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Usual material.cpp small touches
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 17 additions and 18 deletions
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@ -57,6 +57,8 @@ namespace {
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typedef EndgameEvaluationFunctionBase EF;
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typedef EndgameEvaluationFunctionBase EF;
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typedef EndgameScalingFunctionBase SF;
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typedef EndgameScalingFunctionBase SF;
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typedef map<Key, EF*> EFMap;
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typedef map<Key, SF*> SFMap;
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// Endgame evaluation and scaling functions accessed direcly and not through
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// Endgame evaluation and scaling functions accessed direcly and not through
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// the function maps because correspond to more then one material hash key.
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// the function maps because correspond to more then one material hash key.
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@ -113,21 +115,17 @@ private:
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static Key buildKey(const string& keyCode);
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static Key buildKey(const string& keyCode);
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static const string swapColors(const string& keyCode);
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static const string swapColors(const string& keyCode);
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// Here we store two maps, for evaluate and scaling functions
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// Here we store two maps, for evaluate and scaling functions...
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pair<map<Key, EF*>, map<Key, SF*> > maps;
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pair<EFMap, SFMap> maps;
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// Maps accessing functions returning const and non-const references
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// ...and here is the accessing template function
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template<typename T> const map<Key, T*>& get() const { return maps.first; }
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template<typename T> const map<Key, T*>& get() const;
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template<typename T> map<Key, T*>& get() { return maps.first; }
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};
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};
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// Explicit specializations of a member function shall be declared in
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// Explicit specializations of a member function shall be declared in
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// the namespace of which the class template is a member.
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// the namespace of which the class template is a member.
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template<> const map<Key, SF*>&
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template<> const EFMap& EndgameFunctions::get<EF>() const { return maps.first; }
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EndgameFunctions::get<SF>() const { return maps.second; }
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template<> const SFMap& EndgameFunctions::get<SF>() const { return maps.second; }
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template<> map<Key, SF*>&
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EndgameFunctions::get<SF>() { return maps.second; }
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////
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////
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@ -380,11 +378,11 @@ EndgameFunctions::EndgameFunctions() {
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EndgameFunctions::~EndgameFunctions() {
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EndgameFunctions::~EndgameFunctions() {
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for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
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for (EFMap::const_iterator it = maps.first.begin(); it != maps.first.end(); ++it)
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delete (*it).second;
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delete it->second;
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for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
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for (SFMap::const_iterator it = maps.second.begin(); it != maps.second.end(); ++it)
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delete (*it).second;
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delete it->second;
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}
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}
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Key EndgameFunctions::buildKey(const string& keyCode) {
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Key EndgameFunctions::buildKey(const string& keyCode) {
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@ -419,14 +417,15 @@ template<class T>
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void EndgameFunctions::add(const string& keyCode) {
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void EndgameFunctions::add(const string& keyCode) {
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typedef typename T::Base F;
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typedef typename T::Base F;
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typedef map<Key, F*> M;
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get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
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const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
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get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
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const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
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}
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}
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template<class T>
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template<class T>
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T* EndgameFunctions::get(Key key) const {
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T* EndgameFunctions::get(Key key) const {
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typename map<Key, T*>::const_iterator it(get<T>().find(key));
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typename map<Key, T*>::const_iterator it = get<T>().find(key);
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return (it != get<T>().end() ? it->second : NULL);
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return it != get<T>().end() ? it->second : NULL;
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}
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}
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