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3037 commits

Author SHA1 Message Date
Marco Costalba
1574428f64 Fix a typo
Spotted by Isaac H. Dunn.

No functional change.
2014-01-06 01:22:44 +01:00
Pablo Vazquez
0118623495 Remove duplicated code
Introduce update_stats() and remove correspondng
duplicated code.

No functional change.
2014-01-05 14:10:29 +01:00
H. Felix Wittmann
8454d871ec Ensure move_importance() is non-zero
In case ply is very high, function will round
to zero (although mathematically it is always
bigger than zero). On my system this happens at
movenumber 6661.

Although 6661 moves in a game is, of course,
probably impossible, for safety and to be locally
consistent makes sense to ensure returned value
is positive.

Non functional change.
2014-01-02 13:01:24 +01:00
shane31
153309e287 Scale eval when down to only one pawn
Passed both short TC
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 11921 W: 2346 L: 2208 D: 7367

And long TC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 21002 W: 3395 L: 3197 D: 14410

bench: 7602383
2014-01-02 12:44:46 +01:00
Marco Costalba
c9dcda6ac4 Update copyright year
No functional change.
2014-01-02 01:49:18 +01:00
Marco Costalba
29e0d8caa7 Simplify move_importance(): take 3
Use pow() of a negative number instead of 1/x

No functional change.
2014-01-01 13:43:58 +01:00
Marco Costalba
a795187c50 Further simplify move_importance()
Function move_importance() is already always
positive, so we don't need to add a constant
term to ensure it.

Becuase move_importance() is used to calculate
ratios of a linear combination (as explained in
previous patch), result is not affected. I have
also verified it directly.

No functional change.
2014-01-01 13:35:11 +01:00
H. Felix Wittmann
92faa74dfa Simplify move_importance()
Drop a useless parameter. This works because ratio1 and ratio2
are ratios of linear combinations of thisMoveImportance and
otherMovesImportance and so the yscale cancels out.

Therefore the values of ratio1 and ratio2 are independent
of yscale and yscale can be retired.

The same applies to yshift, but here we want to ensure
move_importance() > 0, so directly hard-code this safety
guard in function definition.

Actually there are some small differences due to rounding errors
and usually are at most few millisecond, that's means below 1% of
returned time, apart from very short intervals in which a difference
of just 1 msec can raise to 2-3% of total available time.

No functional change.
2014-01-01 12:58:10 +01:00
Marco Costalba
c5d478b923 Rename pawn chain to connected
The flag raises also in case of a pawn duo, i.e.
when we have two adjacent pawns on the same rank,
and not only in case of a chain, i.e. when the two
pawns are on a diagonal line.

See this for a reference:
http://en.wikipedia.org/wiki/Connected_pawns

Renaming suggested by Ralph.

No functional change.
2014-01-01 10:56:57 +01:00
Gary Linscott
9b1d594456 Remove bishop pin bonus
Shows no regression at LTC after 20K games:

ELO: 0.03 +-2.7 (95%) LOS: 51.0%
Total: 20608 W: 3252 L: 3250 D: 14106

bench: 7516178
2013-12-31 15:27:52 +01:00
Arjun Temurnikar
71440cf77b Retire KingExposed[] array
And merge its values into KPSQT table.

Passed blazingly fast both short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 5348 W: 1091 L: 971 D: 3286

And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 3029 W: 530 L: 415 D: 2084

bench: 8702197
2013-12-31 12:05:22 +01:00
Henri Wiechers
082fbf4264 Remove asymmThreshold stale comment
No functional change.
2013-12-30 10:34:20 +01:00
Marco Costalba
f7742669cb Retire asymmThreshold
Verified with 40K games at long TC does not regress:
ELO: 1.74 +-1.9 (95%) LOS: 96.2%
Total: 39624 W: 6402 L: 6203 D: 27019

bench: 7762310
2013-12-30 01:27:57 +01:00
Matt Sullivan
59a9bc9351 Retire MoveImportance[]
Use a skew-logistic function to replace the
MoveImportance[] array.

