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Tuned values for mid and end game passed pawns.
STC : LLR: 2.96 (-2.94,2.94) [0.00,4.00] Total: 22691 W: 4468 L: 4228 D: 13995 LTC : LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 13620 W: 2216 L: 2023 D: 9381 Bench: 8384669 Resolves #391
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1 changed files with 13 additions and 2 deletions
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@ -146,6 +146,17 @@ namespace {
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S(0, 0), S(0, 0), S(107, 138), S(84, 122), S(114, 203), S(121, 217)
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S(0, 0), S(0, 0), S(107, 138), S(84, 122), S(114, 203), S(121, 217)
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};
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};
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// PassedPawnsBonusMg[Rank] and PassedPawnsBonusEg[Rank]
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//contains bonuses for midgame and endgame for passed pawns according to
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//the rank of the pawn.
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const Value PassedPawnsBonusMg[6] = {
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V(0), V(1), V(34), V(90), V(214), V(328)
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};
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const Value PassedPawnsBonusEg[6] = {
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V(7), V(14), V(37), V(63), V(134), V(189)
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};
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const Score ThreatenedByHangingPawn = S(40, 60);
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const Score ThreatenedByHangingPawn = S(40, 60);
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// Assorted bonuses and penalties used by evaluation
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// Assorted bonuses and penalties used by evaluation
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@ -567,8 +578,8 @@ namespace {
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int r = relative_rank(Us, s) - RANK_2;
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int r = relative_rank(Us, s) - RANK_2;
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int rr = r * (r - 1);
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int rr = r * (r - 1);
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// Base bonus based on rank
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Value mbonus = PassedPawnsBonusMg[r],
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Value mbonus = Value(17 * rr), ebonus = Value(7 * (rr + r + 1));
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ebonus = PassedPawnsBonusEg[r];
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if (rr)
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if (rr)
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{
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{
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