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https://github.com/sockspls/badfish
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Unify sp_search() and search() step 2
Modify search() to be able to handle split points No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 81 additions and 13 deletions
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@ -284,9 +284,14 @@ namespace {
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Value id_loop(const Position& pos, Move searchMoves[]);
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Value id_loop(const Position& pos, Move searchMoves[]);
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Value root_search(Position& pos, SearchStack* ss, Move* pv, RootMoveList& rml, Value* alphaPtr, Value* betaPtr);
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Value root_search(Position& pos, SearchStack* ss, Move* pv, RootMoveList& rml, Value* alphaPtr, Value* betaPtr);
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template <NodeType PvNode>
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template <NodeType PvNode, bool SplitPoint>
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
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template <NodeType PvNode>
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inline Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) {
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return search<PvNode, false>(pos, ss, alpha, beta, depth, ply);
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}
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template <NodeType PvNode>
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template <NodeType PvNode>
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void sp_search(Position& pos, SearchStack* ss, Value dumy, Value beta, Depth depth, int ply);
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void sp_search(Position& pos, SearchStack* ss, Value dumy, Value beta, Depth depth, int ply);
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@ -960,7 +965,7 @@ namespace {
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// search<>() is the main search function for both PV and non-PV nodes
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// search<>() is the main search function for both PV and non-PV nodes
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template <NodeType PvNode>
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template <NodeType PvNode, bool SplitPoint>
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) {
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) {
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assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
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assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
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@ -983,6 +988,16 @@ namespace {
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int threadID = pos.thread();
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int threadID = pos.thread();
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refinedValue = bestValue = value = -VALUE_INFINITE;
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refinedValue = bestValue = value = -VALUE_INFINITE;
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oldAlpha = alpha;
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oldAlpha = alpha;
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isCheck = pos.is_check();
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if (SplitPoint)
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{
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tte = NULL;
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ttMove = excludedMove = MOVE_NONE;
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threatMove = ss->sp->threatMove;
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mateThreat = ss->sp->mateThreat;
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goto split_start;
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}
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// Step 1. Initialize node and poll. Polling can abort search
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// Step 1. Initialize node and poll. Polling can abort search
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ThreadsMgr.incrementNodeCounter(threadID);
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ThreadsMgr.incrementNodeCounter(threadID);
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@ -1037,7 +1052,6 @@ namespace {
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// Step 5. Evaluate the position statically and
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// Step 5. Evaluate the position statically and
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// update gain statistics of parent move.
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// update gain statistics of parent move.
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isCheck = pos.is_check();
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if (isCheck)
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if (isCheck)
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ss->eval = evalMargin = VALUE_NONE;
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ss->eval = evalMargin = VALUE_NONE;
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else if (tte)
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else if (tte)
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@ -1168,13 +1182,17 @@ namespace {
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if (PvNode)
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if (PvNode)
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mateThreat = pos.has_mate_threat();
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mateThreat = pos.has_mate_threat();
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split_start:
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// Initialize a MovePicker object for the current position
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// Initialize a MovePicker object for the current position
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MovePicker mp = MovePicker(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
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MovePicker mpBase = MovePicker(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
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MovePicker& mp = SplitPoint ? *ss->sp->mp : mpBase;
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CheckInfo ci(pos);
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CheckInfo ci(pos);
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ss->bestMove = MOVE_NONE;
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ss->bestMove = MOVE_NONE;
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singleEvasion = isCheck && mp.number_of_evasions() == 1;
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singleEvasion = SplitPoint ? false : isCheck && mp.number_of_evasions() == 1;
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futilityBase = ss->eval + evalMargin;
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futilityBase = SplitPoint ? ss->eval : ss->eval + evalMargin;
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singularExtensionNode = depth >= SingularExtensionDepth[PvNode]
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singularExtensionNode = !SplitPoint
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&& depth >= SingularExtensionDepth[PvNode]
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&& tte
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&& tte
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&& tte->move()
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&& tte->move()
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&& !excludedMove // Do not allow recursive singular extension search
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&& !excludedMove // Do not allow recursive singular extension search
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@ -1183,10 +1201,22 @@ namespace {
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// Step 10. Loop through moves
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// Step 10. Loop through moves
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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if (SplitPoint)
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{
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lock_grab(&(ss->sp->lock));
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bestValue = ss->sp->bestValue;
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}
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while ( bestValue < beta
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while ( bestValue < beta
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&& (move = mp.get_next_move()) != MOVE_NONE
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&& (move = mp.get_next_move()) != MOVE_NONE
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&& !ThreadsMgr.thread_should_stop(threadID))
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&& !ThreadsMgr.thread_should_stop(threadID))
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{
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{
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if (SplitPoint)
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{
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moveCount = ++ss->sp->moveCount;
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lock_release(&(ss->sp->lock));
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}
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assert(move_is_ok(move));
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assert(move_is_ok(move));
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if (move == excludedMove)
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if (move == excludedMove)
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@ -1238,8 +1268,12 @@ namespace {
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// Move count based pruning
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// Move count based pruning
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if ( moveCount >= futility_move_count(depth)
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if ( moveCount >= futility_move_count(depth)
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&& !(threatMove && connected_threat(pos, move, threatMove))
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&& !(threatMove && connected_threat(pos, move, threatMove))
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&& bestValue > value_mated_in(PLY_MAX))
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&& bestValue > value_mated_in(PLY_MAX)) // FIXME bestValue is racy
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{
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if (SplitPoint)
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lock_grab(&(ss->sp->lock));
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continue;
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continue;
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}
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// Value based pruning
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// Value based pruning
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// We illogically ignore reduction condition depth >= 3*ONE_PLY for predicted depth,
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// We illogically ignore reduction condition depth >= 3*ONE_PLY for predicted depth,
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@ -1250,7 +1284,13 @@ namespace {
