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Hardcode depth limit for selective search
Because futility margins array has a fixed size we cannot arbitrarly choose or change the SelectiveDepth parameter, otherwise we have a crash for values bigger then array size. On the other hand tweaking of this parameter requires some modification to the hardcoded margins, so makes sense to hard code also this very bounded one. Who wants to experiment is of course free to change the sources. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 1 additions and 3 deletions
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@ -139,7 +139,7 @@ namespace {
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Depth ThreatDepth;
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// Depth limit for selective search
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Depth SelectiveDepth;
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const Depth SelectiveDepth = 7*OnePly;
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// Use internal iterative deepening?
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const bool UseIIDAtPVNodes = true;
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@ -426,7 +426,6 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
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LMRPVMoves = get_option_value_int("Full Depth Moves (PV nodes)") + 1;
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LMRNonPVMoves = get_option_value_int("Full Depth Moves (non-PV nodes)") + 1;
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ThreatDepth = get_option_value_int("Threat Depth") * OnePly;
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SelectiveDepth = get_option_value_int("Selective Plies") * OnePly;
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Chess960 = get_option_value_bool("UCI_Chess960");
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ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
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@ -125,7 +125,6 @@ namespace {
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o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
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o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
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o["Threat Depth"] = Option(5, 0, 100);
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o["Selective Plies"] = Option(7, 0, 10);
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o["Futility Pruning (Main Search)"] = Option(true);
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o["Futility Pruning (Quiescence Search)"] = Option(true);
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o["Futility Margin (Quiescence Search)"] = Option(50, 0, 1000);
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