety evaluation.
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score += evaluate_king<WHITE, Trace>(pos, ei, margins)
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- evaluate_king<BLACK, Trace>(pos, ei, margins);
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score += evaluate_king<WHITE, Trace>(pos, ei)
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- evaluate_king<BLACK, Trace>(pos, ei);
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// Evaluate tactical threats, we need full attack information including king
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score += evaluate_threats<WHITE, Trace>(pos, ei)
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@ -401,7 +393,6 @@ Value do_evaluate(const Position& pos, Value& margin) {
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sf = ScaleFactor(50);
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}
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margin = margins[pos.side_to_move()];
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Value v = interpolate(score, ei.mi->game_phase(), sf);
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// In case of tracing add all single evaluation contributions for both white and black
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@ -414,9 +405,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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Score b = ei.mi->space_weight() * evaluate_space<BLACK>(pos, ei);
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Tracing::add(SPACE, apply_weight(w, Weights[Space]), apply_weight(b, Weights[Space]));
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Tracing::add(TOTAL, score);
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Tracing::stream << "\nUncertainty margin: White: " << to_cp(margins[WHITE])
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<< ", Black: " << to_cp(margins[BLACK])
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<< "\nScaling: " << std::noshowpos
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Tracing::stream << "\nScaling: " << std::noshowpos
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<< std::setw(6) << 100.0 * ei.mi->game_phase() / 128.0 << "% MG, "
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<< std::setw(6) << 100.0 * (1.0 - ei.mi->game_phase() / 128.0) << "% * "
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<< std::setw(6) << (100.0 * sf) / SCALE_FACTOR_NORMAL << "% EG.\n"
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@ -640,7 +629,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// evaluate_king() assigns bonuses and penalties to a king of a given color
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template<Color Us, bool Trace>
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Score evaluate_king(const Position& pos, const EvalInfo& ei, Value margins[]) {
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Score evaluate_king(const Position& pos, const EvalInfo& ei) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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@ -735,12 +724,8 @@ Value do_evaluate(const Position& pos, Value& margin) {
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attackUnits = std::min(99, std::max(0, attackUnits));
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// Finally, extract the king danger score from the KingDanger[]
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// array and subtract the score from evaluation. Set also margins[]
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// value that will be used for pruning because this value can sometimes
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// be very big, and so capturing a single attacking piece can therefore
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// result in a score change far bigger than the value of the captured piece.
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// array and subtract the score from evaluation.
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score -= KingDanger[Us == Search::RootColor][attackUnits];
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margins[Us] += mg_value(KingDanger[Us == Search::RootColor][attackUnits]);
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}
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if (Trace)
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@ -1024,8 +1009,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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stream << std::showpoint << std::showpos << std::fixed << std::setprecision(2);
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std::memset(scores, 0, 2 * (TOTAL + 1) * sizeof(Score));
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Value margin;
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do_evaluate<true>(pos, margin);
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do_evaluate<true>(pos);
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std::string totals = stream.str();
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stream.str("");
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@ -27,7 +27,7 @@ class Position;
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namespace Eval {
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extern void init();
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extern Value evaluate(const Position& pos, Value& margin);
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extern Value evaluate(const Position& pos);
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extern std::string trace(const Position& pos);
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}
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@ -30,14 +30,13 @@
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/// The Stats struct stores moves statistics. According to the template parameter
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/// the class can store History, Gains and Countermoves. History records how often
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/// the class can store History and Countermoves. History records how often
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/// different moves have been successful or unsuccessful during the current search
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/// and is used for reduction and move ordering decisions. Gains records the move's
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/// best evaluation gain from one ply to the next and is used for pruning decisions.
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/// and is used for reduction and move ordering decisions.
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/// Countermoves store the move that refute a previous one. Entries are stored
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/// according only to moving piece and destination square, hence two moves with
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/// different origin but same destination and piece will be considered identical.
