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815 commits

Author SHA1 Message Date
Marco Costalba
54f1c383d3 Move move_is_legal() under Position class
It is a more logical place than in move generation file.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-13 13:18:19 +01:00
Marco Costalba
8e71ee7ec6 Retire mate threat extension
It seems we have a lot of totally useless code !

After 8577 games 1504 - 1451 - 5622 ELO +2 (+- 4.4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-08 07:48:05 +01:00
Marco Costalba
927f1b0bd3 Assorted code style and comments in search.cpp
Nothing really serious....

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-05 19:00:40 +01:00
Marco Costalba
f7ef48b478 Teach SF to blunder
Add blunder cabability to skill level feature.

The idea is that instead of choosing the best move at the end
of the ID loop, we now do this at a randomly chosen sampling depth
dependent on SkillLevel, so that at low skill levels we sample when
ID loop has reached only a small depth and so we have an higher
probability to pick up a blunder.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-02 10:04:34 +01:00
Joona Kiiski
2e8998eac9 Use prob cut search to prune bad captures
The idea is to try a shallow search with reduced beta
on bad captures so to quickly prune them out in case
are really bad.

After 5529 games 966 - 868 - 3695  ELO +6 (+- 5.4) LOS 91%

Tested also version without upper limitation to 8 plies:

After 8780 games 1537 - 1398 - 5850  ELO +5 (+- 4.3) LOS 93%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-02 08:39:54 +01:00
Marco Costalba
8402b40341 Retire recapture extension also for PvNode
Seems that extension is useless.

After 10105 games
Mod vs Orig 1738 - 1702 - 6665  ELO +1 (+- 4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 22:02:18 +01:00
Marco Costalba
408fdcc93f Use a constant instead of value_mate_in(PLY_MAX)
And also apply the same to value_mated_in(PLY_MAX)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:45 +01:00
Marco Costalba
b27e237b04 Retire value_is_mate()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:34 +01:00
Marco Costalba
f5b8db7a1e Simplify wait_for_stop_or_ponderhit()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:27 +01:00
Marco Costalba
8d4caebabe Retire update_killers()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:12 +01:00
Marco Costalba
d173285da5 Fine tune skill level
Rescaled Skill level from 0 to 20. At level 19 is still
comparable with Crafty 20.14, while at low levels strength
increase is now less steep.

Thanks to Joona and Heinz for testing and valuable
comments.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-28 13:09:13 +01:00
Marco Costalba
41fe70d703 Add "Skill level functionality
It is now possible to adjust skill level of Stockfish
from 10 (full strength) to 0.

Skill adjustment is done in such a way that is CPU speed and
time control largely independent, at least at low skills. It
means that given a skill we have same play level on a mobile
phone and on a super OCTAL CPU, at 1' per game or at 180'.

At skill 9 strength is that of an average engine, I have used
Crafty 20.14 to tune and we are more or less there. At skill 0
engine is pretty weak but still shows a realistic play.

When skill is not used we don't have any impact on the regular
code.

Idea to use MultiPV is from Heinz van Saanen, implementation and
formulas by me.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-27 11:50:22 +01:00
Marco Costalba
d372f2e39a Fix a compile error with icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-26 09:25:26 +01:00
Marco Costalba
4270aec558 Send PV line to GUI only after resolving a fail high
This is how Shredder, Rybka and others do and
avoids user is confused by a fail high (sent to GUI)
followed by a fail low (not sent).

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-24 13:21:54 +01:00
Marco Costalba
920b1abede Do not send ponder move if we don't have it
Has been reported by Justin Blanchard that
this creates problems on some buggy GUI.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-19 16:08:19 +01:00
Marco Costalba
9069193125 Simplify aspirationDelta update rule
After 7522 games:
Mod vs Orig 1229 - 1148 - 5145  ELO +3 (+- 4.5) LOS 83%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-02 22:01:30 +01:00
Marco Costalba
1f73a9ed63 Fix aspiration corner case
Fix a corner case where we start aspiration window and
suddendly we get a VALUE_KNOWN_WIN / MATE score, this makes
aspiration to blow up in a series of researches loops.

Exit aspiration loop in that case.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 20:17:57 +01:00
Marco Costalba
af236373cb Remove a FIXME in id_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 20:16:22 +01:00
Marco Costalba
ce2845d333 Score root move list during first iteration
Use first iteration to get a proper startup score
and possibly detect an easy move.

After 5180 games:
Mod vs Orig 847 - 823 - 3510  ELO +1 (+- 5.5)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 07:51:28 +01:00
Marco Costalba
204efb109b Remove an useless condition in equal SEE pruning
Because we are never in check there and evaluation cannot
return a mated value the condition is useless.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-27 09:45:54 +01:00
Marco Costalba
91a2766308 Prune moves with equal SEE in qsearch
After 5166 games:
Mod vs Orig 890 - 762 - 3514  ELO +8 (+- 5.5) LOS 96%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-27 09:19:59 +01:00
Marco Costalba
23cbb221b2 Depth dependant singular extension margin
After 7965 games:
Mod vs Orig 1324 - 1249 - 5392  ELO +3 (+- 4.4) LOS 81%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 23:51:20 +01:00
Marco Costalba
b3108547de Introduce and use speed_to_uci()
And retire nps()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-19 13:31:35 +01:00
Marco Costalba
706b44a966 Rename SplitPoint parentSstack
Now that we don't have anymore a search stack array in
SplitPoint we can rename this data member to somthing more
usual.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 17:04:55 +01:00
Marco Costalba
823a5918e7 Retire SearchStack sstack[] from SplitPoint
Use a local variable instead. To make it work we need to
correctly init next ply search stack at the beginning of the
search because now that ss is allocated on the stack instead
of on the global storage it contains garbage.