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if (futilityValueScaled < beta)
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if (futilityValueScaled < beta)
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{
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{
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if (futilityValueScaled > bestValue)
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if (SplitPoint)
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{
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lock_grab(&(ss->sp->lock));
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if (futilityValueScaled > ss->sp->bestValue)
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ss->sp->bestValue = futilityValueScaled;
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}
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else if (futilityValueScaled > bestValue)
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bestValue = futilityValueScaled;
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bestValue = futilityValueScaled;
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continue;
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continue;
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}
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}
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@ -1261,7 +1301,7 @@ namespace {
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// Step extra. pv search (only in PV nodes)
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// Step extra. pv search (only in PV nodes)
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// The first move in list is the expected PV
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// The first move in list is the expected PV
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if (PvNode && moveCount == 1)
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if (!SplitPoint && PvNode && moveCount == 1)
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value = newDepth < ONE_PLY ? -qsearch<PV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO, ply+1)
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value = newDepth < ONE_PLY ? -qsearch<PV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO, ply+1)
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, ply+1);
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, ply+1);
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else
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else
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@ -1279,6 +1319,7 @@ namespace {
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ss->reduction = reduction<PvNode>(depth, moveCount);
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ss->reduction = reduction<PvNode>(depth, moveCount);
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if (ss->reduction)
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if (ss->reduction)
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{
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{
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alpha = SplitPoint ? ss->sp->alpha : alpha;
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Depth d = newDepth - ss->reduction;
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Depth d = newDepth - ss->reduction;
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value = d < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO, ply+1)
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value = d < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO, ply+1)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, ply+1);
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, ply+1);
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@ -1294,6 +1335,7 @@ namespace {
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assert(newDepth - ONE_PLY >= ONE_PLY);
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assert(newDepth - ONE_PLY >= ONE_PLY);
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ss->reduction = ONE_PLY;
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ss->reduction = ONE_PLY;
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alpha = SplitPoint ? ss->sp->alpha : alpha;
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, ply+1);
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, ply+1);
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doFullDepthSearch = (value > alpha);
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doFullDepthSearch = (value > alpha);
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}
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}
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@ -1303,6 +1345,7 @@ namespace {
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// Step 15. Full depth search
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// Step 15. Full depth search
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if (doFullDepthSearch)
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if (doFullDepthSearch)
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{
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{
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alpha = SplitPoint ? ss->sp->alpha : alpha;
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value = newDepth < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO, ply+1)
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value = newDepth < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO, ply+1)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, ply+1);
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, ply+1);
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@ -1321,11 +1364,21 @@ namespace {
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// Step 17. Check for new best move
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// Step 17. Check for new best move
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if (value > bestValue)
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if (SplitPoint)
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{
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lock_grab(&(ss->sp->lock));
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bestValue = ss->sp->bestValue;
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alpha = ss->sp->alpha;
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}
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if (value > bestValue && !(SplitPoint && ThreadsMgr.thread_should_stop(threadID)))
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{
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{
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bestValue = value;
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bestValue = value;
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if (value > alpha)
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if (value > alpha)
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{
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{
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if (SplitPoint && (!PvNode || value >= beta))
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ss->sp->stopRequest = true;
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if (PvNode && value < beta) // We want always alpha < beta
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if (PvNode && value < beta) // We want always alpha < beta
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alpha = value;
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alpha = value;
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@ -1334,10 +1387,17 @@ namespace {
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ss->bestMove = move;
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ss->bestMove = move;
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}
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}
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if (SplitPoint)
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{
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ss->sp->bestValue = bestValue;
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ss->sp->alpha = alpha;
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ss->sp->parentSstack->bestMove = ss->bestMove;
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}
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}
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}
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// Step 18. Check for split
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// Step 18. Check for split
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if ( depth >= MinimumSplitDepth
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if ( !SplitPoint
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&& depth >= MinimumSplitDepth
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&& ThreadsMgr.active_threads() > 1
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&& ThreadsMgr.active_threads() > 1
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&& bestValue < beta
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&& bestValue < beta
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&& ThreadsMgr.available_thread_exists(threadID)
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&& ThreadsMgr.available_thread_exists(threadID)
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@ -1348,6 +1408,14 @@ namespace {
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threatMove, mateThreat, moveCount, &mp, PvNode);
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threatMove, mateThreat, moveCount, &mp, PvNode);
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}
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}
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if (SplitPoint)
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{
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/* Here we have the lock still grabbed */
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ss->sp->slaves[threadID] = 0;
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lock_release(&(ss->sp->lock));
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return bestValue;
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}
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// Step 19. Check for mate and stalemate
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// Step 19. Check for mate and stalemate
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// All legal moves have been searched and if there are
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// All legal moves have been searched and if there are
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// no legal moves, it must be mate or stalemate.
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// no legal moves, it must be mate or stalemate.
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@ -1567,7 +1635,7 @@ namespace {
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SearchStack* ss = sp->sstack[threadID] + 1;
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SearchStack* ss = sp->sstack[threadID] + 1;
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ss->sp = sp;
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ss->sp = sp;
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sp_search<PvNode>(pos, ss, Value(threadID), sp->beta, sp->depth, sp->ply);
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search<PvNode, true>(pos, ss, sp->alpha, sp->beta, sp->depth, sp->ply);
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}
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}
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template <NodeType PvNode>
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template <NodeType PvNode>
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