Verified it does not regress at fixed number
of games both at short TC:
LLR: -2.91 (-2.94,2.94) [-1.50,4.50]
Total: 39457 W: 7539 L: 7538 D: 24380

And long TC:
ELO: -0.49 +-1.9 (95%) LOS: 31.0%
Total: 39358 W: 6135 L: 6190 D: 27033

bench: 7335588
2013-12-29 10:33:39 +01:00
Stefan Geschwentner
8ca80cb0f1 Fine tune previous patch
Passed short TC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 18331 W: 3608 L: 3453 D: 11270

And scored above 50% on a very long test in long TC
LLR: -2.97 (-2.94,2.94) [0.00,6.00]
Total: 51533 W: 8181 L: 8047 D: 35305

bench: 7335588
2013-12-27 18:46:49 +01:00
Marco Costalba
14aebe2b7c Further simplify previous patch
Use a single XOR instead of NEGATE + AND

No functional change.
2013-12-26 12:08:23 +01:00
Stefan Geschwentner
cf0a2a26a9 Bonus for file distance of the outermost pawns
In endgame it's better to have pawns on both wings.
So give a bonus according to file distance between left
and right outermost pawns.

Passed both short TC
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 39073 W: 7749 L: 7536 D: 23788

And long TC
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 6149 W: 1040 L: 910 D: 4199

bench: 7665034
2013-12-25 21:31:41 +01:00
Ralph Stößer
899a2c033e Loosened trigger condition for king safety
Reduce eval discontinuity becuase now we kick in
king safety evaluation in many more cases.

Passed both short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 8708 W: 1742 L: 1613 D: 5353

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 6743 W: 1122 L: 990 D: 4631

bench: 6835416
2013-12-23 20:55:30 +01:00
Chris Caino
8aa4f3fde4 Increase pawn king attack weight
Tighter lower bound for pawn attacks so to
activate king safety in some cases like here:

6k1/2B3p1/2Pp1p2/2nPp3/2Q1P2K/P2n1qP1/R6P/1R6 w

Original patch by Chris, further simplified by
Jörg Oster.

Passed both short TC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 30171 W: 5887 L: 5700 D: 18584

And long TC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 20706 W: 3402 L: 3204 D: 14100

bench: 7607562
2013-12-23 20:52:12 +01:00
Gary Linscott
26689d8c2a Faster and simplified threat eval
Add a bonus according if the attacking
pieces are minor or major.

Passed both short TC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 13142 W: 2625 L: 2483 D: 8034

And long TC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 18059 W: 3031 L: 2844 D: 12184

bench: 7425809
2013-12-19 18:52:34 +01:00
Marco Costalba
f196c1bad8 Further simplify Makefile
No functional change.
2013-12-17 10:16:00 +01:00
Marco Costalba
e460ab74ad Reformat Makefile
No functional change.
2013-12-17 10:02:14 +01:00
Lucas Braesch
f5727deee3 Remove threat move stuff
A great simplification that shows no regression
and it seems even a bit scalable.

Tested with fixed number of games:

Short TC
ELO: 0.60 +-2.1 (95%) LOS: 71.1%
Total: 39554 W: 7477 L: 7409 D: 24668

Long TC
ELO: 2.97 +-2.0 (95%) LOS: 99.8%
Total: 36424 W: 5894 L: 5583 D: 24947

bench: 8184352
2013-12-15 09:43:29 +01:00
Marco Costalba
b96079f86b Sync history and counter moves updating
Change updating rule after a TT hit to match
the same one at the end of the search.

Small change in functionality, but we want to
have uniform rules in the code.

bench: 7767864
2013-12-10 07:05:06 +01:00
Lucas Braesch
86347100a5 Update History and Counter move on TT hit
We already update killers so it is natural to extend to
history and counter move too.

Passed both short TC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 52690 W: 9955 L: 9712 D: 33023

And long TC
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 5555 W: 935 L: 808 D: 3812

bench: 7876473
2013-12-10 06:57:06 +01:00
Ralph Stößer
8e9d4081ee Research at intermediate depth if LMR is very high
After a fail high in LMR, if reduction is very high do
a research at lower depth before teh full depth one.
Chances are that the re-search will fail low and the
full depth one is skipped.

Passed both short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 11363 W: 2204 L: 2069 D: 7090

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 7292 W: 1195 L: 1061 D: 5036

bench: 7869223
2013-12-09 08:03:47 +01:00
Marco Costalba
4630ab5743 More work on Bitboards::init()
No functional change.
2013-12-07 12:32:18 +01:00
Marco Costalba
1ff5ce8863 More readable init of MS1BTable[]
Because now it uses lsb(), the BSFTable[] must be
already initialized.