As a side effect we can peform a fast search stack
init in id_loop().

With this patch size of SplitPoint goes from 71944 to 136 bytes,
and consequently size of Thread goes from 575568 to 1104 bytes.

Finally the size of ThreadsManager that contains all the thread
info goes from 9209248 to just 17824 bytes !!

No functional change also in faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 16:54:49 +01:00
Marco Costalba
932ae761c6 Sync Root new depth to what we do in search()
This allow us to restore the old depth 12 benchmark
and fixes one and for all the depth mess.

Test confirms no regression:
After 5658 games 892 - 924 - 3842  ELO -1 (+- 5.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 11:24:42 +01:00
Marco Costalba
29fa6f3c5f Unify best move update logic
Try to rewrite the Root case using as most as common
code as possible.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-17 09:51:22 +01:00
Marco Costalba
5815718177 Do not special case reductions for MultiPV case
Note that this introduces an asymmetry in which best move
is searched deeper then others also in MultiPV, but this is
not an error per se.

No functional change when MultiPV = 1

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-17 09:08:27 +01:00
Marco Costalba
4ead60e2a7 Write the LogFile only at the end of an iteration
Skip writing fail high/low sequences. Note that we don't need
fail high/low markers anymore in pretty_pv().

No functional change but some do/undo move sequences.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-13 11:45:49 +01:00
Marco Costalba
2786aed195 Spell checking fixes in search.cpp
Reported by Eelco on open-chess.org

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 19:06:07 +01:00
Marco Costalba
876ceb1feb Rename iteration in depth in id_loop()
And retire the redundant one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 18:53:02 +01:00
Marco Costalba
29076043e0 Start to count iterations from 1
First search should be done at iteration = 1, not 2. So offset
the variable by one.

As a nice side effect now search correctly stops at PLY_MAX
included, not after searching (PLY_MAX - 1) as before.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 18:17:37 +01:00
Marco Costalba
aa84731fb9 Fix wrong reported depth
Interestingly this patch will make people complain search depth
is reduced against 2.0.1 ;-) but actually it is only an artifact.

Spotted by Joona.

No functional change apart from a different do / undo move
sequence due to teh fact that we don't call pv_info_to_uci()
anymore before entering id loop.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 17:58:25 +01:00
Marco Costalba
c006435bb4 Move sending of PV line to id_loop()
No functional change apart form move reordering because
pv_info_to_uci() performs a do / undo_move sequence.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-11 06:28:55 +01:00
Marco Costalba
141410f177 Maximum aspiration delta of 24
After 9080 games
1430 - 1342 - 6308  ELO +3 (+- 2.9)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-10 21:09:20 +01:00
Joona Kiiski
3abff79df3 Maximum aspiration delta of 64
After 9242 games
Mod vs Orig: 1483 - 1373 - 6386  ELO +4 (+- 2.9)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-09 23:52:24 +01:00
Marco Costalba
62c707e1d5 Simplify latest patches
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-06 12:41:47 +01:00
Joona Kiiski
26e7673c18 Retire some conditions from ok_to_use_TT_pv
After 4844 games 768 - 747 - 3329  ELO +2

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-05 11:06:08 +01:00
Marco Costalba
b366c7dc38 Use TT for pruning also in PV nodes
Biggest advantage is be able to analize positions
without "loss of memory" when goind back/forth in
a position.

Patch has proven to fix analysys problems and is even
worths some elo points.

After 5811 games Mod- Orig:
1037 - 902 - 3872 +8 ELO  (+- 3.6) LOS 97%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-31 13:07:26 +01:00
Marco Costalba
9ba7f701ea Retire singleEvasion
This let us get rid of number_of_evasions()

After 5487 games
Mod- Orig: 851 - 852 - 3784 +0 ELO  (+- 3.7)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-27 07:55:04 +01:00
Marco Costalba
f352008958 Introduce and use qsearch_scoring()
Move qsearch scoring functionality out of RootMoveList
initialization. Will be needed by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 10:54:16 +01:00
Marco Costalba
6849f0800e Retire InitialDepth
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 10:52:51 +01:00
Marco Costalba
5194b2bb06 Pass TT move instead of Rml[0].pv[0] to MovePicker
This is used for secondary scoring so it does not
changes the fact that Rml[0].pv[0] is always tried
as first anyhow.

It happens this is even a no functional change patch
becuase we reinsert PV in TT after a search so that
TT move is actually Rml[0].pv[0].

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 09:11:31 +01:00
Joona Kiiski
a8f457d425 Different searchedMoves system
After 8751 games on russian cluster
Mod- Orig: 1426 - 1323 - 6002  ELO +4 (+- 2.9) LOS 86%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 08:36:47 +01:00
Marco Costalba
79b1a7417f Remove special Root cases
So to better spot where the differences really
count. Also add some more additional cleanup.

Harmless functional change and no regression.

After 5780 games
Mod- Orig: 931 - 955 - 3894 ELO -1 (+- 3.6)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 08:36:12 +01:00
Marco Costalba
b67de36671 Retire init_ss_array()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-20 19:34:25 +01:00
Marco Costalba
d91d6da3c4 Sort root moves moves in MovePickerExt
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 18:52:52 +01:00
Marco Costalba
5bad5fc0a7 Fix a (bestValue == -VALUE_INFINITE) assert
In case of a Root node we can leave with bestValue set
to -VALUE_INFINITE if search is stopped by the GUI and
stopReques flag is raised.

This patch fixes the issue.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:13 +01:00
Marco Costalba
6119e4ea37 Additional cleanup in id_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:13 +01:00
Marco Costalba
5555b60b38 Use a global RootMoveList object instead of a pointer
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:12 +01:00