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template<bool Gain, typename T>
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template<typename T>
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struct Stats {
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static const Value Max = Value(2000);
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@ -56,10 +55,7 @@ struct Stats {
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void update(Piece p, Square to, Value v) {
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if (Gain)
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table[p][to] = std::max(v, table[p][to] - 1);
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else if (abs(table[p][to] + v) < Max)
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if (abs(table[p][to] + v) < Max)
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table[p][to] += v;
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}
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T table[PIECE_NB][SQUARE_NB];
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};
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typedef Stats< true, Value> GainsStats;
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typedef Stats<false, Value> HistoryStats;
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typedef Stats<false, std::pair<Move, Move> > CountermovesStats;
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typedef Stats<Value> HistoryStats;
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typedef Stats<std::pair<Move, Move> > CountermovesStats;
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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104
src/search.cpp
104
src/search.cpp
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@ -63,13 +63,10 @@ namespace {
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inline Value razor_margin(Depth d) { return Value(512 + 16 * int(d)); }
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// Futility lookup tables (initialized at startup) and their access functions
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Value FutilityMargins[16][64]; // [depth][moveNumber]
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int FutilityMoveCounts[2][32]; // [improving][depth]
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inline Value futility_margin(Depth d, int mn) {
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return d < 7 * ONE_PLY ? FutilityMargins[std::max(int(d), 1)][std::min(mn, 63)]
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: 2 * VALUE_INFINITE;
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inline Value futility_margin(Depth d) {
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return Value(100 * int(d));
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}
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// Reduction lookup tables (initialized at startup) and their access function
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double BestMoveChanges;
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Value DrawValue[COLOR_NB];
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HistoryStats History;
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GainsStats Gains;
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CountermovesStats Countermoves;
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template <NodeType NT>
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Reductions[0][0][hd][mc] += ONE_PLY / 2;
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}
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// Init futility margins array
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for (d = 1; d < 16; ++d) for (mc = 0; mc < 64; ++mc)
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FutilityMargins[d][mc] = Value(112 * int(2.9 * log(double(d))) - 8 * mc + 45);
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// Init futility move count array
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for (d = 0; d < 32; ++d)
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{
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@ -301,7 +293,6 @@ namespace {
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Value bestValue, alpha, beta, delta;
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std::memset(ss-2, 0, 5 * sizeof(Stack));
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(ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
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depth = 0;
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BestMoveChanges = 0;
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TT.new_search();
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History.clear();
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Gains.clear();
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Countermoves.clear();
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PVSize = Options["MultiPV"];
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Move ttMove, move, excludedMove, bestMove, threatMove;
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Depth ext, newDepth;
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Value bestValue, value, ttValue;
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Value eval, nullValue, futilityValue;
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Value eval, nullValue;
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bool inCheck, givesCheck, pvMove, singularExtensionNode, improving;
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bool captureOrPromotion, dangerous, doFullDepthSearch;
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int moveCount, quietCount;
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bestValue = -VALUE_INFINITE;
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ss->currentMove = threatMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
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ss->ply = (ss-1)->ply + 1;
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ss->futilityMoveCount = 0;
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(ss+1)->skipNullMove = false; (ss+1)->reduction = DEPTH_ZERO;
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(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
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// Step 5. Evaluate the position statically and update parent's gain statistics
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if (inCheck)
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{
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ss->staticEval = ss->evalMargin = eval = VALUE_NONE;
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ss->staticEval = eval = VALUE_NONE;
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goto moves_loop;
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}
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else if (tte)
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{
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// Never assume anything on values stored in TT
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if ( (ss->staticEval = eval = tte->eval_value()) == VALUE_NONE
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||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE)
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eval = ss->staticEval = evaluate(pos, ss->evalMargin);
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if ((ss->staticEval = eval = tte->eval_value()) == VALUE_NONE)
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eval = ss->staticEval = evaluate(pos);
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// Can ttValue be used as a better position evaluation?
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if (ttValue != VALUE_NONE)
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}
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else
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{
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eval = ss->staticEval = evaluate(pos, ss->evalMargin);
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TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
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ss->staticEval, ss->evalMargin);
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}
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// Update gain for the parent non-capture move given the static position
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// evaluation before and after the move.
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if ( !pos.captured_piece_type()
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&& ss->staticEval != VALUE_NONE
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&& (ss-1)->staticEval != VALUE_NONE
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&& (move = (ss-1)->currentMove) != MOVE_NULL
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&& type_of(move) == NORMAL)
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{
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Square to = to_sq(move);
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Gains.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
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eval = ss->staticEval = evaluate(pos);
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TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->staticEval);
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}
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// Step 6. Razoring (skipped when in check)
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return v;
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}
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// Step 7. Static null move pruning (skipped when in check)
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// We're betting that the opponent doesn't have a move that will reduce
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// the score by more than futility_margin(depth) if we do a null move.
