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BadFish/src/movepick.h
Lucas Braesch eed508b444 Futility pruning simplification
1/ eval margin and gains removed:
16bit are now free on TT entries, due to the removal of eval margin. may be useful
in the future :) gains removed: use instead by Value(128). search() and qsearch()
are now consistent in this regard.

2/ futility_margin()
linear formula instead of complex (log(depth), movecount) formula.

3/ unify pre & post futility pruning
pre futility pruning used depth < 7 plies, while post futility pruning used
depth < 4 plies. Now it's always depth < 7.

Tested with fixed number of games both at short TC:
ELO: 0.82 +-2.1 (95%) LOS: 77.3%
Total: 40000 W: 7939 L: 7845 D: 24216

And long TC
ELO: 0.59 +-2.0 (95%) LOS: 71.9%
Total: 40000 W: 6876 L: 6808 D: 26316

bench 7243575
2013-11-09 10:17:27 +01:00

105 lines
3.3 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
#include <algorithm> // For std::max
#include <cstring> // For std::memset
#include "movegen.h"
#include "position.h"
#include "search.h"
#include "types.h"
/// The Stats struct stores moves statistics. According to the template parameter
/// the class can store History and Countermoves. History records how often
/// different moves have been successful or unsuccessful during the current search
/// and is used for reduction and move ordering decisions.
/// Countermoves store the move that refute a previous one. Entries are stored
/// according only to moving piece and destination square, hence two moves with
/// different origin but same destination and piece will be considered identical.
template<typename T>
struct Stats {
static const Value Max = Value(2000);
const T* operator[](Piece p) const { return table[p]; }
void clear() { std::memset(table, 0, sizeof(table)); }
void update(Piece p, Square to, Move m) {
if (m == table[p][to].first)
return;
table[p][to].second = table[p][to].first;
table[p][to].first = m;
}
void update(Piece p, Square to, Value v) {
if (abs(table[p][to] + v) < Max)
table[p][to] += v;
}
private:
T table[PIECE_NB][SQUARE_NB];
};
typedef Stats<Value> HistoryStats;
typedef Stats<std::pair<Move, Move> > CountermovesStats;
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a
/// new pseudo legal move each time it is called, until there are no moves left,
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
/// beta algorithm, MovePicker attempts to return the moves which are most likely
/// to get a cut-off first.
class MovePicker {
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
public:
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
MovePicker(const Position&, Move, const HistoryStats&, PieceType);
MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*);
template<bool SpNode> Move next_move();
private:
template<GenType> void score();
void generate_next();
const Position& pos;
const HistoryStats& history;
Search::Stack* ss;
Move* countermoves;
Depth depth;
Move ttMove;
ExtMove killers[4];
Square recaptureSquare;
int captureThreshold, stage;
ExtMove *cur, *end, *endQuiets, *endBadCaptures;
ExtMove moves[MAX_MOVES];
};
#endif // #ifndef MOVEPICK_H_INCLUDED