No functional change.
2013-12-07 11:35:26 +01:00
Marco Costalba
b71418defa Further simplify Bitboards init()
No functional change.
2013-12-07 10:57:05 +01:00
Marco Costalba
47b89f2e37 Clarify definition of capture_or_promotion()
No functional change.
2013-12-06 10:43:17 +01:00
Arjun Temurnikar
431c3ac485 Even more spelling fixes
No functional change.
2013-12-06 09:03:24 +01:00
Arjun Temurnikar
190aea4cdc Assorted spelling/grammar/captitalization
No functional change.
2013-12-04 23:30:37 +01:00
Chris Caino
f026517e5e Micro-optimise dangerous condition
Since all ENPASSANT moves are now considered dangerous, this
change of order should give a slight speedup.

Also simplify futilityValue formula.

No functional change.
2013-12-04 17:51:25 +01:00
Marco Costalba
b71cedb2b0 Retire TheirHalf[]
We avoid to use an ad-hoc table at the cost of a
relative_rank() call in advanced_pawn_push().

On my 32 bit system it is even slightly faster (on 64bit
may be different). This is the speed in nps alternating
old and new bench runs:

new

368890
368825
369972

old

367798
367635
368026

No functional change.
2013-12-04 17:45:09 +01:00
Chris Caino
69a14554ee Broader condition for dangerous pawn moves
Instead of a passed pawn now we just require the pawn to
be in the opponent camp to be considered a dangerous
move. Added some renaming to reflect the change.

Passed both short TC test
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 10358 W: 2033 L: 1900 D: 6425

And long TC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 21459 W: 3486 L: 3286 D: 14687

bench: 8322172
2013-12-04 17:19:45 +01:00
Marco Costalba
2408243cf4 Shrink Position::is_draw()
No functional change.
2013-12-03 11:40:31 +01:00
Marco Costalba
342fd6385b Remove redundant argument from hidden_checkers()
No functional change.
2013-12-03 11:15:39 +01:00
Marco Costalba
e6c9ce6358 Small improvment to Position::fen()
No functional change.
2013-12-03 10:53:21 +01:00
Jerry Donald
c7e7d9217b Re-fix a comment
No functional change.
2013-12-03 08:50:12 +01:00
Jerry Donald
a8af78c833 Another round of spelling fixes
And also renamed a loop variable while there.

No functional change.
2013-12-02 23:51:29 +01:00
Richard Lloyd
13a73f67c0 Big assorted spelling fixes
No functional change.
2013-12-02 20:29:35 +01:00
Jerry Donald
500b9b0eb3 Assorted spelling fixes
No functional change.
2013-12-02 18:41:30 +01:00
Marco Costalba
f99cb3dc27 Rename CASTLE to CASTLING
It is call 'castling move', not 'castle move'

Noticed while reading DiscoCheck sources.

No functional change.
2013-12-01 11:16:47 +01:00
Marco Costalba
dd4e5db2be Simplify a condition in gives_check()
Now that aligned() is quite fast we can skip
some logic.

No functional change.
2013-12-01 10:09:30 +01:00
Marco Costalba
5f2bf91ad1 Rename Bitboards print to pretty
To align to same named Position function and
avoid using std::cout directly.

Also remove some stale <iostream> include while
there.

No functional change.
2013-11-30 11:32:49 +01:00
Marco Costalba
034a2b04f2 Rewrite some bitboard init code
And move the static function Position::attacks_from() to
bitboard code renaming it attacks_bb()

No functional change.
2013-11-30 11:02:56 +01:00
Daylen Yang
6ea5dc294c Makefile improvements for compiling on OS X
Add a Mac SSE4.2 target. Also change the Mac OS X minimum version to
10.6. Rationale: 97% of Macs run at least 10.6, version 10.9 is now
free, and using 10.6 as the minimum version gives a small 5% boost in
benchmark speed over versions using 10.0 as the minimum version.

Finally, enable Clang’s Link Time Optimization when compiling for the
Mac.

No functional change.
2013-11-30 00:09:17 +01:00
Marco Costalba
8f5deaea61 Restore development version
bench: 8596156
2013-11-29 10:50:43 +01:00
Marco Costalba
c5bb9b9da9 Stockfish DD
Stockfish bench signature is: 8596156
2013-11-29 10:23:14 +01:00
Kelly Wilson
67e5581e37 Add support for PPC 64bit on Linux
In particular Debian Linux-3.9.8-1- PPC64

No functional change.
2013-11-29 10:06:54 +01:00