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// Step 7. Futility pruning: child node (skipped when in check)
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if ( !PvNode
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&& !ss->skipNullMove
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&& depth < 4 * ONE_PLY
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&& eval - futility_margin(depth, (ss-1)->futilityMoveCount) >= beta
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&& depth < 7 * ONE_PLY
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&& eval - futility_margin(depth) >= beta
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&& abs(beta) < VALUE_MATE_IN_MAX_PLY
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&& abs(eval) < VALUE_KNOWN_WIN
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&& pos.non_pawn_material(pos.side_to_move()))
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return eval - futility_margin(depth, (ss-1)->futilityMoveCount);
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return eval - futility_margin(depth);
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// Step 8. Null move search with verification search (is omitted in PV nodes)
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if ( !PvNode
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// Update current move (this must be done after singular extension search)
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newDepth = depth - ONE_PLY + ext;
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// Step 13. Futility pruning (is omitted in PV nodes)
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// Step 13. Pruning at shallow depth (exclude PV nodes)
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if ( !PvNode
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&& !captureOrPromotion
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&& !inCheck
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continue;
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}
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// Value based pruning
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// We illogically ignore reduction condition depth >= 3*ONE_PLY for predicted depth,
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// but fixing this made program slightly weaker.
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Depth predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
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futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
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+ Gains[pos.moved_piece(move)][to_sq(move)];
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if (futilityValue < beta)
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// Futility pruning: parent node
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if (predictedDepth < 7 * ONE_PLY)
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{
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bestValue = std::max(bestValue, futilityValue);
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Value futilityValue = ss->staticEval + futility_margin(predictedDepth) + Value(128);
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if (SpNode)
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if (futilityValue <= alpha)
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{
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splitPoint->mutex.lock();
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if (bestValue > splitPoint->bestValue)
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splitPoint->bestValue = bestValue;
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bestValue = std::max(bestValue, futilityValue);
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if (SpNode)
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{
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splitPoint->mutex.lock();
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if (bestValue > splitPoint->bestValue)
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splitPoint->bestValue = bestValue;
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}
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continue;
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}
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continue;
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}
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// Prune moves with negative SEE at low depths
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continue;
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}
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// We have not pruned the move that will be searched, but remember how
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// far in the move list we are to be more aggressive in the child node.
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ss->futilityMoveCount = moveCount;
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}
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else
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ss->futilityMoveCount = 0;
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// Check for legality only before to do the move
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if (!RootNode && !SpNode && !pos.legal(move, ci.pinned))
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TT.store(posKey, value_to_tt(bestValue, ss->ply),
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bestValue >= beta ? BOUND_LOWER :
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PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
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depth, bestMove, ss->staticEval, ss->evalMargin);
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depth, bestMove, ss->staticEval);
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// Quiet best move: update killers, history and countermoves
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if ( bestValue >= beta
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@ -1172,7 +1141,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// Evaluate the position statically
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if (InCheck)
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{
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ss->staticEval = ss->evalMargin = VALUE_NONE;
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ss->staticEval = VALUE_NONE;
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bestValue = futilityBase = -VALUE_INFINITE;
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}
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else
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@ -1180,9 +1149,8 @@ moves_loop: // When in check and at SpNode search starts from here
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if (tte)
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{
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// Never assume anything on values stored in TT
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if ( (ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE
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||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE)
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ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
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if ((ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE)
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ss->staticEval = bestValue = evaluate(pos);
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// Can ttValue be used as a better position evaluation?
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if (ttValue != VALUE_NONE)
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@ -1190,14 +1158,14 @@ moves_loop: // When in check and at SpNode search starts from here
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bestValue = ttValue;
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}
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else
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ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
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ss->staticEval = bestValue = evaluate(pos);
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// Stand pat. Return immediately if static value is at least beta
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if (bestValue >= beta)
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{
|
||||
if (!tte)
|
||||
TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER,
|
||||
DEPTH_NONE, MOVE_NONE, ss->staticEval, ss->evalMargin);
|
||||
DEPTH_NONE, MOVE_NONE, ss->staticEval);
|
||||
|
||||
return bestValue;
|
||||
}
|
||||
|
@ -1205,7 +1173,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
if (PvNode && bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = bestValue + ss->evalMargin + Value(128);
|
||||
futilityBase = bestValue + Value(128);
|
||||
}
|
||||
|
||||
// Initialize a MovePicker object for the current position, and prepare
|
||||
|
@ -1294,7 +1262,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
else // Fail high
|
||||
{
|
||||
TT.store(posKey, value_to_tt(value, ss->ply), BOUND_LOWER,
|
||||
ttDepth, move, ss->staticEval, ss->evalMargin);
|
||||
ttDepth, move, ss->staticEval);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
@ -1309,7 +1277,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
|||
|
||||
TT.store(posKey, value_to_tt(bestValue, ss->ply),
|
||||
PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
|
||||
ttDepth, bestMove, ss->staticEval, ss->evalMargin);
|
||||
ttDepth, bestMove, ss->staticEval);
|
||||
|
||||
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
|
||||
|
||||
|
@ -1572,7 +1540,7 @@ void RootMove::insert_pv_in_tt(Position& pos) {
|
|||
tte = TT.probe(pos.key());
|
||||
|
||||
if (!tte || tte->move() != pv[ply]) // Don't overwrite correct entries
|
||||
TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[ply], VALUE_NONE, VALUE_NONE);
|
||||
TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[ply], VALUE_NONE);
|
||||
|
||||
assert(MoveList<LEGAL>(pos).contains(pv[ply]));
|
||||
|
||||
|
|
|
@ -45,9 +45,7 @@ struct Stack {
|
|||
Move killers[2];
|
||||
Depth reduction;
|
||||
Value staticEval;
|
||||
Value evalMargin;
|
||||
int skipNullMove;
|
||||
int futilityMoveCount;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ const TTEntry* TranspositionTable::probe(const Key key) const {
|
|||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Key key, Value v, Bound b, Depth d, Move m, Value statV, Value evalM) {
|
||||
void TranspositionTable::store(const Key key, Value v, Bound b, Depth d, Move m, Value statV) {
|
||||
|
||||
int c1, c2, c3;
|
||||
TTEntry *tte, *replace;
|
||||
|
@ -117,5 +117,5 @@ void TranspositionTable::store(const Key key, Value v, Bound b, Depth d, Move m,
|
|||
replace = tte;
|
||||
}
|
||||
|
||||
replace->save(key32, v, b, d, m, generation, statV, evalM);
|
||||
replace->save(key32, v, b, d, m, generation, statV);
|
||||
}
|
||||
|
|
8
src/tt.h
8
src/tt.h
|
@ -36,7 +36,7 @@
|
|||
|
||||
struct TTEntry {
|
||||
|
||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev, Value em) {
|
||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev) {
|
||||
|
||||
key32 = (uint32_t)k;
|
||||
move16 = (uint16_t)m;
|
||||
|
@ -45,7 +45,6 @@ struct TTEntry {
|
|||
value16 = (int16_t)v;
|
||||
depth16 = (int16_t)d;
|
||||
evalValue = (int16_t)ev;
|
||||
evalMargin = (int16_t)em;
|
||||
}
|
||||
void set_generation(uint8_t g) { generation8 = g; }
|
||||
|
||||
|
@ -56,13 +55,12 @@ struct TTEntry {
|
|||
Bound bound() const { return (Bound)bound8; }
|
||||
int generation() const { return (int)generation8; }
|
||||
Value eval_value() const { return (Value)evalValue; }
|
||||
Value eval_margin() const { return (Value)evalMargin; }
|
||||
|
||||
private:
|
||||
uint32_t key32;
|
||||
uint16_t move16;
|
||||
uint8_t bound8, generation8;
|
||||
int16_t value16, depth16, evalValue, evalMargin;
|
||||
int16_t value16, depth16, evalValue;
|
||||
};
|
||||
|
||||
|
||||
|
@ -85,7 +83,7 @@ public:
|
|||
void refresh(const TTEntry* tte) const;
|
||||
void set_size(size_t mbSize);
|
||||
void clear();
|
||||
void store(const Key key, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
|
||||
void store(const Key key, Value v, Bound type, Depth d, Move m, Value statV);
|
||||
|
||||
private:
|
||||
uint32_t hashMask;
|
||||
|
|
Loading…
Add table
Reference in a new issue